Does the Arena rule out any chances of a specific 'MLG' playlist?
No.
Once in Onyx Division will you permanently remain in Onyx Division, or do you have to earn it month after month?
If you want to be able to state "yeah, I'm Onyx this Season", then yes, you'll have to earn it each Season.
Are there going to be vehicles in the Arena?
(And all other questions about parts of the sandbox, like abilities or specific weapons)
Our goal is to only include parts of the sandbox which lend themselves well to a competitive but even game. If there was a Scorpion on the map, and one person could go on a tear with a dozen kills with it, then the Arena would turn into "first person to the Scorpion gets a high rating!"
That is not our goal. The Arena is not intended to be a measure of how fast you are at getting to the single rocket launcher spawn.
Dani said:Is Urk out of a job?
Are there going to be rewards--other than honor and glory--for being a top ranked Arena player? Like armor permutations, b.net mentions, etc?
No. We do not want people who do not enjoy Arena style playlists to feel compelled to do them to get the helmet that they really want.
The Arena and its Ratings/Divisions are their own reward, intended for the people who crave that particular flavor of reward.
Are there 5 ranks for every season or every day?
Every game, you will get a Rating.
E.g., 1340
Every day that you play at least X games (say, 3 games), your best X games will be averaged to give you a Day Rating.
E.g., 1314
Every Season that you get rated in Y days (say, 5 days), you will be assigned to a Division based on your performance across all games in the entire Season.
E.g., Silver Division
Will you be able to bring in a party to arena, or is it a single player entrance into the playlist like slayer?
You can bring in a party, but only up to the team size. E.g., 4 player parties in a 4v4 playlist.
How big of a role will the social search criteria play into finding teams in the arena?
Will the social search options play a role into the types of teams you get matched up against?
In Arena, Social Preferences will matter a lot less than Skill. When finding opponents, probably not at all. At most, they'd be a tie-breaker.
What did you have for lunch?
Will this seasonal class tier thing be the only ranking system in reach or is it just exclusive for arena?
A chicken chalupa, and because it's Friday and I'm doing forum posts, a marguerita.
Seasonal Divisions and Ratings are Arena only. As for other ranking systems that people are asking about, sorry: "more details Soon."
What would happen if I were Onyx division and chose to search with a friend who hadn't played a game of Halo yet? Would I get matched with players in Onyx division or players in lower divisions?
They will match with Onyx players, equal to the highest player in the party. The Arena is not a place to bring a date.
What did you have for lunch?
Will this seasonal class tier thing be the only ranking system in reach or is it just exclusive for arena?
A chicken chalupa, and because it's Friday and I'm doing forum posts, a marguerita.
Seasonal Divisions and Ratings are Arena only. As for other ranking systems that people are asking about, sorry: "more details Soon."
How will you see your position within a league? I know that global leaderboards have brought problems in the past.
Your Division assignment approximately indicates your position in a playlist. There is no leaderboard beyond that. Our experience with leaderboards has been that they strongly motivate players to cheat, and ultimately only really matter to the top sliver of players anyway. Do you really care if you're #12000 or #11990?
In team based gametypes is it possible for the system to rank you as a team, rather than just individually? I may or may not be probing about the possibility of clans...
It is possible, in that Halo 3 did just that, but Arena playlists rank players as individuals. (And yes, victory as a team does affect that ranking, but not so much that the worst player on the winning team ranks above the best player on the losing team, a la Halo 3.)
Does the numerical rank decrease or increase with greater skill? By that, I mean are we striving to get 0001 or, for example, 5000?
The Rating (it's not a ranking, because it isn't relative to other players) will vary within a range of 0 (far, far worse than the worst imaginable performance) and 2000 (an inconceivably good showing.) Most ratings will be around 1000-1500. It'll be easier to see when we publish the formula.
The ideal is that players strive to make it better, such that you can say "hot damn, I cracked 1600 last night", and your friends will know what that means.
Are you approaching The Arena with an interest in having a balanced game while still keeping a varied sandbox in play?
We always have that interest. We sometimes allow ourselves to fall short of that goal to add fun things to the game, like Gravity Hammers and Mongooses.
Or is it Mongoosen?
Will quitting out of matches have an effect on one's Arena ranking?
Yes, in as much as it will count as a loss, and if you do it too much, the Banhammer will apply a special new kind of punishment targeted specifically at quitters. (No, I can't detail it right now.)
If you were to incorporate objective games later, would you be required to keep them in their own playlist(s), or would you be able to use different forms of ranking for each individual game, enabling you to create playlists that are a mix of slayer and objective?
I can answer this on philosophical terms: if we added an Objective Arena gametype, with a good, robust Rating scheme that didn't ruin the gametype ("yeah, imma betray you so i get points for carrying the flag, sux2bu"), we would put it in its own playlist so that players can measure their skill specifically in that gametype.
Dani said:The end?
electricpirate said:I saw that, and It raised my banhammer a bit
Ferrex do you personally think that because of this arena more people will be camping?
I don't think so, no. The way the Rating formula works, it is important to not throw your life away, but not so important that sitting behind a corner with a shotgun and going 5-0 in a game to 50 means you get a good Rating.
But we'll see. I'm sure some players will still find this to be optimal.
Will the stats and ratings from the Arena be posted on Bungie.net? And if yes can you specify wether it's the Beta Arena's stats and ratings, the actual game[Halo Reach] itself's stats and ratings or both?
I think these are both a safe bet. We like stats on b.net.
Will the new voting system be restricted in the Arena as there is (currently) a notable lack of Objective games?
Also, have you guys tweaked the Trueskill system as you did for Halo 3 (but obviously in a different way, such as making the system more fluid) or is it left in its original form this time around?
Arena playlist voting options will definitely be different. For example, you might find yourself voting more on the map you want to play than the gametype.
And the way we're using TrueSkill this time is closer to its original form and intended purpose, which (as I've mentioned before) it's really quite good at.
This gets me wet in ways I can't explain.Does the numerical rank decrease or increase with greater skill? By that, I mean are we striving to get 0001 or, for example, 5000?
The Rating (it's not a ranking, because it isn't relative to other players) will vary within a range of 0 (far, far worse than the worst imaginable performance) and 2000 (an inconceivably good showing.) Most ratings will be around 1000-1500. It'll be easier to see when we publish the formula.
The ideal is that players strive to make it better, such that you can say "hot damn, I cracked 1600 last night", and your friends will know what that means.
Grenade Launcher
The GL fills a similar role as the Brute Shot, in that it can disrupt vehicles without being an overwhelming anti-infantry weapon like the Rocket Launcher, which means we can use them more often.
Functionally, though, it's a very different weapon with a lot of nuanced tricks. We'll see how close to balanced it is the Beta!
How far is the skill level between someone in the 99th percentile of Onyx and the 1st percentile of Gold? Would the Onyx player own the Gold player, or would it be very even?
Same goes from players in the same division, IE 1st percentile Gold and 99th percentile gold.
The highest player in Gold and the lowest player in Onyx would be practically identical, existing as neighbors right on the very threshold of the Divisions.
I can't speak to the difference in players within a Division, though. Besides being different per Division (for example, there might be a wider skill range in Bronze than Silver), I just don't know our Arena players yet.
Deadly Monk said:I took off for the Halo 3 beta and got screwed since it was delayed almost a whole day (I had work when it actually went up). I hope they're prepared better this time for the beta!
Legit 1200? So what division does that put you in?
It doesn't. It will make more sense later, but a Rating only tells you how good you did against the people you played against (i.e., your peers.)
You could have a Silver Division player who gets a Day Rating of 1200, or an Onyx Division player who gets a Day Rating of 1200. Both of those players know "ugh... I didn't play very well* last night. I need to do better."
Short version:
Division = who your peers are
Rating = how well you played against your peers
*1200 is not very good.
I know its hard to know what the population might look like in terms of sheer numbers, but do you have a rough target percentage for how many players would be in Onyx, Gold, etc.?
We won't be comfortable answering that till after the Beta and we've seen some real numbers. Sorry.
I thik a lot of us here will not be able to play on a daily basis. I personally can only play on weekends. Does this meen I will basically never rank up? I believe people with more time on their hands will have a huge advantage from my point of view at this moment.
Quantity only matters until you get enough games and days to get assigned to a Division.
Quality defines which Division you get assigned to, and that's what ultimately goes in your Service Record. Quality >>> Quantity.
Domino Theory said:So wait, there's a Divisional rank, numerical rank and an EXP rank?
Letters said:Is nobody asking questions about regular matchmaking?? Or is this Q&A dedicated only to Arena mode?
And thanks for posting all that stuff here Dani.
What about August 31? You can't leave a day out
Does August have 31 days? Crap. I knew I should have checked.
Sorry to tell you guys, but your 360 probably won't boot up on August 31.
I thought you said that your rating per match was not relative to your peers' performance.
Now when you say "how well you plated against your peers" do you mean the people you just played in a match or the division as a whole?
My "Division" right now is "employees at Bungie". I haven't been doing too well in playtests.
Rating is against opponents in that game. In a large enough population (like a few thousand, or tens of thousands), Matchmaking will do a pretty good job of putting you in games where your opponents are, in fact, your peers. Especially with TrueSkill being freed up to do its magic (fun factoid: in a large population, TrueSkill can accurately predict your relative skill level in less than a dozen games.)
If I play the minimum number of required games and a get a good enough rating to be Silver, will I stay silver the whole month?
Basically I'm asking if the leagues are divided by the number of players, or point boundaries.
Also, what incentive is there for an Onyx player to play more Arena that month?
If you land smack dab in the middle of Silver Division, and your game neither improves or worsens, you'll probably stay Silver. If you improve, however, you can still go up.
A player who comes in at Onyx after a couple of days of winning most or all of his games (even against challenging opponents) and stops could be pushed out if more players move up above him. Divisions are distributed across the population.
Guys, this has been fun, but I need to get back to work for the rest of the day. There's another info drop coming soon, so stay tuned.
Thanks all for the questions, and sorry to anyone that I missed (or couldn't answer.)
Cheers!
ManCannon said:I can tell you that Invasion/gametype details are in the caboose of the hype train. Basically we ordered this stuff around complexity of assets required since we're neck deep right now. UI screenshots/high level features = easy. Awesome multiplayer screenshots and details on gametypes = more time consuming. All in due time... Next week will be cool though.
have to agree, looking forward to this game.JaggedSac said:Arena sounds like an incredibly well designed mode.
And hooray for the +2 Banhammer of Smiting that does extra damage to quitters.
electricpirate said:Numerical rank is dead. Nothing said on Exp rank yet.
What happens to them? I missed it.JaggedSac said:Arena sounds like an incredibly well designed mode.
And hooray for the +2 Banhammer of Smiting that does extra damage to quitters.
Shake Appeal said:I love everything I am hearing about the Arena, the ratings, the lack of visible ranking, the matchmaking, all of it. If it works as advertised, this game has legs.
urk said:EXP is dead too.
bobs99 ... said:The credit system is going to be basically the same thing though right?Dont let the Bungie team down, so far the employees have been super awesome at explaining things :lol
Shake Appeal said:I love everything I am hearing about the Arena, the ratings, the lack of visible ranking, the matchmaking, all of it. If it works as advertised, this game has legs.
In the Beta, players will be able to create Saved Films and upload them to their File Shares and create screenshots that can be posted to their gallery on Bungie.net. In Halo 3, players were limited to a total of around 100 custom content items (maps, game types, films, screens, etc.), but in Reach, youll be able to have THOUSANDS of custom content items. Better yet, youll be able to upload, tag, and search for content right from the in game menus, utilizing the massive database previously found only through Bungie.net to tag and query our vast community collection for kick ass content.
Sounds awesome, eh? It is.
Interesting. When will we be reading about non-Arena matchmaking and how its incentives to play work?urk said:EXP is dead too.
So when you say "return of a Bungie" you really mean "they've progressed work on Reach enough," right?Mr. Lemming said:Glad to see the return of a Bungie that discloses the details of their games in progress instead of talking about how water is wet and awesome for weeks at a time.
urk said:Nope. It's far more robust and globally implemented. You won't need to hit a certain playlist (or even matchmaking) to see positive results.
Heres a teaser: The DMR and the Magnum can take down a fully shielded Spartan with the exact same number of trigger pulls.
urk said:EXP is dead too.
Bungie Weekly Update said:Its about finding out who really is the best slayer when many of the more random external factors have been stripped away and the underlying ability to put bullet on pixel is all thats left.
Self Induced said:So when you say "return of a Bungie" you really mean "they've progressed work on Reach enough," right?
All of the customized Spartan and Elite models look hot
kylej said:Could someone at Bungie whip up a nice flowchart detailing the new "ranks" (Arena, division, peers, etc)? Would help me and I'm sure a lot of people understand the system better.
kylej said:If you want to cut down on 1 month boosters I'd recommend putting some sort of Arena history into every Service Record. If I click on a guy's name and see he has hit Onyx rank for the past 5 months, that would be way more impressive than seeing 'iTz SmokeWeed v19' have one month of Gold level rank.