Their own new engine. I assume the rumors of using cry-engine spawned from them using cry-engine as an example in one of their powerpoints.Metalic Sand said:Has anything been confirmed on if its a bungie developed engine or Cry engine?
Their own new engine. I assume the rumors of using cry-engine spawned from them using cry-engine as an example in one of their powerpoints.Metalic Sand said:Has anything been confirmed on if its a bungie developed engine or Cry engine?
AdventureRacing said:The other thing which is a huge part of halo is the large scale of the game. You can't make the best looking game AND keep the massive scale. So you either have to compromise one of the main things that makes halo... well halo or you have to sacrifice graphics in some way.
EazyB said:Their own new engine. I assume the rumors of using cry-engine spawned from them using cry-engine as an example in one of their powerpoints.
At the VGAs, we actually go down on to the Planet Reach and see this game for the first time. Its all going to be in-game stuff. This is not CG. This is not live-action like all the kids on twitter are speculating. You will get a first glimpse at the world of Reach, which is phenomenal. I think its going to be the biggest game of next year by far. Folks love ODST and though it was great but when people see the huge leap forward Bungie is taking with Reach, I dont know if you seen it yet, but everyone that I talked to thats been on the team and seen it is incredibly excited about that time.
Well as far as a official confirmation of a new engine:Metalic Sand said:Are you just guessing or actually read this somewhere?
So hyped for the trailer.
LinkJarrard: Exactly. Where Reach will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the Halo 3 foundation.
Feindflug said:Time to get hyped! I can't f*ckin' wait!
joey_z said:I have a feeling this game will be heavily scripted to allow Bungie to flex its story telling ability nuts and to capture that over the top hollywood stylized experience ala MW 2 that gamers are soiling themselves for.
joey_z said:I have a feeling this game will be heavily scripted to allow Bungie to flex its story telling ability nuts and to capture that over the top hollywood stylized experience ala MW 2 that gamers are soiling themselves for.
Weird, it almost looks like you are implying that ODST wasn't a good game.Truant said:Jeff would could basically be talking about ODST and you couldn't tell the difference. It's his job to hype this shit up. I want this to be good, but after ODST I'm not exactly hopeful.
NemesisPrime said:You might be right sadly. KZ2 and MW2 have really taken us back a few years in the gameplay departement. *snif*
user_nat said:Gears of War is generally considered one of the best looking 360 games and it has split screen.
Although Gears of War 2 did come out last year. So if you are going to compare the two series, using the newest iteration of the series, I would think, is a good idea.AdventureRacing said:Which basically goes to my second point. GoW doesn't have anywhere near the same level of scale as halo.
I am certain that if bungie made halo into a game which mostly consisted of fighting in corridors with 3 or 4 enemies that they could pass gears graphics easily.
Lostconfused said:Weird, it almost looks like you are implying that ODST wasn't a good game.
Lostconfused said:Although Gears of War 2 did come out last year. So if you are going to compare the two series, using the newest iteration of the series, I would think, is a good idea.
Still I think the Halo 3 engine is starting to show its age in comparison. When it comes to the way it looks at least.AdventureRacing said:Of course. I don't think GoW2 looked that much better but it did improve on the scale.
All is well then I guess.Truant said:I was talking about the graphics, but I can see how I was a little vague.
NemesisPrime said:You might be right sadly. KZ2 and MW2 have really taken us back a few years in the gameplay departement. *snif*
Yeah, Halo is one of the few FPS games that don't feel like a shooting gallery. Really what sets it apart from most others.TTG said:I'm playing through KZ2 right now and while I give it more credit than the original COD:4(haven't played the 2nd one), every time I turn it off my mind drifts back to why the Halo series is so far ahead of most shooters.
In comparison, KZ2 just comes off as very rudimentary FPS design. I can use any weapon(rocket launcher doesn't count) in any situation and have an almost identical experience. It's the same on the other side, 90% of the time it's the same pack of 2-4 bad guys standing in your way. No "layers" present at all, shoot the guy in front of you or flank around him if he's taken cover(because chipping away at him is boring). That's the whole game, the best they can do for variety is a walking tank with a weak spot or the guy shooting RPGs at you from a distance. It's not a bad game, it's just not operating at the same level as Halo.
Which isn't to say that other games suck, but if you evaluate a shooter strictly on the mechanics of the *gasp* single player campaign, I can name maybe 2 that even come close.
TTG said:I'm playing through KZ2 right now and while I give it more credit than the original COD:4(haven't played the 2nd one), every time I turn it off my mind drifts back to why the Halo series is so far ahead of most shooters.
In comparison, KZ2 just comes off as very rudimentary FPS design. I can use any weapon(rocket launcher doesn't count) in any situation and have an almost identical experience. It's the same on the other side, 90% of the time it's the same pack of 2-4 bad guys standing in your way. No "layers" present at all, shoot the guy in front of you or flank around him if he's taken cover(because chipping away at him is boring). That's the whole game, the best they can do for variety is a walking tank with a weak spot or the guy shooting RPGs at you from a distance. It's not a bad game, it's just not operating at the same level as Halo.
Which isn't to say that other games suck, but if you evaluate a shooter strictly on the mechanics of the *gasp* single player campaign, I can name maybe 2 that even come close to Halo 3.
EazyB said:Yeah, Halo is one of the few FPS games that don't feel like a shooting gallery. Really what sets it apart from most others.
Domino Theory said:Halo can be so much better if it just had more weapons and more CONSISTENT weapons (gameplay mechanics-wise) with an added "twist"*.
Well then maybe you shouldn't be playing that game, or at least playing on that difficulty level. Really no one should be replaying any of the recent call of duty games, because CoD being a linear shooter its meant to be exactly the same every time you play it.lockload said:What i liked about halo 3 was the AI of enemies at least the had their own brains, i cant remember the section but you enter a room with a collection of enemies and depending on how you approach it they act differently. Im currently replaying MW2 on veteran and i still get totally annoyed by the predictable nature of enemy locations simply popping their head up and down even if you die/reload they are in exactly the same place seems so archaic in many ways
Lostconfused said:Well then maybe you shouldn't be playing that game, or at least playing on that difficulty level. Really no one should be replaying any of the recent call of duty games, because CoD being a linear shooter its meant to be exactly the same every time you play it.
Metalic Sand said:Has anything been confirmed on if its a bungie developed engine or Cry engine?
That's what ODST was, essentially. Small game = small story. Given how this is another three-year Bungie game, it's not going to be a small, tight story. I think I remember someone from Bungie state that Reach is going to be the biggest game they've ever done.pringles said:It's about time Bungie introduced other spartans.. I hope they don't pull any punches when it comes to the story in this game. Give us Dr. Halsey, give us ONI secrets, give us secret forerunner shit.
But probably it will just be a story about a small, isolated group of spartans fighting against the covenant in a series of missions that have little or no connection to the novels or the larger story of the Halo universe.
Raide said:I want Reach to be Halo: Battlefield and the next real Halo to be on the Next-box. I hope they combine some of the ODST's into Halo: Reach. Will be cool to be dropping in from Orbit.
This times over 9000.CrazedArabMan said:What Reach needs is to make it feel like the player is a part of a huge conflict, I want to charge into an area and feel like I'm only a small part of the battle with so much going on around me.
Metalic Sand said:Has anything been confirmed on if its a bungie developed engine or Cry engine?
TTG said:I'm playing through KZ2 right now and while I give it more credit than the original COD:4(haven't played the 2nd one), every time I turn it off my mind drifts back to why the Halo series is so far ahead of most shooters.
In comparison, KZ2 just comes off as very rudimentary FPS design. I can use any weapon(rocket launcher doesn't count) in any situation and have an almost identical experience. It's the same on the other side, 90% of the time it's the same pack of 2-4 bad guys standing in your way. No "layers" present at all, shoot the guy in front of you or flank around him if he's taken cover(because chipping away at him is boring). That's the whole game, the best they can do for variety is a walking tank with a weak spot or the guy shooting RPGs at you from a distance. It's not a bad game, it's just not operating at the same level as Halo.
Which isn't to say that other games suck, but if you evaluate a shooter strictly on the mechanics of the *gasp* single player campaign, I can name maybe 2 that even come close to Halo 3.
gamemadmax said:By saying I think its going to be the biggest game of next year by far KEIGHLEY mean'sthat it's going to be the biggest blockbuster of 2010(i think)
People think it's the visuals that will be blow every other console game. Guys don't get overly excited or will get disappointed
Dax01 said:I know this idea has been entertained by Ghal and some others earlier, but I'd like to reiterate how truly awesome it would be if we got a remake of the level "Halo" from Halo 1 as the last level of Reach (or some sort of extra).
CrazedArabMan said:What Reach needs is to make it feel like the player is a part of a huge conflict, I want to charge into an area and feel like I'm only a small part of the battle with so much going on around me.
abacab driver said:Of course hes not talking about the visuals with that quote, hes just stating the obvious given the franchise and how they will market it, etc..
However I do think it will end up looking a good deal better visually than people think.
If you remember, Geoff was quite vocally unimpressed (live on tv) with Halo 3's visuals when it debuted at e3 2007.
For Reach, he wouldn't use the phrases "when people see the huge leap forward Bungie is taking.." and "phenomenal" if it just wasn't true.
The fact that the trailer is going to be all in-game and show what the campaign is like (according to Geoff briefly at around 1:35:55 of the Nelson podcast) means that they have something to 'show off' for sure..
It will be nice to see the reaction of all the trolls who jumped on the leaked 'screenshots'.. :lol
Ramirez said:Oh they'll still find something to dislike, it could look better than Killzone 2 and it still wouldn't be good enough for some here.
abacab driver said:Oh for sure, either way, the reaction will be guaranteed jokes!