ViewtifulJC
Banned
not even level 70 yet LMAO
git gud scrub
git gud scrub
I know ranks are in, but did they confirm in-game visible ranks?
I personally really like having customization with unlocks.Can't we have Halo without any fucking unlocks? No unlockable armor skins, armors, weapon skins, weapons, titles, logos, whatever you can think of (easter egg levels or such doesn't count, as they're cool). Everything unlocked right away. Seriously. A great variety of various looks day one.
It would be a den of t-bags and brofists. Make it happen 343.A clan base like Warframe?.
It would make Haloimplode or somethingand Ragnarok Flames
I've always like the population counter. It helps in Reach when I'm trying to select a playlist.I actually think there won't be a population counter in MCC. 343 will say some BS about how it fosters negative comments or something like that. But please, let there be a pop counter. I want to know if I should even attempt to join a playlist, as no pop counter in Titanfall has shown me that numbers fucking matter.
Yes. That damn good
According to this article they are in gameI know ranks are in, but did they confirm in-game visible ranks?
Frankie, will the Halo4 maps be the updated versions in current rotation or the original variations?
I'm taking off Tuesday and Wednesday....Who else is taking off work to play the MCC? I hope I can take off Tuesday through the rest of the week.
I thought I was the guy who does not play any games?
HA HA HAAAA, you're crushing him.
Good deal, add it to the list of games you won't play. 😎
HA HA HAAAA, you're crushing him.
And now I have the announcer from Destiny stuck in my head. Why.
And now I have the announcer from Destiny stuck in my head. Why.
I personally really like having customization with unlocks.
As long as they have a decent amount of stuff that is unlocked from the start it should be fine. I remember in Halo 3 when I would finally unlock that armor I wanted it felt so cool. That's just me though.
Bah, it doesn't work like that, not for me. All or nothing. Not satisfied with anything in-between (in shooters, roleplaying games are different, as are some other games).
And there's crap like in Halo 4, where it is impossible to unlock many of the armors, because required playlists do not exists anymore! (Commando armor. Looks crap so i'm interested actually, only in principle.)
What's the fucking point of customization if you can't customize? Makes zero sense to me.
I figure i did like unlocks when i was younger, i seem to recall something about saying something about liking them long ago... but i do not remember why, nor do i care what my younger self thought anymore.
Achievements are the kind of unlocks i actually like: They're actually nothing, so i don't lose anything by not getting them, yet they do somehow manage to feel like you did achieve something if you do get them, as long as they're not such easy things as "download a saved film".
As long as they're sensible and not frustrating. Note that difficult doesn't mean frustrating necessarily, nor does frustrating mean difficult automatically. (For example: that Elite assassination achievement in Reach. It is simple because you can do that right from start of the final level, yet the condition for the achievement to trigger is either bugged or really, really particular. It took me some 25+ tries to get it. That is not fun, despite not being difficult.)
Sorry if i'm ranting.
I tend to be grumpy after a fun day. Emotional high or something? Whatever it is.
And now to get too little sleep. Ugh.
IMO, CSGO does it perfectly. I feel like that's the system they should adopt for unlockables/loot/etc
yeah frankie pls help
Holy shit I have 30 days to break up with my GF
While it would make them more money, you defeat the purpose for outright buying them.
What I meant when I said they had more to gain than lose is, let's be honest, no one will not play a good Halo game because they can't choose this wicked armor that is locked behind a certain set of requirements. But if it were tied to say, 250 wins, you're encouraging actual game play, especially good game play. You create an incentive for players to play longer, which is the point of the carrot approach.
Cosmetic customization and unlocks should be utilized these days as another form of player investment. Even ranks. Imagine having the Halo 3 or Halo: Reach emblem ranks be given for playing longer, while having 1-50 SR ranks for actual skill. People can grind and get the General badge, brigadier and we have another way of understand what kind of player they are, if they're only SR-30 but have a Field Marshal emblem or something. Or you have an SR-40, but only has a Colonel emblem.
I made her move to another state.I just moved to a different state.
People dont have time to invest in 600+ hours played, only to have a small part of the game locked to them, no matter how small a cosmetic item is. the option to buy them should be there for those who want all the stuff, the unlocking could be there for us, those that actually want the challenge.
People dont have time to invest in 600+ hours played, only to have a small part of the game locked to them, no matter how small a cosmetic item is. the option to buy them should be there for those who want all the stuff, the unlocking could be there for us, those that actually want the challenge.
I actually really like this idea. I've always been fond of having impatient people pay for my stuff, sort of like ME3 multi.
But that's just it, it's easier to just pay than to actually play. You want to reward player investment, time, skill and not just money. It means something for the player who plays day in and day out to work upto to something cool, it doesn't mean something if some guy is willing to shell out an extra $10 to get it right away. In fact it probably will contribute to further monetization.
Not everyone needs everything though, no? I mean will it really impact you that you can't get the good looking helmet because you don't want to get 1000 headshots first? Look at something like Recon. Everyone wanted it but only a few got it, eventually they tied it to vidmaster achievements which were hard as hell, but worth it to get what you wanted.
Bah, it doesn't work like that, not for me. All or nothing. Not satisfied with anything in-between (in shooters, roleplaying games are different, as are some other games).
And there's crap like in Halo 4, where it is impossible to unlock many of the armors, because required playlists do not exists anymore! (Commando armor. Looks crap so i'm interested actually, only in principle.)
What's the fucking point of customization if you can't customize? Makes zero sense to me.
I figure i did like unlocks when i was younger, i seem to recall something about saying something about liking them long ago... but i do not remember why, nor do i care what my younger self thought anymore.
Achievements are the kind of unlocks i actually like: They're actually nothing, so i don't lose anything by not getting them, yet they do somehow manage to feel like you did achieve something if you do get them, as long as they're not such easy things as "download a saved film".
As long as they're sensible and not frustrating. Note that difficult doesn't mean frustrating necessarily, nor does frustrating mean difficult automatically. (For example: that Elite assassination achievement in Reach. It is simple because you can do that right from start of the final level, yet the condition for the achievement to trigger is either bugged or really, really particular. It took me some 25+ tries to get it. That is not fun, despite not being difficult.)
EDIT By all or nothing i mean, if you have customization, unlock everything from start. Or don't have it at all.
I disagree with the argument customization should be open from the start. If I play 1000 games I want to have some sort of cosmetic armor that shows it. I want something to strive for. This is why Advanced Warfare has me so hyped. I think Halo 3 did armor unlocks the best. Make them achievement/skill based.
I disagree with the argument customization should be open from the start. If I play 1000 games I want to have some sort of cosmetic armor that shows it. I want something to strive for. This is why Advanced Warfare has me so hyped. I think Halo 3 did armor unlocks the best. Make them achievement/skill based.
Just a dash of belladona in her favorite tea. Now I have all the time in the world to play video games.
ME3 did it right
Im all for having challenges, but playing devil's advocate; i paid for the game, the Full game. and sometimes i dont want to deal with bullshit challenges like " 600 payback medals by X date' or other asinine challenges where they remove the playlist before i can complete it. what is the harm in having the ability for people to just buy the unlocks? does it hurt those of us that want to play the game and unlock things?
LOL My arch nemesis is streaming right now (Unknwn XIX)! Just noticed his "broadcasting" on XBL. I met this dude randomly on Halo 4, sent him a FR, he accepted, I attempted to reach out and play multiple times, never interacted with him ever again.
He remains on my friends list and he appears to have the hiccups; I think he's sick. UPDATE: He still doesn't respond to me. Thanks all for reading my story. /deardiary
I disagree with the argument customization should be open from the start. If I play 1000 games I want to have some sort of cosmetic armor that shows it. I want something to strive for. This is why Advanced Warfare has me so hyped. I think Halo 3 did armor unlocks the best. Make them achievement/skill based.
But when you have those unlocks, you have people altering their gameplay to get those things. It's no different than the challenges and achievements we've seen before that require specific multiplayer feats.
The only thing Halo needs to keep fans invested should be the gameplay. Bring back Invasion and Firefight, then go all out with those modes. Have unlocks and things to purchase as consumables in Firefight (ie: Ordnance Drops could fit perfectly into Firefight), similar to PvZ Garden Warfare's sticker packs and coins that you earn, which can be purchased with real money but are also earned quickly. Long, specific grinds to unlock cool shit is lame and doesn't really fit in Halo IMO, if gameplay is their main concern being the carrot at the end of that stick.
there should only be cosmetics and no random chance for them. achievements and not grindy challenges. only for weapon skins and armors.
and give the option to just outright buy the shit.
How does voice chat work in MCC. I want to hear the screams of my victims.
wat. Why would you think this would be a good idea.