xxjuicesxx
Member
I expounded on that.
Also WTF only 7K for fucking 50 games? What the hell is wrong with your math Bungie?
Also WTF only 7K for fucking 50 games? What the hell is wrong with your math Bungie?
xxjuicesxx said:I expounded on that.
Also WTF only 7K for fucking 50 games? What the hell is wrong with your math Bungie?
You can expect the TU in September at the earliest.Gabotron ES said:Does 343 have any matchmaking update planned for this month?
I'm really curious to see how they handle this.
Also, what happened with the Community Cartographers, are they still alive? :/
I hope that's fall stun. We can already turn off damage.Gabotron ES said:Bits and pieces of the previous three Halos, bs angel already comfirmed an option to turn off fall damage.
king picollo said:Isn't it a little wrong that they are altering the game based on the vocal minority?
If they change to much the may put off a large amount of the player base just because those people don't voice their opinions about the games on forums.
king picollo said:Isn't it a little wrong that they are altering the game based on the vocal minority?
If they change to much the may put off a large amount of the player base just because those people don't voice their opinions about the games on forums.
king picollo said:Isn't it a little wrong that they are altering the game based on the vocal minority?
If they change to much the may put off a large amount of the player base just because those people don't voice their opinions about the games on forums.
343 takes over this week right? Please let next week's Challenge be a sign that they are paying attention to this stuff. This weekly, at this point in Reach's life cycle, is embarrassing. :\xxjuicesxx said:I expounded on that.
Also WTF only 7K for fucking 50 games? What the hell is wrong with your math Bungie?
What a depressing thought.Tha Robbertster said:Most players just play for credits apperently.
Let's look at the quote again:king picollo said:Isn't it a little wrong that they are altering the game based on the vocal minority?
If they change to much the may put off a large amount of the player base just because those people don't voice their opinions about the games on forums.
Where do you see any mention of the "vocal minority" impacting the changes?OuterWorldVoice said:As the changes roll out, some of them will prove more popular than others, so it will be a while before you'll see the changes settle into broad playlist changes across Reach. But we will certainly be pretty aggressive about rolling them out in 'classic'playlists. If soe,thing is just universally loved immediately, then it can be quickly rolled into regular Reach gameplay. One feature in particular, I think, will be pushed put and embraced fairly quickly.
Also worth pointing out: They are NOT making a wide swath of universal changes, but are rather going to introduce many that people have been asking for in an alternate set of play lists. If it's a vocal minority wanting the changes, then the play list populations will reflect that. If on the other hand changes prove popular they will roll out wider. It's a cautious way to do a TU, but a democratically structured one. The "vocal minority" hypothesis will be put to the test.ncsuDuncan said:Let's look at the quote again:
Where do you see any mention of the "vocal minority" impacting the changes?
If anything it implies that the majority of players will have the greatest impact, causing certain changes to be more widely implemented and at a faster rate.
Sure, "some of them will prove more popular than others", but that doesn't mean the vocal minority effected those changes. It just means the 343 developers may have come up with their own ideas and added some options that might be too radical for immediate implementation.
More than anything else involving 343's management of Reach, the Challenges need attention. It's disconcerting to me that no one has mentioned whether they are going to be taking an active role in managing them, either right away or down the road. I really hope they're paying attention. Both the requirement and the payout are ridiculous.FyreWulff said:Jesus christ, fuck this weekly.
FyreWulff said:Jesus christ, fuck this weekly.
I like the weekly. Don't like the payout. EVERY weekly at this point should be over 10K.FyreWulff said:Jesus christ, fuck this weekly.
Tunavi said:If you're playing for credits, you're doing it wrong.
Who are you talking to?Tunavi said:If you're playing for credits, you're doing it wrong.
king picollo said:Isn't it a little wrong that they are altering the game based on the vocal minority?
If they change to much the may put off a large amount of the player base just because those people don't voice their opinions about the games on forums.
A27 Tawpgun said:I like the weekly. Don't like the payout. EVERY weekly at this point should be over 10K.
The way they're rolling out the TU and the changes impressed me. Classic ++ to satisfy the people dissatisfied with Reach... And then only the popular changes will be put across the board.
As far as that vocal minority thing... I hope 343 puts messages in Reach that tells people to go to waypoint and voice their opinion on changes and upcoming changes. 343 should listen to the community. If only a minority care enough to give their voices to 343 then its their fault.
I've had this idea since H3... What if there was an Expiremental Hopper. In it we would preview changes and discuss them on waypoint.
Everyone. I play this game for fun. I've been skipping the credit payout screen for months now. If you want to be rewarded for the amount of time you put into something,GhaleonEB said:Who are you talking to?
FyreWulff said:I'm not playing for the credits. 50 wins in one week is just a stupid weekly.
Especially because being in the top half of any FFA gametype like Infection or Rumble Pit doesn't count, you have to be #1 for it to count as a win for the weekly. Should be a max of 25-30 wins for a weekly like this.
I guess this week is going to be Grifball / Action Sack themed for me.
Dax01 said:1. Halo and Crow's Nest Halo
2. Truth and Reconciliation and Tsavo Highway Tsavo Highway
3. The Silent Cartographer and The Storm The Silent Cartographer
4. Assault on the Control Room and Floodgate AotCR
5. 343 Guilty Spark and The Ark The Ark
6. The Library and The Covenant The Covenant
Confused how this could be considered a boss fight considering I've never fired a bullet at him in that part of the game.wwm0nkey said:idk I guess i considered the part where you fight 343 in The Maw a boss fight.
PooBone said:Confused how this could be considered a boss fight considering I've never fired a bullet at him in that part of the game.
In my opinion the boss fights, especially in Halo 2, are the low point of the entire series. Absolutely atrocious, and not just for a Halo game, by any standards these sections SUCK.
Tha Robbertster said:Mona Lisa part 9 is up
When this series is done, which story would you guys want to see made into a motion comic?
I'd love Dust since I've always loved ODST's and the plot is great IMO.
I'm not so sure about that. Only thing i feel is fun in Reach (other than playing with my friend and winning) is obtaining credits so that i can unlock more armor.Tunavi said:If you're playing for credits, you're doing it wrong.
Hey! I fought you and some other folks yesterday. And got destroyed. It was in Premium Slayer. I knew your GT sounded familiar.HiredN00bs said:I'm pretty sure he's at least partially joking. I mean he used the same thumb 4 times in the Reach screens. Also, 3 of the pictured Halo 2 maps were DLC, while Breakpoint and Highlands were left out. I think the biggest issue with Reach's BTB, as some have already expounded upon, is that some of the maps were designed primarily for Invasion.
Where'd you see that confirmation? I hope you're right!Gabotron ES said:Bits and pieces of the previous three Halos, bs angel already comfirmed an option to turn off fall damage.
FTFYTunavi said:If you're playing for credits,you're doingBungie did it wrong.
Yeah... Very much so.Decom said:FTFY
You play games for graphics and sound? Then why are you playing Halo and not Battlefield Bad Company? Halo 3 has plenty of people online, also.Woorloog said:(Playing Halo 3 is not a choice. Far too long MM times, graphics and sounds are weak compared to Reach's and it doesn't have enough players)
Just play with a team in some team playlist.FyreWulff said:I'm not playing for the credits. 50 wins in one week is just a stupid weekly.
Especially because being in the top half of any FFA gametype like Infection or Rumble Pit doesn't count, you have to be #1 for it to count as a win for the weekly. Should be a max of 25-30 wins for a weekly like this.
I guess this week is going to be Grifball / Action Sack themed for me.
I don't play them only for sound and graphics. It's just that Halo 3's sounds (especially them) are very very weak compared to Reach's and it makes hard to get back into Halo 3.Striker said:You play games for graphics and sound? Then why are you playing Halo and not Battlefield Bad Company? Halo 3 has plenty of people online, also.
50 game complete bonuses + slot bonuses + commendations earned = a lot of credits.xxjuicesxx said:I expounded on that.
Also WTF only 7K for fucking 50 games? What the hell is wrong with your math Bungie?
Frankie makes me happy. 26 days til Halo Fest!!!OuterWorldVoice said:I just mean that we will talk about them in depth, rather than have some list. We are looking at how we make those things playable and obvious at Halo Fest. Some of them would be pretty obvious, and players would be all, 'I get it, I will ask questions about it at the panel.' Some of them might be too subtle to notice or appreciate in a ten minute Team Slayer game.
The guys who implemented these changes really did some kick ass work.
As the changes roll out, some of them will prove more popular than others, so it will be a while before you'll see the changes settle into broad playlist changes across Reach. But we will certainly be pretty aggressive about rolling them out in 'classic'playlists. If soe,thing is just universally loved immediately, then it can be quickly rolled into regular Reach gameplay. One feature in particular, I think, will be pushed put and embraced fairly quickly.
The weekly's (for the most part) are fun to go after and payouts add to this experience for a lot of people. Some sort of 'reward' always makes challenges seem more exciting and fun. This weeks weekly is laughable at best... no matter the payout. Tbh, I wouldn't attempt it for 1 million credits simply because you would the experience would be miserable and everytime you lost a game you'd feel like you wasted your time. 7+ wins a day EVERY DAY?! I'm good.Devolution said:Never gave a shit enough about challenges or credits to care if one of the challenges is impossible. Although if you're going to make such an incentivized system, it would be stupid to make challenges that give low payouts, the weeklies I've noticed are pretty awful in this regard.
Absolutely this. The challenge system is a lot of fun at times and adds a new level of secondary objectives to Halo that we never really saw before. But players have absolutely changed that way they play the game because of this system. Seeing players run up to an enemy, smack them, and then run away hoping to get an assist for an assist challenge is definitely something new to the table. Ehh..My only real issue with challenges is when they interfere with how people play.
Yeah I'm with you here. I know it's easy to say that they need to keep the system the way it is for it to make sense for new players (so they don't jump 6 ranks with one challenge completion), but I have to figure that's more of an excuse to not have to spend any real time with the system. It needs a major overhaul. Hopefully new challenges can be added with the TU, not just new variables.Also being stingy with credits and credit cap limits at this point is just hilarious. Everything has been earned by so many at this point, what the fuck is the point.
The whole multiplayer experience(only with the 7 maps) will be part of the CE:A disk. But you're only able to get the Multiplayer/firefight challenges.PooBone said:Question that I don't think has been answered:
When Halo: CEA comes out, will Reach challenges be complete-able from the CE:A disk? Would be cool to continue unlocking lots of credits without having to put in the Reach disk. (because really, once Anniversary comes out, it has all the multiplayer I care about.)
*sorry for the DP*
Whenever I see the LASO challenges, I just move on.Hypertrooper said:I don't care about the weeklies/dailies anymore. At the beginning of Reach it was good, because you hadn't earned that much credits during a game etc. So you did the challenge. But today I get 7,777cR in 3-5games. If 343i raises the payout of the challenge, it's okay. But the biggest problem of the challenges is, they're mostly fu**ing boring.
Nice.Hypertrooper said:The whole multiplayer experience(only with the 7 maps) will be part of the CE:A disk. But you're only able to get the Multiplayer/firefight challenges.
I would assume so.PooBone said:Question that I don't think has been answered:
When Halo: CEA comes out, will Reach challenges be complete-able from the CE:A disk? Would be cool to continue unlocking lots of credits without having to put in the Reach disk. (because really, once Anniversary comes out, it has all the multiplayer I care about.)
*sorry for the DP*
Homeboyd said:The weekly's (for the most part) are fun to go after and payouts add to this experience for a lot of people. Some sort of 'reward' always makes challenges seem more exciting and fun. This weeks weekly is laughable at best... no matter the payout. Tbh, I wouldn't attempt it for 1 million credits simply because you would the experience would be miserable and everytime you lost a game you'd feel like you wasted your time. 7+ wins a day EVERY DAY?! I'm good.
Im also sitting on 4 million credits with nothing I want to buy atm.
Absolutely this. The challenge system is a lot of fun at times and adds a new level of secondary objectives to Halo that we never really saw before. But players have absolutely changed that way they play the game because of this system. Seeing players run up to an enemy, smack them, and then run away hoping to get an assist for an assist challenge is definitely something new to the table. Ehh..
Yeah I'm with you here. I know it's easy to say that they need to keep the system the way it is for it to make sense for new players (so they don't jump 6 ranks with one challenge completion), but I have to figure that's more of an excuse to not have to spend any real time with the system. It needs a major overhaul. Hopefully new challenges can be added with the TU, not just new variables.
Gabotron ES said:Bold 2:My bet is on Halo 2/3 health regeneration.
king picollo said:Isn't it a little wrong that they are altering the game based on the vocal minority?
If they change to much the may put off a large amount of the player base just because those people don't voice their opinions about the games on forums.