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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Einbroch

Banned
Okay, I don't know if this comment has been made, but holy shit is this World of Warcraft Arena 2.0?

0 to 2000 rating? Check.
"Seasons"? Check.
Rankings depending on how high your rating is? Check.
Calling it Arena? Check.
The two races actually play differently (ie classes)? Check.

People in WoW hate the arena, but I could see how it could work for Halo.
 
HEY GUYZ!!!! LOOK OVER HERE FOR A SECOND!!:D

I don't follow this thread much so I just wanted to ask: Has anything been said about if matchmaking will keep the same group of players together instead of restarting a new search at the end of every match? That sometimes made the matchmaking process so slow, especially compared to Call of Duty 4 which I was playing side by side with Halo 3 at the time.

And I hope they don't have to many playlists where it's Spartan only, or Elites only. Letting player pick which race they want, and having significant differences between them while remaining balanced would add a lot to the game.
 
Net_Wrecker said:
HEY GUYZ!!!! LOOK OVER HERE FOR A SECOND!!:D

I don't follow this thread much so I just wanted to ask: Has anything been said about if matchmaking will keep the same group of players together instead of restarting a new search at the end of every match?.
Hai thar.

I believe this was confirmed in one of the Shacknews articles. :)

/inb4 ridicule me if wrong
 

Not a Jellyfish

but I am a sheep
ZayneH said:
Well crap. I'd constantly have to be in that tier due to months of not playing or due to playing horrible.

I don't think they would give a tier a weapon the community deems crappy, so no worries. They could also change the weapon starts with each season as well.
 
Net_Wrecker said:
And I hope they don't have to many playlists where it's Spartan only, or Elites only. Letting player pick which race they want, and having significant differences between them while remaining balanced would add a lot to the game.

It's easy to say that....
 
PedroLumpy said:
It's easy to say that....

I know it's hard to balance something like that, but if anyone can, I believe Bungie can pull it off. I just hope we get to see those differences in competition instead of just a small number of playlists.
 

feel

Member
Net_Wrecker said:
HEY GUYZ!!!! LOOK OVER HERE FOR A SECOND!!:D

I don't follow this thread much so I just wanted to ask: Has anything been said about if matchmaking will keep the same group of players together instead of restarting a new search at the end of every match? That sometimes made the matchmaking process so slow, especially compared to Call of Duty 4 which I was playing side by side with Halo 3 at the time.
In Reach if you don't back out of the post game lobby, you will continue to play with the same people, if they choose to stay too, yes.

edit- beaten

But after that there's probably no way for you to stick to the same team as (for example) your 3 original friends you jumped into matchmaking with, since you will become a bigger party and teams will be random.
 
Not a Jellyfish said:
I don't think they would give a tier a weapon the community deems crappy, so no worries. They could also change the weapon starts with each season as well.
Bungie said they don't want more-skilled players to have the material advantage.
 

EazyB

Banned
soldat7 said:
Some people? Most people.
Yup, agreed. After 2 and a half years of Halo 3 Bungie's scared away most players who appreciate objective games and we're left with idiots running around spraying ARs who've never played an objective game outside of Grifball.

Awesome player base really.
 

GhaleonEB

Member
EazyB said:
Yup, agreed. After 2 and a half years of Halo 3 Bungie's scared away most players who appreciate objective games and we're left with idiots running around spraying ARs who've never played an objective game outside of Grifball.

Awesome player base really.
My hope is, just as there's a dedicated haven for hardcore, rank-driven Slayer, we'll see dedicated spaces for objectives and big-team as well (though not with the carved-out ranking system). They've hinted as much.

I mean, The Arena is neat and I think it's pretty awesome how it's focused for that (large) segment of the population, but I'll probably seldom step foot in there. Love me some Warthogs, though.
 

Not a Jellyfish

but I am a sheep
InvincibleAgent said:
Bungie said they don't want more-skilled players to have the material advantage.

The Arena is for skilled players, putting you into tiers of people of the same skill, so there shouldn't be the feeling of a huge gap between player skilled. So I wouldn't be surprised if they have different weapon starts for different tiers, it is what the hardcore will want.
 
GhaleonEB said:
My hope is, just as there's a dedicated haven for hardcore, rank-driven Slayer, we'll see dedicated spaces for objectives and big-team as well (though not with the carved-out ranking system). They've hinted as much.

I mean, The Arena is neat and I think it's pretty awesome how it's focused for that (large) segment of the population, but I'll probably seldom step foot in there. Love me some Warthogs, though.
My guess would be this is Invasion.
 
GhaleonEB said:
My hope is, just as there's a dedicated haven for hardcore, rank-driven Slayer, we'll see dedicated spaces for objectives and big-team as well (though not with the carved-out ranking system). They've hinted as much.

I mean, The Arena is neat and I think it's pretty awesome how it's focused for that (large) segment of the population, but I'll probably seldom step foot in there. Love me some Warthogs, though.
BTB is Halo at its best.
 

EazyB

Banned
GhaleonEB said:
My hope is, just as there's a dedicated haven for hardcore, rank-driven Slayer, we'll see dedicated spaces for objectives and big-team as well (though not with the carved-out ranking system). They've hinted as much.

I mean, The Arena is neat and I think it's pretty awesome how it's focused for that (large) segment of the population, but I'll probably seldom step foot in there. Love me some Warthogs, though.
Well yeah, I'm sure there'll be an objective playlist and hopefully they've got rid of shit gametypes like landgrab and territories (we know 3-plots is back so hopefully it'll replace those). And with a selection of 4 votes I shouldn't have to deal with that bullshit anyways. I really doubt it, because it's within their capacity to change in Halo 3 yet they haven't, but maybe they'll even fix flag settings. I have my doubts that they'll make DMR start versions of each objective gametype (maybe you can select a DMR on spawn) but social skirmish is 100% AR-only starts and they don't even give you a shitty pistol to dick around with. Anyways, playing objective matches will undoubtedly be an improvement from Halo 3 (hard to go anywhere but up :lol ) and I just hope searches aren't as stringent with groups as they are with 3's ranked so I, and others, can get in there when the population is inevitably low.
 

Not a Jellyfish

but I am a sheep
I really look at The Arena as yes it is a place for the hardcore slayer types and the seasons will be great for play but I really see it as a starting point for Bungie.

I see as they support the game and it's community that they will begin to add objective types or an objective section to The Arena. All this will come with time and they see how the tiers they have in place really shape up from it's initial hammering in the Beta and months after release.
 

Tashi

343i Lead Esports Producer
MLG probably has the best small map objective gametypes Halo 3 has to offer. The best I've played at least.
 
I've been having an internal struggle with accepting the way vehicles are in Halo3, which will probably carry into Reach. Everyone knows that I pretty much despise them.

I guess I can't get over how different getting a Kill in a vehicle is compared to getting a kill while not being in a vehicle. I'm annoyed at people who rack up huge kill/death ratios simply because they are always driving a ghost, banshee, tank or are gunning for a warthog. I suppose in the same manner, people with the laser are doing the same thing (but at least it's limited ammo). Maybe it's time to have limited vehicle ammo?

I guess this is proof that I'm a stat junkie and I don't even have great stats. Maybe I'm being stingy about it, but let's face it, killing someone in a vehicle is completely different. They shouldn't be equivalent. I think it would be appropriate (at the very least) to distinguish between the two. I mean the game already keeps track of what you are using to get kills. Would it be possible to have two completely different kill stats? One for vehicle kills and then one for being on foot? Completely separate them.

However, I know this could potentially screw up Slayer games. For example, how would the kill totals at the end of the game be displayed? (perhaps have vehicle kills count as only half of a kill on foot?) Haha I'm sure some people would really appreciate this. Total sarcasm btw.

Or perhaps it would be possible to have BTB games where only kills involving vehicles count and vice-versa? It would be great to have a BTB playlist that discourages people from hogging vehicles, where a kill in a vehicle wouldn't even register. People in vehicles in such games would be demonstrating ultimate selflessness and team support. And then in the opposite games, the encouragement of vehicles would eliminate people on foot from using the missle pod and laser the whole game. It would be nice to have a playlist or at least gametypes that tried this approach.

This would give people like me (a small percent of the halo population I'm sure) some peace of mind.
 

Slightly Live

Dirty tag dodger
Deputy Moonman said:
Or perhaps it would be possible to have BTB games where only kills involving vehicles count and vice-versa? It would be great to have a BTB playlist that discourages people from hogging vehicles, where a kill in a vehicle wouldn't even register. People in vehicles in such games would be demonstrating ultimate selflessness and team support. And then in the opposite games, the encouragement of vehicles would eliminate people on foot from using the missle pod and laser the whole game. It would be nice to have a playlist or at least gametypes that tried this approach.

This would give people like me (a small percent of the halo population I'm sure) some peace of mind.

Sounds like a great way to kill a game-type and annoy a few hundred thousand people instantly.

You should just accept that vehicle kills are considered equal to non-vehicle kills. No amount of talk is going to ever change that. None. Ever.

There are playlists, level variants and game-types with down-played vehicle usage with either less vehicles or no vehicles at all. Look at standard Team Slayer on Valhalla versus Slayer BR on Valhalla for an example.

And the game does count specific vehicle kills. You can check out these kills at the end of every match and Bnet record every one. You find out how much of a person's kills were due to vehicles and how many were not. Have a gander at the medals and stats and you'll find it all there.
 
It sounds like you didn't even read my post, Not A Jellyfish.

Bungie said they don't want more-skilled players to have a material advantage.

What are you suggesting? Material advantage. Who's making the game? Bungie. Do they want it? No.
 

Magni

Member
InvincibleAgent said:
It sounds like you didn't even read my post, Not A Jellyfish.

Bungie said they don't want more-skilled players to have a material advantage.

What are you suggesting? Material advantage. Who's making the game? Bungie. Do they want it? No.

Underlined is false, rendering your entire post useless, unless I misunderstood NAJ's post.
 

Trasher

Member
Dax01 said:
I hope Bungie leaves the steak dinners up to someone else in Reach. I still haven't received any from Luke yet.
What?! I got mine from him, and Ske7ch was there too if you want someone to confirm. Eazy even got a milkshake with his steak dinner as a bonus for all his chopper kills.
 

GhaleonEB

Member
Deputy Moonman said:
I've been having an internal struggle with accepting the way vehicles are in Halo3, which will probably carry into Reach. Everyone knows that I pretty much despise them.
So don't play in BTB play lists, or get better at taking them out on foot. It's not hard to do, as we've discussed. The vehicle play in Halo 3 was refined to near perfection. I can't wait to blow up the new ones.
 

Magni

Member
InvincibleAgent said:
You think he's suggesting material disadvantage? :lol

Example scenario:
If you're playing at Bronze/Silver level, it's AR starts. If you're playing at Gold/Onyx level, it's DMR starts.

Where is the material advantage? Whatever the game, everyone starts with the same weapon.
 

Slightly Live

Dirty tag dodger
Hey folks, can anyone help me with a name for the third map in the multiplayer trailer?

Powerhouse, Sword Base and what?

Is there a code name or anything to go on? BTW, I'm referring to the larger map in the trailer, the one that the Invasion games are played on and the one that looks large enough to support BTB.
 

RdN

Member
dilatedmuscle said:
This.

I dont understand why most developers are so far behind Halo 3 not to mention all of the awesomeness of Reach

Imagine how much money Bungie could making selling their Matchmaking system? (Bungie Aerospace? :D )
 

Not a Jellyfish

but I am a sheep
MagniHarvald said:
Example scenario:
If you're playing at Bronze/Silver level, it's AR starts. If you're playing at Gold/Onyx level, it's DMR starts.

Where is the material advantage? Whatever the game, everyone starts with the same weapon.

Thank you Magniharvald. :D This is exactly what I meant, it is no material advantage because everyone in the same tier starts with the same weapon but as you would go up into the later tiers the weapon starts will change (still having everyone in the same tier start with the same weapon).

This would only be for The Arena where you are playing against people of the same skill as yourself, there would be no material advantage for more skilled players because technically you are in the same tier and the game views you as the same skill level.

To whoever it was that posted earlier that I quoted (sorry I didn't go look back to see), I did read your post but I disagree because I do not believe what I am suggesting creates a material advantage for any skill level of player. It balances out the play more because the top tier matches will not be determined by who picks up what weapons first.

Edit: Went back to see who it was, InvincibleAgent, just calm down and don't go all bold text on me. :lol I was not trying to argue but just clarify what I meant in my previous post.

At ease, Junior. jk :D
 
Dani said:
Sounds like a great way to kill a game-type and annoy a few hundred thousand people instantly.

You should just accept that vehicle kills are considered equal to non-vehicle kills. No amount of talk is going to ever change that. None. Ever.

There are playlists, level variants and game-types with down-played vehicle usage with either less vehicles or no vehicles at all. Look at standard Team Slayer on Valhalla versus Slayer BR on Valhalla for an example.

And the game does count specific vehicle kills. You can check out these kills at the end of every match and Bnet record every one. You find out how much of a person's kills were due to vehicles and how many were not. Have a gander at the medals and stats and you'll find it all there.
But you just mentioned that the game already keeps track of what people are using to get their kills. It seems like it would be possible to lump vehicle kills as one stat, and non-vehicle kills as another. I know you can check at the end of the game or look up on bungie.net to see all of this. But in the total K/D ratio, they are lumped together, and this is what I would like to see separated.

It's possible that people wouldn't be annoyed by what I suggested if what I said was introduced just as a game variant within a playlist. And then if people didn't like it, they would still have the option to veto. You have people like me who get annoyed with vehicles, and then you have people that complain about how vehicles are too easy to take out. I would think a game variant that encouraged vehicle-use or no vehicle-use would be a welcome change, where depending on which game variant you're in, kills wouldn't count. I thought it made sense, but it may not have been the greatest idea.

It's so hard for me to accept that kills are equal no matter what. Vehicles never run out of ammo, take more effort to kill, and can rack up kills so much quicker than being on foot. They aren't the same. I just don't know how vehicles can be considered balanced right now.

GhaleonEB said:
So don't play in BTB play lists, or get better at taking them out on foot. It's not hard to do, as we've discussed. The vehicle play in Halo 3 was refined to near perfection. I can't wait to blow up the new ones.
You're asking me not to play in a playlist that is, or at least used to be, my favorite. And I can take out vehicles about about as good as anyone in my opinion. That's not the issue. I like taking BTB seriously and in its current state, it's simply a circus with people riding around in vehicles that may not be overpowered, but are harder than they should be to take out (my opinion of course).

And what we discussed before was that you didn't mind getting killed a few times to take out a single vehicle if that is what it took. What I read from that is that the vehicle you finally kill after dying a few times has just gone on a killing spree or greater by the time you take it out. That suggests to me that the balance between vehicles and people on foot is not near perfection or anywhere close. Not to mention that the same vehicle will have already respawned by that time too.

And while the laser is about the only sure way to take out a vehicle, I also view it as just another cheap way to get a kill. I don't rush the laser. The missle pod is highly unreliable. Not only is it slow, but any vehicle that uses terrain to their advantage in a game renders the missle pod useless. Rockets are just as unreliable unless a vehicle is trying to splatter you.

BTB was still widely popular in Halo1. Mind you that was with only 2 vehicle maps, where the warthog had no gun, the ghost was very sluggish at turning, and a tank that, while powerful, was also easily avoidable on foot. Halo2 introduced more vehicles, but also kept them from being the focus of the game. This is how it should be with a focus more on the person on foot. I really feel alone in the vehicle opinions department. I don't think the focus should be on vehicles, even in BTB, but I feel as if that is their current state and I don't like it at all.

I will say this though, I applaud Bungie for bringing back the rocket launcher with lock-on capability, I hope the laser dies in a fire, and that 1 sticky grenade will seriously affect the ability of the warthog.

EDIT: i removed the lame made up conversation with myself
 
Thank you for clarifying, Magni and Not A Jellyfish.

But are you sure you will always be matched up with people in your division? I got the impression Bungie will match people up according to skill "loosely" and not restrict the search.

If there's a match with 5 silvers and 5 golds against 4 silvers and 6 golds (Say a party of 6 that happens to be all golds), that would be material advantage.
 

gibration

Member
Kenak said:
What's wrong with AR starts for more close quarter levels, and DMR starts for wide open levels?
I see nothing wrong that but I also wouldn't mind starting with a DMR in a close quarter level. I just hope we don't have AR starts in wide open maps like Sandtrap or Valhalla.
 

Oozer3993

Member
Not a Jellyfish said:
Thank you Magniharvald. :D This is exactly what I meant, it is no material advantage because everyone in the same tier starts with the same weapon but as you would go up into the later tiers the weapon starts will change (still having everyone in the same tier start with the same weapon).

This would only be for The Arena where you are playing against people of the same skill as yourself, there would be no material advantage for more skilled players because technically you are in the same tier and the game views you as the same skill level.

To whoever it was that posted earlier that I quoted (sorry I didn't go look back to see), I did read your post but I disagree because I do not believe what I am suggesting creates a material advantage for any skill level of player. It balances out the play more because the top tier matches will not be determined by who picks up what weapons first.

Edit: Went back to see who it was, InvincibleAgent, just calm down and don't go all bold text on me. :lol I was not trying to argue but just clarify what I meant in my previous post.

At ease, Junior. jk :D

Except your record is scrubbed at the beginning of every season. I really don't see Bungie forcing you to earn back DMR starts every month.
 
gibration said:
I see nothing wrong that but I also wouldn't mind starting with a DMR in a close quarter level. I just hope we don't have AR starts in wide open maps like Sandtrap or Valhalla.
I wouldn't mind never seeing Sandtrap again.
 

Not a Jellyfish

but I am a sheep
Oozer3993 said:
Except your record is scrubbed at the beginning of every season. I really don't see Bungie forcing you to earn back DMR starts every month.

That is true, the weapon starts in different tiers is just a thought though. Do I think they will actually do it? Probably not but it is something they could try.
 

Not a Jellyfish

but I am a sheep
InvincibleAgent said:
Thank you for clarifying, Magni and Not A Jellyfish.

But are you sure you will always be matched up with people in your division? I got the impression Bungie will match people up according to skill "loosely" and not restrict the search.

If there's a match with 5 silvers and 5 golds against 4 silvers and 6 golds (Say a party of 6 that happens to be all golds), that would be material advantage.

I think it was said in the QnA that it will always go based on the highest tiered player in your party. So if you have one gold in your party the match will be against people in that players tier, this is the one thing that leads to the bet that they won't have different weapon starts for different tiers. It would be interesting but when you get a mixed match like that is when it would fail.

Also wonder if because of having a higher tier player in my party causing me to play against people on a higher tier will effect how I am rated for that match. Will it take that into account or not? I think they will just keep a standard rating system and playing against different tiers will not affect it at all because it is going on my individual performance.
 

GhaleonEB

Member
Just two points this time.

Deputy Moonman said:
And what we discussed before was that you didn't mind getting killed a few times to take out a single vehicle if that is what it took. What I read from that is that the vehicle you finally kill after dying a few times has just gone on a killing spree or greater by the time you take it out. That suggests to me that the balance between vehicles and people on foot is not near perfection or anywhere close. Not to mention that the same vehicle will have already respawned by that time too.
I never said or implied that. Vehicles should have an advantage over infantry, otherwise why get in one? But infantry should have access to anti-vehicle tools, and they do. Balance does not mean equal.

Deputy Moonman said:
And while the laser is about the only sure way to take out a vehicle, I also view it as just another cheap way to get a kill. I don't rush the laser. The missle pod is highly unreliable. Not only is it slow, but any vehicle that uses terrain to their advantage in a game renders the missle pod useless. Rockets are just as unreliable unless a vehicle is trying to splatter you.
wroooooooooooooooooooooooooooooong.gif

Not much more to say there. I think every sentence of this paragraph is fundamentally incorrect in both premise and specifics.
 

kylej

Banned
I don't think you need to worry about the Arena. I'm sure it will have universal AR & DMR starts. If it's as tailored to the hardcore as Bungie keeps saying there is really no other logical option.

BWU said:
Arena is designed to foster ultra competitive matches focused on skill, individual performance, and personal bragging rights. If you don’t have a single competitive bone in your body, you should probably steer clear. Most of the players in this list will be looking to break those bones and then beat you over the head with ‘em.

Yeah so here's a plasma rifle and a scorpion and a jetpack and-- nah. I see a limited MLG style weapon selection for Arena. Can't cry about ARs shitting on you in close quarters because everyone starts with one, and you can't whine about DMRs pinging you from a distance because you start with one. Fair and competitive.
 
Weapon starts based on tier would be kind of cool, but I don't think it really fits with Halo's weapon hierarchy . That would assume that one weapon is better overall than another weapon and Bungie has never gone that route. Instead, each weapon has its own advantages and it's up to the player to do what they can with what their given. It will probably remain the way it has been with a variety of game variants, which each have their different starting weapons.
 

rar

Member
GhaleonEB said:
Not much more to say there. I think every sentence of this paragraph is fundamentally incorrect in both premise and specifics.

how is it 'fundamentally incorrect' to say that the laser is a cheap way to get a kill?

essentially all you have to do is be able to see an enemy vehicle to destroy it.. very little thought or skill goes into it

at least with a missile pod or a lock-on rocket launcher the vehicle can manage to dodge the shots a bit.. though i still consider it too easy

with a normal rocket launcher, you have to position yourself well and lead your shot.. the problem is that the rocket in halo 3 travels much too slow, whereas in halo 1 it was fast enough to hit vehicles from range without it being an easy dodge
 
In deputy moonman's perfect world, all vehicles would be made out of ice cream cones which collapse as soon as anyone tries to get in one.:lol

As for the laser, I just don't like how it works I guess. Since I view vehicles as annoying, it's important to have some kind of anti-vehicle weapon, but then that weapon becomes extremely potent against people on foot too, especially at distance. At least the rocket is not really effective against people on foot at long range.
 

GhaleonEB

Member
rar said:
how is it 'fundamentally incorrect' to say that the laser is a cheap way to get a kill?
He said the laser was the "about the only sure way to take out a vehicle". That's the part I disagree with. My hate of the laser is legion.
 
I much prefer the missile pod or just plain ol grenades. But I'll take the laser if it keeps the other team from having it.

What I really wish is that there was a 3-team playlist. Urk? Make it happen, please? :D
 

neoism

Member
What’s a Mute Ban? Hopefully you’re not the type of player who’s gonna find out. If you are, we won’t be able to hear you anyway. La la la. Can’t hear you! La la la.

Bungie for the fucking win!!:lol :lol I was wondering why this thread had 6 new pages, I haven't been readying it lately... The multilayer info is insane. At this rate who needs Halo 4!:D :D :D
May 3rd:D
 
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