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Halo: Reach Beta Thread

RdN said:
Have Bungie said anything abour Invasion spawns being glitched or something like that? 'Cause, man, they take WAYYYYYYYY too long and since there's no countdown makes me very mad to see the battle going on and I can't spawn.
You are hitting up on the d-pad to switch your spawn point when your "battle bro" is in combat, right?
 
It's almost as if they need another test build (release candidate) to put out to get final feedback before final release from the greater public audience.

Here's hoping they do - at least beyond internal testing, or small, enclosed testing scenarios.
 
EazyB said:
I can't count the number of times I've gotten pistol headshots when I didn't have the reticule on the player let a lone on their head, all I can say is that it's roughly the same as how many times I've had my reticule locked onto their dome only to get gunned down by trigger spamming.
Is this the kind of thing that would show up in a Theater replay? I think I might have to go through some of my saved films and see if I can find shots where the reticle/bloom doesn't line up.

Because if you're seeing those kinds of results than I can understand the negativity. If true it sounds more like a bug in the current implementation rather than a problem with bloom itself.
 
Non- Halo News:

I got into Boston College as a Transfer Applicant!

...but all of my courses transferred as Electives, so I'd have to start my core classes all over again! I can't afford that. It sucks to be poor :(


/end Livejournal


How did you get that Plasma turret? Did it just spawn randomly on the map or something?
 
Major Williams said:
It's almost as if they need another test build (release candidate) to put out to get final feedback before final release from the greater public audience.

Here's hoping they do - at least beyond internal testing, or small, enclosed testing scenarios.
I agree with you on this, with the amount of bugs/issues that exist in the beta I think there needs to be another beta (even if it was only 1-2 weeks long) that let the masses try out the build with all of the beta glitches 'fixed'.

I don't see how it would hurt to do that before an official launch... Don't even let us see any new maps, just the same maps/weapons as we have seen now... But let us have a second shot at them to make sure all the tweaks/fixes were done properly.

Unless they can make huge changes to the game once it ships (like what they did with Halo 2 v2)
 
Devin Olsen said:
I agree with you on this, with the amount of bugs/issues that exist in the beta I think there needs to be another beta (even if it was only 1-2 weeks long) that let the masses try out the build with all of the beta glitches 'fixed'.

I don't see how it would hurt to do that before an official launch... Don't even let us see any new maps, just the same maps/weapons as we have seen now... But let us have a second shot at them to make sure all the tweaks/fixes were done properly.

Unless they can make huge changes to the game once it ships (like what they did with Halo 2 v2)

I dont think there would be much point in this, except to maybe please the fans. The beta was all about highlighting glitches and I think ive played enough to get a taster of the game, I would much rather they put all theyre resources into making the game as polished as it can be. I may not agree with some of the gameplay design choices, but a lot of people love em, so I guess best thing to do would be to go full steam ahead and make sure everything is implimented well.

Beta's are big deals, and im just glad Bungie took the time out to make one beta possible.
 
Devin Olsen said:
I agree with you on this, with the amount of bugs/issues that exist in the beta I think there needs to be another beta (even if it was only 1-2 weeks long) that let the masses try out the build with all of the beta glitches 'fixed'.

I don't see how it would hurt to do that before an official launch... Don't even let us see any new maps, just the same maps/weapons as we have seen now... But let us have a second shot at them to make sure all the tweaks/fixes were done properly.

Unless they can make huge changes to the game once it ships (like what they did with Halo 2 v2)
You just want to play Reach some more before the game ships. :p

A beta part 2 would really upend the development process. By all signs, Reach is barreling in on the end of development pretty quickly and a new major code branch and test cycle would endager the ship date.

The stuff that needs fixing are a mix of bugs, unfinished stuff and balancing, and from the last BWU they're getting locked in place pretty fast. Bungie has specific goals on what they are and are not testing, and going from both the age of the Beta build, and the number of issues already resolved in the main build, the final game is probably coming along just fine. Though with the increased number of variables to juggle, I do hope Bungie puts the 'hooks' into the shipping game that lets them address balance issues that come up with speed. Considering how much is going on, there's bound to be post-ship tweaks.
 
NullPointer said:
Is this the kind of thing that would show up in a Theater replay? I think I might have to go through some of my saved films and see if I can find shots where the reticle/bloom doesn't line up.

Because if you're seeing those kinds of results than I can understand the negativity. If true it sounds more like a bug in the current implementation rather than a problem with bloom itself.
I'm talking about the center of the reticule being locked onto their head with the secondary radius extending past their head. In these instances there is a slight chance the game will decide that the bullet will travel along the periphery of that circle and miss the player. Other times, I'll be pointing the center of the reticule half way down their chest or maybe to the side of their head, but the bullet travels to a random point within a greater circle, many times netting me a headshot when I clearly wasn't aiming at their head. My roommate and I had a good laugh the other day when he booted up the game for the first time, he complained the pistol wasn't accurate enough, then seconds latter he got a headshot with it when a player sprinted past him. We both laughed because his reticule was clearly no where near head-level let a lone on the players head.

This randomness is why you'll often hear me gleefully cheer out "Yippee, the game gave me a headshot. The Halo Gods are too nice to me."

In Halo CE you never got headshots unless you were aiming at the player's head but in Reach it happens often as well as not netting headshots when your aim is actually true.
 
EazyB said:
I'm talking about the center of the reticule being locked onto their head with the secondary radius extending past their head. In these instances there is a slight chance the game will decide that the bullet will travel along the periphery of that circle and miss the player. Other times, I'll be pointing the center of the reticule half way down their chest or maybe to the side of their head, but the bullet travels to a random point within a greater circle, many times netting me a headshot when I clearly wasn't aiming at their head. My roommate and I had a good laugh the other day when he booted up the game for the first time, he complained the pistol wasn't accurate enough, then seconds latter he got a headshot with it when a player sprinted past him. We both laughed because his reticule was clearly no where near head-level let a lone on the players head.

This randomness is why you'll often hear me gleefully cheer out "Yippee, the game gave me a headshot. The Halo Gods are too nice to me."

In Halo CE you never got headshots unless you were aiming at the player's head but in Reach it happens often as well as not netting headshots when your aim is actually true.

Some of this just sounds like lag to me, especially the story of the sprinter, because this kind of stuff only happens to me in laggy games.
 
Devin Olsen said:
I agree with you on this, with the amount of bugs/issues that exist in the beta I think there needs to be another beta (even if it was only 1-2 weeks long) that let the masses try out the build with all of the beta glitches 'fixed'.

I don't see how it would hurt to do that before an official launch... Don't even let us see any new maps, just the same maps/weapons as we have seen now... But let us have a second shot at them to make sure all the tweaks/fixes were done properly.

Unless they can make huge changes to the game once it ships (like what they did with Halo 2 v2)

Probably the most pointless activity ever, as all bungie will hear is "WHY DID YOU CHANGE THIS FROM THE BETA, YOU SUCK BUNGLE."
 
Shake Appeal said:
But there is an internal Epsilon for people who submit sweet articles to bnet, right?

Yeah, but you won't be able to land any headshots, 'cept by accident. Unlike Halo: CE, which had no auto-aim.
 
Thagomizer said:
Some of this just sounds like lag to me, especially the story of the sprinter, because this kind of stuff only happens to me in laggy games.
It is possible but he wasn't even at headshot level, the greater radius of his bloom was and the game decided the bullet would travel upwards to his head.

I was going to make a AL montage to show how broken it is but they're already fixing that for the final release. I think I'll delete those clips and turn it into a simultaneous shootdown + lucky headshot montage instead.

Major Williams said:
It's almost as if they need another test build (release candidate) to put out to get final feedback before final release from the greater public audience.

Here's hoping they do - at least beyond internal testing, or small, enclosed testing scenarios.
Yeah, with how fucked this Beta is with glitches, exploits, and shoddy game mechanics they really have an uphill battle to ship a game as polished as Halo 3 was. I don't understand why console devs don't take a note from PC devs and have extended betas. Look at the SC2 beta going on right now. Limit the amount of people with access, if that's a concern, and constantly push out updates and see how they effect the game using a player base much greater than an internal beta with gaming-inept MS employees would provide.

I feel like I don't have a clue how this game will play with changes they've already confirmed for the final release. It makes it harder for Bungie to balance and tweak that final release with the beta being as twisted and broken as it is.
 
EazyB said:
Yeah, with how fucked this Beta is with glitches, exploits, and shoddy game mechanics they really have an uphill battle to ship a game as polished as Halo 3 was. I don't understand why console devs don't take a note from PC devs and have extended betas. Look at the SC2 beta going on right now. Limit the amount of people with access, if that's a concern, and constantly push out updates and see how they effect the game using a player base much greater than an internal beta with gaming-inept MS employees would provide.

I feel like I don't have a clue how this game will play with changes they've already confirmed for the final release. It makes it harder for Bungie to balance and tweak that final release with the beta being as twisted and broken as it is.

*Claps* This is exactly how I feel - from the sentiment with constant updates to see how they play with a large user base, to not even knowing how the game will play in the final release, really, at all.
 
Major Williams said:
*Claps* This is exactly how I feel - from the sentiment with constant updates to see how they play with a large user base, to not even knowing how the game will play in the final release, really, at all.

Software engineering is HARD, an extended beta or a second beta would require a lot more work than its worth, especially if its just to give us gamers a feel for the game. With games like MW2 not bothering with beta's im just glad Bungie still had one.

Even with all the 'fixes' I somehow doubt the game will change that much, it will be a lot more polished, but the core gameplay will still be the same.

Urk, I know you guys are probably desensitised to criticism by now, and the range of opinions pretty much means that theres no right or wrong answer, fun is subjective, so complaints on internet forums are probably a dime a dozen. But its not just random "ure game suckz lololol" type stuff in Eazy's post, the fact is there are a few problems with the gameplay, which is expected from a beta - we are just hoping it feels 'better' come release.
 
bobs99 ... said:
Software engineering is HARD, an extended beta or a second beta would require a lot more work than its worth, especially if its just to give us gamers a feel for the game. With games like MW2 not bothering with beta's im just glad Bungie still had one.
I'm agreeing with constant updates to see how it plays out with a large user base, not to give the customer an idea of what to expect for final retail. Even though they were in the same sentence, they were two separate thoughts :) Constant updates allows them to tweak grenade radius, power, timeing of reloads, player movement, etc. on the fly with millions of users testing it.

Edit: Does anyone else notice that you can't shoot someone as SOON as they come out o lockdown? Seems like it needs to be fixed IMO.

Also, for sprinting, if you press RB, then left or right, perhaps it should start you running in that direction - I can do that IRL, why can't my spartan? It's also a viable balance vs. the elites.
 
Wow. We just slaughtered a team in Team Oddball by holding it under the ramp right next to the ball spawn. Bad design or bad team? :lol
 
I'm loving the hell out of this beta. It may be frowned upon, but is there still anyone out there with a code so I can get an ODST-less friend to play it? He really enjoyed the beta when he came over, but thinks it'd be a bit silly to get ODST for the smart period that's left. Willing to trade a month of Live for it.
 
urk said:
Yes, be funny now, but you will regret all of this when a month after release all these new casual fans you're pleasing (instead of the old faithful) leave for a newer game, and there is noone left to read your updates or buy the DLC!!! OOOOH HOW WILL YOU REGRET IT ALL!! muhahahahahaHAHAA*cough*cough*HAHAhaaaa..
 
So, what constitutes as Onyx right now? Is 1690 good? I had 1690 for day 1 and around 1650? 1670? for day 2. If I stay within this range, what division will I end up in?
 
Maybe I missed it but does the Plasma Turret have it's own crosshair in the beta? also do you get it by blowing it off the Elite ship floating around the map? will have to try it if so.
 
SquallASF said:
So, what constitutes as Onyx right now? Is 1690 good? I had 1690 for day 1 and around 1650? 1670? for day 2. If I stay within this range, what division will I end up in?
Yeah, you are most likely going to be in Onyx.
 
Nutter said:
Yeah, you are most likely going to be in Onyx.

Thanks.

Prophet Steve said:
It's not the day rating that matters.

It matters because it ultimately averages them all together, right? I know that they will take all the rest of your games and factor them to decide what place in the division you rank but the averages of your daily games should determine the dvision itself, no?
 
SquallASF said:
So, what constitutes as Onyx right now? Is 1690 good? I had 1690 for day 1 and around 1650? 1670? for day 2. If I stay within this range, what division will I end up in?

Depends on the division and/or trueskill of the players you played against and came out ahead of in the end-game rankings.

Its not a fixed system, its relative a la SAT scores. If you scored 1700s against Bronze players, then it doesnt necessarily mean you're going on Onyx. If it was against Gold or Onyx players, then you're probably in.

Im still pissed about magically dropping from Gold to Bronze. Ive had daily rankings in the 1600s for a few days since the drop and Im still not back...and I think its because those scores are coming against Bronze players.
 
dslgunstar said:
Depends on the division and/or trueskill of the players you played against and came out ahead of in the end-game rankings.

Its not a fixed system, its relative a la SAT scores. If you scored 1700s against Bronze players, then it doesnt necessarily mean you're going on Onyx. If it was against Gold or Onyx players, then you're probably in.

Im still pissed about magically dropping from Gold to Bronze. Ive had daily rankings in the 1600s for a few days since the drop and Im still not back...and I think its because those scores are coming against Bronze players.

Ahh ok, that makes sense. Didn't bother paying attention to what the other players were. Doesn't matter anyway, it's going to be a whole new ball game when the full version comes out.
 
Letters said:
Yes, be funny now, but you will regret all of this when a month after release all these new casual fans you're pleasing (instead of the old faithful) leave for a newer game, and there is noone left to read your updates or buy the DLC!!! OOOOH HOW WILL YOU REGRET IT ALL!! muhahahahahaHAHAA*cough*cough*HAHAhaaaa..

I know this is a joke, but as an old faithful, Reach dissapoints me, Bungie have definatly gone out of theyre way to modernize the game to try and appeal to people who prefer newer games. This review (from an apparent Halo hater) sums up my sentiments fully:

So far, I can play this beta and almost ignore that it’s Halo.

- http://alternativemagazineonline.co.uk/2010/05/11/game-preview-halo-reach-multiplayer-beta-xbox-360/

So far it does seem like a lot of people who love Reach are the same people who tend to have hated older Halo. That saddens me, because no doubt with the slew of new games coming out (including new CoD games/ Gears games and even Medal of Honour games) the 'new fans' will be gone soon enough leaving us Halo faithful with a game that seemingly was designed with the other guys in mind. Of course a lot of Halo fans love Reach, but theres been a very definite design shift.

I do want to say that, while I have been very vocal in my critisms, Reach is in no way a bad game. I cant expect Bungie to custom build a game just for me and a lot of the design decisions will please the majority. Im probably the most annoying type of Halo fan Bungie can have because im overly critical, although I have tried to keep my posts fairly balanced and I have tried to keep my complaints fairly realistic I have probably not presented my arguments well. So yeah apologies Bungie if it has seemed like im going on a rant about the hard work you lot put in, its not you, its me.
 
Has Bungie fixed the issue with parties getting split up in Invasion yet?

Have they even acknowledged the fact that it exists or set an ETA for a fix?
 
bobs99 ... said:
From that article:

These armour upgrades aren’t just for show either. Some will specifically enhance your Spartan in unique ways. If you choose to fight with a certain theme, filling up on additional armour and uplinks to compliment that will go a long way towards victory. On the other hand, storm into battle wearing Scout shoulder pauldrons (designed to enhance stealth) when you prefer to strap on a jetpack and rocket around? Not much point to that is there. However, airborne fighters CAN wear a pair of FJ/PARA pauldrons, designed for extra protection without sacrificing weight. Clever thinking. Some of these attachments will also tap into your suit’s load out battery – stockpiling on extra functions will make your charge drain quicker, so use what you have wisely, or rethink your set up.
Um...ah...
dslgunstar said:
Has Bungie fixed the issue with parties getting split up in Invasion yet?

Have they even acknowledged the fact that it exists or set an ETA for a fix?
It's a bug in the Beta, and is fixed for ship. It's been discussed quite a bit in the thread.
 
Letters said:
Yes, be funny now, but you will regret all of this when a month after release all these new casual fans you're pleasing (instead of the old faithful) leave for a newer game, and there is noone left to read your updates or buy the DLC!!! OOOOH HOW WILL YOU REGRET IT ALL!! muhahahahahaHAHAA*cough*cough*HAHAhaaaa..

THIS! Remember when COD first knocked H3 off it's XBL throne? That was a dark day in Bungie history... :( I can only imagine the same thing happening a couple of months after Reach ships.

I have what I would like to consider a somewhat mature group of friends on XBL. And the sheer number of them who are unhappy with the Reach Beta compared to the H3 Beta just saddens me. :(
 
GhaleonEB said:
From that article:


Um...ah...


Gui_PT said:
I think it's a joke paragraph

As much as I dont expect game reviewer's to get it right 100% of the time, the sheer ignorance of that guy annoys me, 'gaylo' and saying Halo doesnt compare to Gears is a joke, if you look at the online player stats.

Linking to that article probably gave it more hits than it deserves, but my point remains.
 
Letters said:
Yes, be funny now, but you will regret all of this when a month after release all these new casual fans you're pleasing (instead of the old faithful) leave for a newer game, and there is noone left to read your updates or buy the DLC!!! OOOOH HOW WILL YOU REGRET IT ALL!! muhahahahahaHAHAA*cough*cough*HAHAhaaaa..

I will descend upon Sage's desk tomorrow and demand an additional three feet of jump height!
 
Menus featuring 3D screens now? :lol

urk said:
I will descend upon Sage's desk tomorrow and demand an additional three feet of jump height!

Ask him to throw in a BR, Bubble Shield and a pet Grunt whilst you're at it. And Mister Chief armour. Can you also find out where my triple wielding is? I made up my own expectations for it's inclusion in Reach and I'd rather not disappoint myself. Again.
 
So, uh, before I didn't think AL didn't need any changing, but now I do.

Two things about AL that I think need to be changed:
1. If a grenade sticks a person, then that person engages AL, the sticky still kills him.
2. No shield recharging during AL.
 
Dax01 said:
So, uh, before I didn't think AL didn't need any changing, but now I do.

Two things about AL that I think need to be changed:
1. If a grenade sticks a person, then that person engages AL, the sticky still kills him.
2. No shield recharging during AL.
My suggested nerfing of AL:

1) Do not strip shields completely when someone hits you. Some damage or push back, sure, but considering how quickly it can be employed, it's leathal in close quarters. (See: Eazy's abuse video.)

2) Regardless of how long it's used, it must recharge after. One use per charge.

3) Shields do not recharge when in AL.

It's the only armor ability that's a touch too multi-purposed.
Willeth said:
Can anyone come up with an in-canon explanation of why Armor Lock works how it does? Right now I can't think of how it would.
There's precident. In Halo 1, Cortana enables the Chief's shield to fire off an EMP burst to shut down the three pulse generators in the Two Betrayals mission.
 
Can anyone come up with an in-canon explanation of why Armor Lock works how it does? Right now I can't think of how it would.

The energy shields that the Spartans have are based on reverse-engineered Covenant tech, right? If we accept than an Overshield is a temporary shield battery boost, then for AL surely it's an even bigger battery surge - where does this come from? If it can recharge over time and provide an EMP blast, surely the UNSC would have applied that technology to making a more durable shield at all times, not an impenetrable one for just a few seconds?

I'm not arguing against its place in the multiplayer sandbox - it fits pretty well. It just seems to be really illogical to engineer something like that.
 
I say keep the EMP blast, but make armor lock fire and forget. That is, you hit the button, you go in for a set amount of time.

That way, you wouldnt have people setting off the EMP at just the right time, using it as a weapon instead of a defense mechanism.

It would also force people using armor lock to get support from thier buddies, otherwise players will just wait out the armor lock and toss some well-timed grenades.
 
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