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Handhelds not yet suitable for 3D graphics?

SantaC

Member
The general consensus on this forum seems to be that many prefer 2D games in favor of 3D on the current handhelds, and that includes the PSP. What's your thoughts on this, should developers focus on 2D this handheld generation also?
 
truffleshuffle83 said:
hot shots golf,ridge racer, mg:a and a slew of promising titles for the psp in the next two months tend to disagree with your opinion

Already had in Japan and none where really big sellers, compared to console versions. Biggest selling games are new TYPICAL handheld games
 
I think it's the reverse actually. Handhelds (well the PSP mostly) are finally suitable for 3D. The desire to see 2D games is a reassurance that this suitability to 3D will not destroy what was until recently the last bastion of 2D gaming. Basically it's the hope that what happened when consoles went 3D, doesn't happen to handhelds.

Then there are the special cases such as Castlevania, but that's more because the gulf in quality between the 2D and 3D versions is so wide.
 
It depends on the 3D game.

Portables, I find, are better for games that can be played in shorter periods of time. For instance, I find Mario 64 to be a chore to play on a portable, but have no problem with Super Mario Bros. 3 or Mario World.
 
it's not that 3D isn't suited for handhelds, it's that we can't trust developers to make simple, pick-up-and-play games once we let them go and do the 3D thing.

the temptation to turn the game into a console port or wannabe (with similar time overheads associated with slower paced console games) is too great for most developers. Most of the 3D games I have on PSP (and Mario on DS) take way too long to get into.

I want fun quirky simple games that are just fun for a few minutes at a time. I don't want to play some huge epic on a handheld. I'd rather see that effort put into a real console where it can be fully appreciated.

I think many would agree if FFXII were announced tomorrow to be a PSP exclusive... a lot of the credibility of the story is lost by taking an epic game portable, in my opinion.

I know I'm confounding 3D with "epic gameplay", and while that's not the case, it is true that most 3D games are more involved.
 
Obviously the PSP is not aimed at people who think "handhelds are not suitable for 3D graphics", but rather at people who want console-like experiences on the go.

ThongyDonk said:
Why have 3d on a handheld?
Consoles are for that, Handhelds are for quirky short pick up and play games.

MGA is as much a "quirky short pick up and play game" as Fire Emblem. Lumines, Ridge Racer, MnG, etc. are too. A game being in 3D doesn't mean it can't be a pick-up and play game.

ThongyDonk said:
Already had in Japan and none where really big sellers, compared to console versions. Biggest selling games are new TYPICAL handheld games

On the PSP the biggest selling games are 3D games (RR, Minna no Golf, Dynasty Warriors). Obviously they're not selling as well as the PS2 versions because the PSP isn't selling as well as the PS2.
 
What does pick-up-and-play have to do with 2D vs 3D?

If you give the developers the opportunity to do both then they can make whatever games they want to.
 
ThongyDonk said:
Why have 3d on a handheld?
Consoles are for that, Handhelds are for quirky short pick up and play games.

What??

How is it that 3D inherently makes a game large and cumbersome? The issue with 3D vs 2D, IMO, is 80% about cost to the developer, and 20% getting an 3D action game to have a decent camera to support the action (eg Castlevania). There is absolutely no reason that 3D is inappropriate for a handheld. That's just rubbish.
 
3D racing games would disagree with that statement. You just jump right in with a few quick races and that's it. One of the DS titles people are looking forward to the most is Mario Kart DS, and that's on a handheld where they'd otherwise say 3D is not done very well. So there are exceptions.
 
They are suitable for 3D but not ported console 3D.
At the moment we see the same 3D with the same model,level sizes on our portables.
You can't see shit, not on PSP nor DS.
2D changed from Console to portable, see Castlevania, Metroid.
Sprites are more detailed but take less space on the screen.
3D didn't change. except for Nintendogs, there aren't many objects on the screen so everything remains visible.
Other portable 3D games either have a zoomed out picture, or a horribly looking character blocking your sight.
 
my trips to the jon are a little longer than pick up and play :D also i find myself just playing the psp while im home because it offers a different experience than home consoles
 
I agree that modest use of 3D works better on a handheld. Simpler, more 'matter of fact' and immediate gaming works better on a handheld than vague, bloated and sprawling modern 3D games. It's largely down to games design though, not down to the use of polygons.

Racing games are fine though, as they're pretty simple in terms of gameplay (left, right, faster slower).

Camera controls are obviously a major problem on handhelds too.
 
Just because there is a preference for 2d doesn't mean good 3d is unwanted. I'm happy to have good 3d stuff, like Ridge Racer, Wipeout, Nintendogs, Lost in Blue, etc. But portable gaming is pretty much the last bastion for original 2d gaming, and (especially in the case of the PSP) 2d looks so good that of course many really want more of it. And at the same time, 3d is so, so much easier for devs to do wrong, and it can often ruin games, imo (Splinter Cell CT, Rayman 2, Ridge Racer DS, etc).
 
If you were to believe Nbots, 3D graphics on handheld systems is a Bad Thing. The PSP is often given the blame of trying to kill off 2D.

The exception is when a DS title comes along with inferior, PSOne-quality visuals (see: RE DS). Then the devoted seem to go apeshit over those crude 3D graphics.
 
All I can say is, if PSP is any indication what 3D on handhelds will be like, 1)Expensive handheld consoles. 2)Handheld games costing just as much as console games., in the future, then I'm not for it unless they come up with a reasonable pricing structure.

When it comes to handheld gaming of the past, the trade off for less than stellar graphics has always been a cheaper price for games and hardware. I would like to see that trend continue.
 
I think both are great for handhelds.

Despite the large number of racers on the PSP, it IS a genre perfectly suited for on-the-go play. Ridge Racers and Wipeout are perfect games anytime, anywhere. I see no problem with moving forward with 3D graphics on handhelds.

All I can say is, if PSP is any indication what 3D on handhelds will be like,
That's not quite accurate...

The problem is related to the fact that the hardware is just TOO powerful for such small budgets. Fact is, doing a 2D game for the higher resolution of the PSP screen is actually MORE expensive than doing a 3D game.

Budgets for handheld games are typically much smaller, so the more powerful hardware demands more time and effort. It won't just be PSP. Any handheld moving beyond DS class visuals will require more work.
 
Some games just work better in 2D. When you force games like Worms and Lemmings to switch to 3D, you make the baby Jesus cry and the terrorists win.
 
beermonkey@tehbias said:
Some games just work better in 2D. When you force games like Worms and Lemmings to switch to 3D, you make the baby Jesus cry and the terrorists win.
Good thing both games are 2D on the PSP. :)
 
ThongyDonk said:
Already had in Japan and none where really big sellers, compared to console versions. Biggest selling games are new TYPICAL handheld games

why is it when someone bring is their opinion on a topic, someone always chimes in with JAPANESE sales.

Why do you really care?

Do you live there? Probably not...
Do you get a cut of the money from sales? Nope.
 
I think the reality is that 2D games are an older medium -- the original form of gaming. Developers have had a longer time to see what works, tweak and perfect it. To learn from others' mistakes and swipe others' innovations. I think that's why it's easier to make a good 2D game.

True 3D gaming is relatively new -- just over a decade old. There are still tons of bugs to iron out of design, controls, the problem of the camera, etc. 3D gaming is a more complex undertaking overall and is still going to take quite a while until we get to the point where there are more exceptional, finely tuned 3D games than there are mediocre, ugly or just plain bad 3D games.
 
Outcast2004 said:
why is it when someone bring is their opinion on a topic, someone always chimes in with JAPANESE sales.

Why do you really care?

Do you live there? Probably not...
Do you get a cut of the money from sales? Nope.
Fact is, the DS is very successful and sports a great lineup in Japan. The PSP is not doing nearly as well.

On the flipside, the PSP is performing better at retail than the DS in the US (and soon, maybe Europe) and the DS lineup is NOWHERE NEAR as good. There are all of like two US titles that appeal to me on DS, but there are tons of Japanese titles that look great.

Fans will always bring up the region where their machine of choice is most successful.
 
I think the general consensus on this forum is that 3D is fine when it looks fine. And since it doesn't look fine on the DS, please concentrate there on 2D. I don't see why it has to be a jab at either system.
 
SantaCruZer said:
The general consensus on this forum seems to be that many prefer 2D games in favor of 3D on the current handhelds, and that includes the PSP. What's your thoughts on this, should developers focus on 2D this handheld generation also?

Well...this is a (hardcore/geek) gaming forum...we're not a good representation of the typical consumer and developers shouldn't generally listen to what we want if they want sales, especially in this case I think.

And concerning the topic itself, I don't mind 3D games...I think they work well on PSP for example (and, at times, for DS as well)...I'm all for both 2D and 3D on handhelds, as long as the hardware can handle both properly.
 
Musashi Wins! said:
I think the general consensus on this forum is that 3D is fine when it looks fine. And since it doesn't look fine on the DS, please concentrate there on 2D. I don't see why it has to be a jab at either system.


I agree. Its hard to lower yourself to N64 levels when PSP is managing to display near PS2 level 3D graphics.

DS is probably better off with 2D only
 
Affordable and long running handheld technology is capable of console level 3D performance; none of the few companies who make portable game systems have used the right parts yet, though.
 
Lazy8s said:
Affordable and long running handheld technology is capable of console level 3D performance; none of the few companies who make portable game systems have used the right parts yet, though.
Yeah, shame they aren't using PowerVR like Lindber...oh wait, my mistake.
 
Let's not forget that controls are a major issue when it comes to 3D gaming on handhelds. I don't care for games like Tony Hawk on the handheld, because I don't feel like the controls on the PSP are nuanced enough.
 
Flynn said:
Let's not forget that controls are a major issue when it comes to 3D gaming on handhelds. I don't care for games like Tony Hawk on the handheld, because I don't feel like the controls on the PSP are nuanced enough.

that's a good point. I really disliked it on psp for the same reason.
 
I do agree with the THPS issue, but I don't believe that applies to all genres or even 3D in general.
 
dark10x said:
I do agree with the THPS issue, but I don't believe that applies to all genres or even 3D in general.

Didn't care for Mario DS either. I'm not sure if an analog stick would have made the experience any more pleasant.
 
Flynn said:
Didn't care for Mario DS either. I'm not sure if an analog stick would have made the experience any more pleasant.
Well, that's different as the DS has no analog option. Its buttons are VERY "digital", if you know what I mean.

The PSP could handle a game like Mario just fine, however. Its controls are perfectly fine for 3D platformers such as that. They don't necessarily feel as good as a dedicated controller, but they get the job done (at least for me). Of course, a lot of folks still seem to dislike the nub...sooo...
 
2-D is great. And so is Disco and platform shoes and A-line flares with pockets at the knees and all of the 80's but this is 2005 now and times have moved on.

RR and Wipeout pure on PSP is a stunning example of what's achievable on the move. Sooner or later we'll have true (real) depth 3-D gaming on the move. That day can't come quick enough.

/still wants the Ninty nREV VR helmet thing he saw on a fan tribute vid...
 
I've been wanting a portable Twisted Metal ever since the first rumors of a CD-based "PlayStation portable" started circulating in 1997. Then we (or at least the Japanese) got the PocketStation, and the rumor seemed like just another baseless rumor.

Twisted Metal has short battles, doesn't need analog control, is a wonderful multiplayer game, and is great to whip out anytime. It's an ideal portable game, and it's great that there are now handhelds that can do it (the DS could at least do TM1, and it'd look better, too).

I love 2D as much as anyone, but there's no reason whatsoever that Meteos or Kirby or Lumines are more portable games than Mercury or Twisted Metal.

So, uh, I guess my point is that this thread is pointless. Unless you're talking about platformers exclusively, in which case hell no they're not suitable.
 
I still enjoy 2D games, but those prefering 2D games (old games in particular) need to get their heads out of their asses and stop living in the past.
 
jgkspsx said:
I love 2D as much as anyone, but there's no reason whatsoever that Meteos or Kirby or Lumines are more portable games than Mercury or Twisted Metal.

Again, I think that Mercury falls into the control category. A game that requires that find of control needs better than what the PSP (or the DS) offers as far as control.

Twisted Metal on the other hand plays like a dream. I think racing games benefit as 3D portables because the don't require the analog stick.
 
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