Ramirez said:
Then why not just block off every part of the map except for the field area in phase 2/3, have the Elites and Spartans spawning on opposite ends at different locations on the ground. The whole territory stuff is beyond stupid as well, you cap it, then have to wait another X amount of seconds for stuff to just randomly appear and watch it be blew up in .5 seconds if it's a vehicle.
Each side should have a garage blocked by a shield door, when you capture a territory, vehicles should be placed behind that garage, and the weapons should appear like they do after phase 1 at your designated spawn point. If the other team didn't capture the territory why should they even have a chance at getting the weapons/vehicle?
Gunna have to disagree with you here. I think the territory aspect of Invasion Slayer actually works pretty well. I like the fact that you have to get a good setup around a territory to insure it's rewards aren't stolen or blown up immediately. If you're working as a team or have a good bro you can really take advantage of those territories.
For example, if the territory is by the enemy spawn you probably shouldn't try grabbing it, even if you stay in it for the 10 seconds you'll probably get overwhelmed by the time the weapons drop. Instead, set up around that territory and the other team will likely come to it, pick them off as they stand in the barren territory and if they captured it quickly sprint/evade in, grab some shit, and bail out.
I feel like the territories replace the previous game's important of map control and make sometimes makes it even more interesting because unlike a match of Valhalla where teams try to control the hill the entire match, the important territory moves and teams must respond. Unlike crazy king where the territory moves so quickly there isn't a chance to setup, in Invasion you have that chance and it's important if you want to control the territory and make off with the loot.
I still really hope there are classic BTB gametypes in Reach where the traditional strategies of map, vehicle & weapon control are in place but with a handful of tweaks Invasion Slayer could be a very worthwhile addition.
On the subject of the one-way shield doors, I'm not convinced I appreciate their addition. I feel like their a poor crutch for a mediocre spawning system. I'm indifferent right now about spawning vehicles behind them as they would be obliterated before someone got the chance to jump in but I figure Bungie would've thought of a more elegant way (map/spawn design or mechanic).
Kuroyume said:
They should also consider hiding the votes because it's annoying when everyone tries to be cute and vote at the very last second. It's often a case of everyone not paying attention but many times it's also people being assess.
There are two things wrong with the veto system:
1) It shouldn't display votes (maybe only the votes of your party/team if anything)
2) There should be no default vote, only those that care to vote should have a say in what will be played. Or at the very least make the list of gametypes in random order every time so Stockpile on Powerhouse isn't automatically selected so often.
2) It shouldn't automatically pick the uppermost selection on draws, it should either do a revote with only those two selections (so people that voted for the 3rd and 4th choices can have their say) or simply choose between the two at random. Currently it (along with #2) result in a disproportionate frequency of the uppermost option.