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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

EazyB

Banned
Metalic Sand said:
Has anything been confirmed on if its a bungie developed engine or Cry engine?
Their own new engine. I assume the rumors of using cry-engine spawned from them using cry-engine as an example in one of their powerpoints.
 

joey_z

Banned
Oh god. If Bungie actually tries going for a graphical showcase with this game, the Reach trailer thread will be the biggest fanboy shit slinging since the original Killzone 2 trailer. Killzone 2 gifs will be all over the place and the graphical comparisons will not stop. So pumped.

AdventureRacing said:
The other thing which is a huge part of halo is the large scale of the game. You can't make the best looking game AND keep the massive scale. So you either have to compromise one of the main things that makes halo... well halo or you have to sacrifice graphics in some way.

I have a feeling this game will be heavily scripted to allow Bungie to flex its story telling ability nuts and to capture that over the top hollywood stylized experience ala MW 2 that gamers are soiling themselves for.
 

Metalic Sand

who is Emo-Beas?
EazyB said:
Their own new engine. I assume the rumors of using cry-engine spawned from them using cry-engine as an example in one of their powerpoints.

Are you just guessing or actually read this somewhere?


So hyped for the trailer.
 

Feindflug

Member
At the VGAs, we actually go down on to the Planet Reach and see this game for the first time. It’s all going to be in-game stuff. This is not CG. This is not live-action like all the kids on twitter are speculating. You will get a first glimpse at the world of Reach, which is phenomenal. I think it’s going to be the biggest game of next year by far. Folks love ODST and though it was great but when people see the huge leap forward Bungie is taking with Reach, I don’t know if you seen it yet, but everyone that I talked to that’s been on the team and seen it is incredibly excited about that time.

Time to get hyped! I can't f*ckin' wait! :D
 

EazyB

Banned
Metalic Sand said:
Are you just guessing or actually read this somewhere?


So hyped for the trailer.
Well as far as a official confirmation of a new engine:
Jarrard: Exactly. Where Reach will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the Halo 3 foundation.
Link

But I can't find anything explicitly it was their own engine. I just think it's pretty safe to say that it will be their own because it has a full 3 year development time (time spent creating a new engine) and they've always used their own tech for Halo. I'd want concrete proof saying the otherwise before I even began to think they'd use someone else's engine.

Cry-tech 2 engine's map editor would be fucking ace for Reach.
 
joey_z said:
I have a feeling this game will be heavily scripted to allow Bungie to flex its story telling ability nuts and to capture that over the top hollywood stylized experience ala MW 2 that gamers are soiling themselves for.

You might be right sadly. KZ2 and MW2 have really taken us back a few years in the gameplay departement. *snif*
 

Truant

Member
Jeff would could basically be talking about ODST and you couldn't tell the difference. It's his job to hype this shit up. I want this to be good, but after ODST I'm not exactly hopeful.
 

LCfiner

Member
joey_z said:
I have a feeling this game will be heavily scripted to allow Bungie to flex its story telling ability nuts and to capture that over the top hollywood stylized experience ala MW 2 that gamers are soiling themselves for.


Pretty sure that gamers are soiling themselves over MW2’s multiplayer and not the Bruck-tastical SP.

If Halo Reach is to borrow anything from MW2, I suspect it’ll be the perks and Level up system for MP.
 
Truant said:
Jeff would could basically be talking about ODST and you couldn't tell the difference. It's his job to hype this shit up. I want this to be good, but after ODST I'm not exactly hopeful.
Weird, it almost looks like you are implying that ODST wasn't a good game.
 
NemesisPrime said:
You might be right sadly. KZ2 and MW2 have really taken us back a few years in the gameplay departement. *snif*

Why would Bungie want to copy anything from KZ2? It hasn't sold anywhere near on the same level as halo and it's player base has dwindled much quicker.

user_nat said:
Gears of War is generally considered one of the best looking 360 games and it has split screen.

Which basically goes to my second point. GoW doesn't have anywhere near the same level of scale as halo.

I am certain that if bungie made halo into a game which mostly consisted of fighting in corridors with 3 or 4 enemies that they could pass gears graphics easily.

I wouldn't be happy if they did that though.

I hope to see an upgrade in the graphics and i'm certain we will i just hope bungie don't sacrifice the sense of scale.
 
AdventureRacing said:
Which basically goes to my second point. GoW doesn't have anywhere near the same level of scale as halo.

I am certain that if bungie made halo into a game which mostly consisted of fighting in corridors with 3 or 4 enemies that they could pass gears graphics easily.
Although Gears of War 2 did come out last year. So if you are going to compare the two series, using the newest iteration of the series, I would think, is a good idea.
 
Lostconfused said:
Although Gears of War 2 did come out last year. So if you are going to compare the two series, using the newest iteration of the series, I would think, is a good idea.

Of course. I don't think GoW2 looked that much better but it did improve on the scale.
 
AdventureRacing said:
Of course. I don't think GoW2 looked that much better but it did improve on the scale.
Still I think the Halo 3 engine is starting to show its age in comparison. When it comes to the way it looks at least.
Truant said:
I was talking about the graphics, but I can see how I was a little vague.
All is well then I guess.
 

TTG

Member
NemesisPrime said:
You might be right sadly. KZ2 and MW2 have really taken us back a few years in the gameplay departement. *snif*

I'm playing through KZ2 right now and while I give it more credit than the original COD:4(haven't played the 2nd one), every time I turn it off my mind drifts back to why the Halo series is so far ahead of most shooters.

In comparison, KZ2 just comes off as very rudimentary FPS design. I can use any weapon(rocket launcher doesn't count) in any situation and have an almost identical experience. It's the same on the other side, 90% of the time it's the same pack of 2-4 bad guys standing in your way. No "layers" present at all, shoot the guy in front of you or flank around him if he's taken cover(because chipping away at him is boring). That's the whole game, the best they can do for variety is a walking tank with a weak spot or the guy shooting RPGs at you from a distance. It's not a bad game, it's just not operating at the same level as Halo.

Which isn't to say that other games suck, but if you evaluate a shooter strictly on the mechanics of the *gasp* single player campaign, I can name maybe 2 that even come close to Halo 3.
 

EazyB

Banned
TTG said:
I'm playing through KZ2 right now and while I give it more credit than the original COD:4(haven't played the 2nd one), every time I turn it off my mind drifts back to why the Halo series is so far ahead of most shooters.

In comparison, KZ2 just comes off as very rudimentary FPS design. I can use any weapon(rocket launcher doesn't count) in any situation and have an almost identical experience. It's the same on the other side, 90% of the time it's the same pack of 2-4 bad guys standing in your way. No "layers" present at all, shoot the guy in front of you or flank around him if he's taken cover(because chipping away at him is boring). That's the whole game, the best they can do for variety is a walking tank with a weak spot or the guy shooting RPGs at you from a distance. It's not a bad game, it's just not operating at the same level as Halo.

Which isn't to say that other games suck, but if you evaluate a shooter strictly on the mechanics of the *gasp* single player campaign, I can name maybe 2 that even come close.
Yeah, Halo is one of the few FPS games that don't feel like a shooting gallery. Really what sets it apart from most others.
 

Domino Theory

Crystal Dynamics
TTG said:
I'm playing through KZ2 right now and while I give it more credit than the original COD:4(haven't played the 2nd one), every time I turn it off my mind drifts back to why the Halo series is so far ahead of most shooters.

In comparison, KZ2 just comes off as very rudimentary FPS design. I can use any weapon(rocket launcher doesn't count) in any situation and have an almost identical experience. It's the same on the other side, 90% of the time it's the same pack of 2-4 bad guys standing in your way. No "layers" present at all, shoot the guy in front of you or flank around him if he's taken cover(because chipping away at him is boring). That's the whole game, the best they can do for variety is a walking tank with a weak spot or the guy shooting RPGs at you from a distance. It's not a bad game, it's just not operating at the same level as Halo.

Which isn't to say that other games suck, but if you evaluate a shooter strictly on the mechanics of the *gasp* single player campaign, I can name maybe 2 that even come close to Halo 3.

Agreed, but that's not to say I hate Call of Duty or any other game that plays like it because I don't.

Halo can be so much better if it just had more weapons and more CONSISTENT weapons (gameplay mechanics-wise) with an added "twist"*.

*Twist not including equipment because equipment absolutely broke Halo 3's MP, for me. The rumored "perk packages" that were vaguely mentioned from TM have me ectatic, though, because that's the type of twist I'd enjoy (being able to sprint, giving yourself camo even though it jams your own radar, etc.).
 

TTG

Member
EazyB said:
Yeah, Halo is one of the few FPS games that don't feel like a shooting gallery. Really what sets it apart from most others.

Most shooters establish a competent system and go off in another direction. Bioshock, Far Cry 2, Half Life 2... all amazing games. KZ2 kinda tries that in the sense that it looks REALLY good. It's almost like this gen's Doom 3 in a way.

Getting back to Halo Reach, I think it's about time they try to branch out and tackle some of the things the games above have been able to do. First of these being visuals in the sense that they create an atmosphere and a world as amazing as those 3 to go along with the gameplay. ODST tried that... :/
 

TTG

Member
Domino Theory said:
Halo can be so much better if it just had more weapons and more CONSISTENT weapons (gameplay mechanics-wise) with an added "twist"*.

The only problem with the weapons that I saw in Halo 3 is that Bungie threw in everything from the previous 2 games along with new stuff. If you think about it, there were probably more than 20 different weapons in that game including duel wielding and turret stuff AND 4 types of granades. There's bound to be some overlap and some weapons lose value, but that's ok. All of that served a bigger purpose, the last game of a trilogy is suppose to bring those things together. Yea, there is never a need for a needler in the single player campaign, but it's sure as hell fun to pick one up for about a half hour :lol
 

lockload

Member
Great to hear it confirmed that the halo reach coverage at vga's will be real time footage and not cgi as i assumed it would be

What i liked about halo 3 was the AI of enemies at least the had their own brains, i cant remember the section but you enter a room with a collection of enemies and depending on how you approach it they act differently. Im currently replaying MW2 on veteran and i still get totally annoyed by the predictable nature of enemy locations simply popping their head up and down even if you die/reload they are in exactly the same place seems so archaic in many ways
 
lockload said:
What i liked about halo 3 was the AI of enemies at least the had their own brains, i cant remember the section but you enter a room with a collection of enemies and depending on how you approach it they act differently. Im currently replaying MW2 on veteran and i still get totally annoyed by the predictable nature of enemy locations simply popping their head up and down even if you die/reload they are in exactly the same place seems so archaic in many ways
Well then maybe you shouldn't be playing that game, or at least playing on that difficulty level. Really no one should be replaying any of the recent call of duty games, because CoD being a linear shooter its meant to be exactly the same every time you play it.
 

lockload

Member
Lostconfused said:
Well then maybe you shouldn't be playing that game, or at least playing on that difficulty level. Really no one should be replaying any of the recent call of duty games, because CoD being a linear shooter its meant to be exactly the same every time you play it.

The problem is if im honest im only really playing on veteran to get the achievements im not really enjoying it that much its just monster closets and enemies that know exactly where you are within 1millisecond not that enjoyable, the only upside of the enemy ai is you know exactly where they will be after a reload so after a few deaths i usually get through it
 

pringles

Member
Just saw those off-screen shots. Can't believe I missed those. Looks hot. Can't wait for the trailer/whatever in a couple of days..

It's about time Bungie introduced other spartans.. I hope they don't pull any punches when it comes to the story in this game. Give us Dr. Halsey, give us ONI secrets, give us secret forerunner shit.
But probably it will just be a story about a small, isolated group of spartans fighting against the covenant in a series of missions that have little or no connection to the novels or the larger story of the Halo universe.
 
pringles said:
It's about time Bungie introduced other spartans.. I hope they don't pull any punches when it comes to the story in this game. Give us Dr. Halsey, give us ONI secrets, give us secret forerunner shit.
But probably it will just be a story about a small, isolated group of spartans fighting against the covenant in a series of missions that have little or no connection to the novels or the larger story of the Halo universe.
That's what ODST was, essentially. Small game = small story. Given how this is another three-year Bungie game, it's not going to be a small, tight story. I think I remember someone from Bungie state that Reach is going to be the biggest game they've ever done.
 

Raide

Member
I want Reach to be Halo: Battlefield and the next real Halo to be on the Next-box. I hope they combine some of the ODST's into Halo: Reach. Will be cool to be dropping in from Orbit. :D
 

gibonez

Banned
Raide said:
I want Reach to be Halo: Battlefield and the next real Halo to be on the Next-box. I hope they combine some of the ODST's into Halo: Reach. Will be cool to be dropping in from Orbit. :D

:D Same here. How glorious it would be if the vehicles got a total control makeover.

The wraiths would be used to bombard long far away bases , The scorpions would have uber realistic tank shell ballistics :)
 
What Reach needs is to make it feel like the player is a part of a huge conflict, I want to charge into an area and feel like I'm only a small part of the battle with so much going on around me.
 

Wizman23

Banned
I for one hope Bungie just cuts out Firefight for Reach. I mean yeah we all had fun with it, but honestly once you get the achievements it is pointless and I have no desire to ever go back and play it again. No Firefight just means that the Campaign and MP will be that much better since more resources will be working on them.
 

Kibbles

Member
CrazedArabMan said:
What Reach needs is to make it feel like the player is a part of a huge conflict, I want to charge into an area and feel like I'm only a small part of the battle with so much going on around me.
This times over 9000.
 
Remember the skybox in the halo 3 beta? how people broke out of the map and flew really high and you could more or less hit orbit? I wan't to see that tech again but this time used somehow in Reach.
 

Feindflug

Member
TTG said:
I'm playing through KZ2 right now and while I give it more credit than the original COD:4(haven't played the 2nd one), every time I turn it off my mind drifts back to why the Halo series is so far ahead of most shooters.

In comparison, KZ2 just comes off as very rudimentary FPS design. I can use any weapon(rocket launcher doesn't count) in any situation and have an almost identical experience. It's the same on the other side, 90% of the time it's the same pack of 2-4 bad guys standing in your way. No "layers" present at all, shoot the guy in front of you or flank around him if he's taken cover(because chipping away at him is boring). That's the whole game, the best they can do for variety is a walking tank with a weak spot or the guy shooting RPGs at you from a distance. It's not a bad game, it's just not operating at the same level as Halo.

Which isn't to say that other games suck, but if you evaluate a shooter strictly on the mechanics of the *gasp* single player campaign, I can name maybe 2 that even come close to Halo 3.

Seriously I couldn't have said it better myself...Halo for me is all about the amazing campaigns and of course co-op (I never bothered with the MP in any Halo game for more than a few hrs), it's the amazing enemy AI that still surprises me with it's reactions making each playthrough a unique experience as the game gives you the freedom to approach each fight differently by not making the game too scripted, add to that the amazing music, the great level design, the sense of scale and the best console fps controls and you have a freakin' amazing game that you can play like 10 times and still not get bored.

Note that I love the COD series but I see them as a somewhat more arcade-feel/gun porn like games - they feel totally different than Halo but they're still great for what they are IMO...Killzone 2 on the other side is the most overrated game this gen IMO.

Anyway the thing is that I can't freakin' wait for Reach! Bungie = <3. :)
 

EagleEyes

Member
Getting hyped after hearing the podcast. I thought ODST had an awesome campaign but Reach will be on another level hopefully.
 
By saying I think it’s going to be the biggest game of next year by far KEIGHLEY mean's
(i think)
that it's going to be the biggest blockbuster of 2010
People think it's the visuals that will be blow every other console game. Guys don't get overly excited or will get disappointed :D
 
I know this idea has been entertained by Ghal and some others earlier, but I'd like to reiterate how truly awesome it would be if we got a remake of the level "Halo" from Halo 1 as the last level of Reach (or some sort of extra).

*credits finish rolling*

Fade to black.

Escape Pod Pilot (V.O.)
"Heads up everyone, this is it. We're entering the ring's atmosphere in five."

Cut to the escape pod falling through 04's atmosphere. The music heard in the background is a piece of "Brothers in Arms" - just like in the original cutscene. The camera shifts from outside of the escape pod to the inside. The Master Chief is standing in the middle and holding on to the sides of the pod.

Cortana
"Are you sure you wouldn't rather take a seat?"

Master Chief
"We'll be fine."

The cutscene proceeds as the original did: the camera jumps to outside the escape pod, briefly, to allow the player to see it falling through the atmosphere still, then it jumps back inside.

Cortana
"If I still had fingers they'd be crossed."

Fade to white.

At this point, Bungie can do something different. Instead of seeing the pod crash from a third-person perspective, we can experience it completely through the MC's eyes.

The level proceeds as one would expect, with maybe a few minor changes/surprises here and there (again, it's a remake). Bungie would have to alter the ending cutscene of the level slightly to fit with the premise that you know what the MC is going to do, and what happens from here on out.

Eh. I can dream. :p
 
gamemadmax said:
By saying I think it’s going to be the biggest game of next year by far KEIGHLEY mean's
(i think)
that it's going to be the biggest blockbuster of 2010
People think it's the visuals that will be blow every other console game. Guys don't get overly excited or will get disappointed :D

Of course hes not talking about the visuals with that quote, hes just stating the obvious given the franchise and how they will market it, etc..

However I do think it will end up looking a good deal better visually than people think.
If you remember, Geoff was quite vocally unimpressed (live on tv) with Halo 3's visuals when it debuted at e3 2007.
For Reach, he wouldn't use the phrases "when people see the huge leap forward Bungie is taking.." and "phenomenal" if it just wasn't true.

The fact that the trailer is going to be all in-game and show what the campaign is like (according to Geoff briefly at around 1:35:55 of the Nelson podcast) means that they have something to 'show off' for sure..

It will be nice to see the reaction of all the trolls who jumped on the leaked 'screenshots'.. :lol
 

TTG

Member
Dax01 said:
I know this idea has been entertained by Ghal and some others earlier, but I'd like to reiterate how truly awesome it would be if we got a remake of the level "Halo" from Halo 1 as the last level of Reach (or some sort of extra).

Personally, I would gladly pay for a 100-300$ edition of Reach that included the previous 3 Halo games(and yea even ODST) on one disk and upscaled. I hate digging around for the old game disks.
 

gibonez

Banned
CrazedArabMan said:
What Reach needs is to make it feel like the player is a part of a huge conflict, I want to charge into an area and feel like I'm only a small part of the battle with so much going on around me.

simhalowarsconceptart003.jpg


Like that ?
 

Ramirez

Member
abacab driver said:
Of course hes not talking about the visuals with that quote, hes just stating the obvious given the franchise and how they will market it, etc..

However I do think it will end up looking a good deal better visually than people think.
If you remember, Geoff was quite vocally unimpressed (live on tv) with Halo 3's visuals when it debuted at e3 2007.
For Reach, he wouldn't use the phrases "when people see the huge leap forward Bungie is taking.." and "phenomenal" if it just wasn't true.

The fact that the trailer is going to be all in-game and show what the campaign is like (according to Geoff briefly at around 1:35:55 of the Nelson podcast) means that they have something to 'show off' for sure..

It will be nice to see the reaction of all the trolls who jumped on the leaked 'screenshots'.. :lol

Oh they'll still find something to dislike, it could look better than Killzone 2 and it still wouldn't be good enough for some here.
 

Raide

Member
Whatever they do, they need to make sure the Scarab is drivable. How awesome would it be to get a whole team on one of them and stomp down the road? :lol
 

[Nintex]

Member
I thought I was done with Halo and then ODST made me a believer again(well the SP campaign did) so I'm pretty hyped for Reach.
 
Ramirez said:
Oh they'll still find something to dislike, it could look better than Killzone 2 and it still wouldn't be good enough for some here.

Oh for sure, either way, the reaction will be guaranteed jokes!
 
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