• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Halo: Reach Beta Thread

Karram said:
I think party chat should be disabled in modes that needs communication like invasion while still being enabled in modes like slayer that doesn't really need communicating between players.
If you can make all the douchebags on xbl vanish then I agree, but since that's not possible I ALWAYS want party chat to be an option for ANY game.
 
AwesomeSyrup said:
Yeah what really makes me notice it is when I try to jump on stuff but can't and have to run around to get to it. The same spots would be easily reachable in Halo 3, but you can't do it in Reach.
And there are many places where the levels seem designed to flow a certain way, but the jumps are more difficult than they should be (or impossible). It really affects movement around ramps, and there's several areas on Boneyard where what appear to be small ledges aren't reachable without a jetpack.

I notice it most when trying to avoid grenades. It's probably a combination of the grenade strength - which is being addressed - the movement speed and the jump height. But in all the other Halo games, a grenade heads near me, I know I can jump away from it and minimize the damage. There's a sense of futility when I see a grenade heading my way in Reach; I feel confined to the location they threw it in, unless I'm in position to sprint away. And then that limits me to running straight forward, taking fire all the way.
NJ Shlice said:
Thank you to whoever rendered this for me.
Welcome. :p

Sick stick.
 
Karram said:
I think party chat should be disabled in modes that needs communication like invasion while still being enabled in modes like slayer that doesn't really need communicating between players.
As someone who likes to shoot the shit with a friend or two and has no interest in talking to 95% of the people playing Halo, I vehemently disagree. People aren't ever talking about the game at hand anyway, why force me to participate in that when I'd rather just stick with a buddy or two and do our thing?
 
Hugbot said:
As someone who likes to shoot the shit with a friend or two and has no interest in talking to 95% of the people playing Halo, I vehemently disagree. People aren't ever talking about the game at hand anyway, why force me to participate in that when I'd rather just stick with a buddy or two and do our thing?
You play with me, you're gonna hear nothing but enemy locations via callouts and laughing my ass off from the occasional "Halo Moment".
 
Cuban Legend said:
You play with me, you're gonna hear nothing but enemy locations via callouts and laughing my ass off from the occasional "Halo Moment".
I probably won't hear anything since I muted everything not party after the latest "I hate this game, why can you respawn, it's not realistic like Call of Duty" game-long bitchfest, but I do appreciate that there are people using voice chat for something helpful.
 
I'm a "casual" Halo player (I say casual because I still have 650+ H3 multiplayer matches, which pales in comparison to Halo-GAF, but still represents many many hours & evenings), and I've been enjoying the beta quite a bit.

To me, Reach just feels like Halo Plus. I notice that the jump height is different, that grenades feel different... but it doesn't really bother me. It's not better/worse... it's just tweaked.

I also enjoy the loadouts... whatever equipment I don't have, when I have it used against me, I feel that it is overpowered. That's the sign of a good loadout, imo :lol Generally I stick with Sprint, though. My Halo playstyle is kamikaze... I generally have the most kills AND the most deaths, in my matches. So Sprint suits me well.
 
vhfive said:
If you can make all the douchebags on xbl vanish then I agree, but since that's not possible I ALWAYS want party chat to be an option for ANY game.

Call of Duty can only do it's best, you know.

rimshot/hatersgonnahate
 
Gui_PT said:
Anyone want to play Invasion? It's really impossible to win if you don't have a team you can count on. Especially as Elites =\
I'd jump on if this train had the ability :lol Ill be on in like 2 hours (I need to find a closer job) - may try and persuade some of you to play Arena with me if I can - playing with random with no callouts is horrible.
 
Gui_PT said:
Anyone want to play Invasion? It's really impossible to win if you don't have a team you can count on. Especially as Elites =\
Dude, for the first time since the beta I'm at work today... :[

Be home in the afternoon, me and some bros on my FL will be on then. After i get my arena rating for the day, ofc. :)
 
I wish party chat was NEVER invented and I hope it doesn't make its way to the next xbox. XBL used to be so much more fun when everyone would talk, now it seems like 50-75% of players are in a party chat so I just take my headset off... NOT bashing on PSN but I always hated how on PSN nobody ever had a mic/would use one, but now XBL is the same way because of party chat.
 
I'll be getting on around 3pm EST to get my Arena rating for today. If anyone is gonna be down to play around then send me a FR or Invite NJ Shlice
 
Karram said:
I think party chat should be disabled in modes that needs communication like invasion while still being enabled in modes like slayer that doesn't really need communicating between players.

sfbI2.gif
 
If anyone wants more beta codes realtalkgaming.com is giving some away on the forums.

Also follow twitter.com/realtalkgaming and twitter.com/meandmypfft for more codes
 
DeadFalling said:
I wish party chat was NEVER invented and I hope it doesn't make its way to the next xbox. XBL used to be so much more fun when everyone would talk, now it seems like 50-75% of players are in a party chat so I just take my headset off... NOT bashing on PSN but I always hated how on PSN nobody ever had a mic/would use one, but now XBL is the same way because of party chat.
As an aside, it makes abolutely no sense to disallow party chat in playlists where same-console guests are allowed. I'm actually not 100% sure that's the case for Invasion, but I think I remember seeing guests while I was playing.
 
NJ Shlice said:
I'll be getting on around 3pm EST to get my Arena rating for today. If anyone is gonna be down to play around then send me a FR or Invite NJ Shlice
FR sent - my hunger addled brain thinks that's about the same time I'm getting on compensating for the time difference.
 
The only play list that should disable party chat is the Arena. Otherwise I'm completely against disabling party chat, even if it has caused a couple of games where I'm alone on my team in terms of communication.

And I am of the opinion that Bungie should remove the battle buddy system. It gives 1000x more head aches than the standard spawning, and it makes scrolling through the teams much more confusing. By head aches I mean sometimes I'll be waiting to spawn on my teammate and he won't be near anyone, but it won't let me spawn anyways. Or I'll be waiting to spawn, and then realize it's because it's trying to spawn on my teammate, thus forcing me to hit up on the d-pad and wait another 3-5 seconds to spawn. Shit like that. Very rarely am I able to just spawn on my team mate when the respawn counter hits 0.
 
Hugbot said:
As an aside, it makes abolutely no sense to disallow party chat in playlists where same-console guests are allowed. I'm actually not 100% sure that's the case for Invasion, but I think I remember seeing guests while I was playing.

Oh, absolutely. I'm perfectly fine with non-ranked stuff allowing party chat. It's just when you get into an Arena match and everyone except you is in a party chat, or 2 of the guys are in a party chat and the third guy doesn't have a headset, etc. that you start to hate it.
 
Speaking of beta codes...

If any kind soul ever gets his hands on one and doesn't need it, I'd be eternally grateful for one. It's for a good cause. Help free a friend from MW2! :lol
 
Listen to douche bags, or party chat...
listen to douche bags, or party chat...
listen to douche bags, or party chat...

Decisions decisions.
 
Olivero said:
Listen to douche bags, or party chat...
listen to douche bags, or party chat...
listen to douche bags, or party chat...

Decisions decisions.
Quick mute if there's a douche bag and listen to the rest...takes all of a couple seconds and lets me hear the non-douche bag players. Easy as pie. Plus to flip the perspective, I want to be able to talk to the rest of my (non-douche bag) team. It helps.

To each their own.
 
GhaleonEB said:
Quick mute if there's a douche bag and listen to the rest...takes all of a couple seconds and lets me hear the non-douche bag players. Easy as pie. Plus to flip the perspective, I want to be able to talk to the rest of my (non-douche bag) team. It helps.

To each their own.

I typically play in a party of my friends, so we're all communicating together.
Normally it's the entirety of the other team that is talking trash.
And in my experience, party chat seems to have a higher sound quality than normal chat(?)

If I go random, I do not use party chat, but I hardly ever do that.
 
Melee Bloom.

For lack of a better term.

The introduction of Reticule Bloom brought (for me, at least) a whole new way to think about targeting my enemy, and although my Service Record doesn't reflect it yet it, i believe i am already a better marksman due to this simple addition.

If the Halo weapon set can be elegant in it's use, scope and purpose, why is the melee system reduced to 'Press X to win'? Why can't melee also be a simple, yet elegant skill to master?

i wish i could provide video examples for the following but we are moving soon so i get to take down all shelves and replace every lighting fixture in the house today

How it could work:

First melee: Same as always. Fully strips shields. Assassinate if from behind.

Second melee: Requires a bloom, or recharge, to attain full strength visually indicated by the recoil of your arm. Pressing RB before full recoil results in a faster, yet weaker melee. Much like a boxer who throws a stinger of a jab, further small jabs do not deliver damage until a full recoil allows another powerful jab. The impatient player mashing RB will require 3 further hits to take out full health, where the skilled player will wait for the full recoil to deliver a single killing blow, which should potentially land just before the first players third blow. For the timing, a weak punch would be like the broken second melee in Reach, while a full recharge would be more like what you see in Halo 3.

Scenario 1: Both players charge. Melee, wait for recharge, melee. Simultaneous beat down. Yeah, this is still going to happen, although less often.

Scenario 2: "I saw him take damage from that grenade, his shields are back but i know for certain his health is low, 2 quick punches should finish him off".

Scenario 3: "We got into a slappy-fight last time. I think I can own this punk by getting the timing right this time".

Scenario 4: SmackSmack. "You go ahead and recharge your melee, im'a pullin' out my pistol".

Scenario 5: You melee quickly twice. Your teammate kills him. At least you get an assist out of the encounter.

This is something which has been rattling around in my brain for a while now. Do you think this would work? Would it add new depth to the quickest of encounters in the game, become another annoyance, or open new avenues for possible exploitation?
 
Olivero said:
I typically play in a party of my friends, so we're all communicating together.
Normally it's the entirety of the other team that is talking trash.
And in my experience, party chat seems to have a higher sound quality than normal chat(?)

If I go random, I do not use party chat, but I hardly ever do that.
Ah. I just use the in-game settings so that I can only hear my team mates regardless. Been doing that since Halo 3 came out. Same result, but since I rarely play in a full party it means I can selectively mute the obnoxious ones on my team.
 
Kenak said:
The only play list that should disable party chat is the Arena. Otherwise I'm completely against disabling party chat, even if it has caused a couple of games where I'm alone on my team in terms of communication.
Total agreement.
 
NOKYARD said:
Melee Bloom.

For lack of a better term.

The introduction of Reticule Bloom brought (for me, at least) a whole new way to think about targeting my enemy, and although my Service Record doesn't reflect it yet it, i believe i am already a better marksman due to this simple addition.

If the Halo weapon set can be elegant in it's use, scope and purpose, why is the melee system reduced to 'Press X to win'? Why can't melee also be a simple, yet elegant skill to master?

i wish i could provide video examples for the following but we are moving soon so i get to take down all shelves and replace every lighting fixture in the house today

How it could work:

First melee: Same as always. Fully strips shields. Assassinate if from behind.

Second melee: Requires a bloom, or recharge, to attain full strength visually indicated by the recoil of your arm. Pressing RB before full recoil results in a faster, yet weaker melee. Much like a boxer who throws a stinger of a jab, further small jabs do not deliver damage until a full recoil allows another powerful jab. The impatient player mashing RB will require 3 further hits to take out full health, where the skilled player will wait for the full recoil to deliver a single killing blow, which should potentially land just before the first players third blow. For the timing, a weak punch would be like the broken second melee in Reach, while a full recharge would be more like what you see in Halo 3.

Scenario 1: Both players charge. Melee, wait for recharge, melee. Simultaneous beat down. Yeah, this is still going to happen, although less often.

Scenario 2: "I saw him take damage from that grenade, his shields are back but i know for certain his health is low, 2 quick punches should finish him off".

Scenario 3: "We got into a slappy-fight last time. I think I can own this punk by getting the timing right this time".

Scenario 4: SmackSmack. "You go ahead and recharge your melee, im'a pullin' out my pistol".

Scenario 5: You melee quickly twice. Your teammate kills him. At least you get an assist out of the encounter.

This is something which has been rattling around in my brain for a while now. Do you think this would work? Would it add new depth to the quickest of encounters in the game, become another annoyance, or open new avenues for possible exploitation?
This is a really interesting solution. I've a feeling it would just degenerate into slapfights, though.
 
DeadFalling said:
I wish party chat was NEVER invented and I hope it doesn't make its way to the next xbox. XBL used to be so much more fun when everyone would talk, now it seems like 50-75% of players are in a party chat so I just take my headset off... NOT bashing on PSN but I always hated how on PSN nobody ever had a mic/would use one, but now XBL is the same way because of party chat.

So true man, so true. Playing MP just feels lonely now whereas it used to feel vibrant and chaotic and fun. Sucks when all your friends just play cod.
 
disabling party chat will not encourage me to converse with randoms. if PC is disabled in a playlist i'm entering i'll just go to voice settings and select muted.
 
Someone on PA just mentioned that there should be some way to add a bookmark while playing a game so you don't have to scan through a film to find a particular moment.

Something like hitting Y on the respawn screen that would provide a marker so you can find that awesome moment a little easier. I think it's a fantastic idea.
 
Played a game of Invasion Slayer last night were the Spartans were able to spawn camp the Elites. Basically the Spartans were very skilled marksmen and a couple of the elites weren't so good. Elites kept spawning in the top of the ship area so all the spartans head distance weapons trained up there, and they eventually got tanks etc. It's the most one-sided I have yet to see an Invasion Slayer match. There needs to be a spawn option for the ground level for the elites if the spartans gain map control.
 
WickedLaharl said:
disabling party chat will not encourage me to converse with randoms. if PC is disabled in a playlist i'm entering i'll just go to voice settings and select muted.

It works in CoD and would work in this game, as well. Just because you and maybe 5 other people are rebels enough to mute yourselves doesn't mean party chat should be allowed.

Invasion is already a clusterfuck and having absolutely no communication is beyond silly. At least forcing people into the game channel in objective games would make most of the people talk more. The last thing it would do is make them talk less.
 
FunkyMunkey said:
It works in CoD and would work in this game, as well. Just because you and maybe 5 other people are rebels enough to mute yourselves doesn't mean party chat should be allowed.

Invasion is already a clusterfuck and having absolutely no communication is beyond silly. At least forcing people into the game channel in objective games would make most of the people talk more. The last thing it would do is make them talk less.

The moment party chat was disabled in CoD was the same moment I switched to friends only chat. So...nothing gained.
 
divisionbyzorro said:
The moment party chat was disabled in CoD was the same moment I switched to friends only chat. So...nothing gained.

How about ranked games only?

You aren't helping your team one bit with silence. No matter how jedi you are. One of my biggest peeves in this game is playing people in party chat who not only never say where enemies/objectives are, but end up going -6.

Hugbot said:
Said it before and I'll say it again - it is nonsense to disable party chat in gametypes that allow same-console guests.

Plus, just because the speech bubble icon means that a person is having more fun than you are doesn't mean you should take it away. Maybe you should get one too?

Haha I'm constantly in party chat on live with 7-8 people. I have a lot of friends who play everynight. But when I play competitively, I always switch to game chat. Only exception is if all 4 of us make up the entire team. Even a lone stranger who gets teamed up with 3 of us gets to be graced with our voices and team play.
 
FunkyMunkey said:
It works in CoD and would work in this game, as well. Just because you and maybe 5 other people are rebels enough to mute yourselves doesn't mean party chat should be allowed.

Invasion is already a clusterfuck and having absolutely no communication is beyond silly. At least forcing people into the game channel in objective games would make most of the people talk more. The last thing it would do is make them talk less.
Part of the problem with players in party chat in Invasion is that the game splits people between Covenant and UNSC, and people want to still be able to talk to their friends. That issue should be somewhat dampened on release when the game will keep people in one team easier.

I'm forever trying to convince people to go into game chat instead of party chat, though. The game provides an infrastructure for you to talk to people - use it. The value of talking to someone on your own team is much greater than talking to someone playing something else.
 
FunkyMunkey said:
It works in CoD and would work in this game, as well. Just because you and maybe 5 other people are rebels enough to mute yourselves doesn't mean party chat should be allowed.

Invasion is already a clusterfuck and having absolutely no communication is beyond silly. At least forcing people into the game channel in objective games would make most of the people talk more. The last thing it would do is make them talk less.
Said it before and I'll say it again - it is nonsense to disable party chat in gametypes that allow same-console guests.

Plus, just because the speech bubble icon means that a person is having more fun than you are doesn't mean you should take it away. Maybe you should get one too?

FunkyMunkey said:
How about ranked games only?

You aren't helping your team one bit with silence. No matter how jedi you are. One of my biggest peeves in this game is playing people in party chat who not only never say where enemies/objectives are, but end up going -6.
Arena is the only area I can see a case being made for no party chat. I still disagree with it, but I can see people's points and can see/be fine with the decision going either way.
 
So I tried it out today and it feels very Halo 3.5 thus far. I had limited time with it and could only play 3 matches but I'm not that impressed yet. The only real difference that I could tell is that you now can do some slim customization on yourself and have one perk. Also the weapons are slightly changed.
 
I'm not enjoying invasion as much as I thought I would. I think its because each life doesnt feel as valuable as it does in a mode like slayer, but I have never been a BTB or objective player in the past either. playing as a spartan isnt terrifically rewarding because a decisive victory means a short game.

One thought I had while playing though was this: spartans on the defensive to start, and if they succeed in defending, the game then switches to elites defending and spartans attacking an objective. the see-saw could either be for just the first objective or it could tip back al the way to the very last moment of the game. it might make for a lot longer game but it would also be a lot more rewarding to have a spartan victory.
 
subrock said:
I'm not enjoying invasion as much as I thought I would. I think its because each life doesnt feel as valuable as it does in a mode like slayer, but I have never been a BTB or objective player in the past either. playing as a spartan isnt terrifically rewarding because a decisive victory means a short game.

One thought I had while playing though was this: spartans on the defensive to start, and if they succeed in defending, the game then switches to elites defending and spartans attacking an objective. the see-saw could either be for just the first objective or it could tip back al the way to the very last moment of the game. it might make for a lot longer game but it would also be a lot more rewarding to have a spartan victory.


Full release has the sides swapping. They are doing it this way in the beta just to get through more Matchmaking games.

I am guessing Bungie have a load of Invasion maps, so hopefully there are a few more than gives Elites a defensive start and have Spartans attacking.
 
Willeth said:
Someone on PA just mentioned that there should be some way to add a bookmark while playing a game so you don't have to scan through a film to find a particular moment.

Something like hitting Y on the respawn screen that would provide a marker so you can find that awesome moment a little easier. I think it's a fantastic idea.
From the little I know about how saved films work, this will not work.

Bungie could step in here are prove me horribly wrong, but I am pretty sure there are technical reasons why you cannot simply skip 1-5-10 minutes ahead in a saved film.
 
divisionbyzorro said:
The moment party chat was disabled in CoD was the same moment I switched to friends only chat. So...nothing gained.

Same here.

There is no artificial bullshit way of enforcing me to communicate with loud mouthed 14 year olds high on Mountain Dew that's ever gonna work if I'm not in the mood for that.

I played a LOT less MW2 than MW and WaW because of that anal restriction.
 
Devin Olsen said:
From the little I know about how saved films work, this will not work.

Bungie could step in here are prove me horribly wrong, but I am pretty sure there are technical reasons why you cannot simply skip 1-5-10 minutes ahead in a saved film.

Well I think it's possible but it's kinda taxing. You can do it in Team Fortress 2 but it takes a little bit and I'm sure uses lots of resources to skip through gameplay data.

And I guess that's why you can clip videos to begin with, to save those special moments. Sure it would be nice to just have 3 bookmarks instead of 3 separate videos but you still have all the freedoms of moving the camera and such.
 
Top Bottom