BennyBlanco
aka IMurRIVAL69
Glad to see my boy hasn't retired. Really hope they make a 3d fighting game. We need more.
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I mean, don't they practically own SNK at this point? So I'd assume so.Saudi funded too then or?
Saudi funded too then or?
Obligatory Ronaldo must be included in all of their games as a stipulation.
Probably wasn't getting the role he wanted. He got promoted if you recall so he likely didn't like what that entailed versus his passion: making games and talking to players.So did Harada get pushed out of Bandai Namco? 'cause this doesn't look like a retirement to me!
Most probably he was just tired of having to bust heads with the management every single time. Those long tweets of his show how Bandai-Namco is a difficult company to work with.So did Harada get pushed out of Bandai Namco? 'cause this doesn't look like a retirement to me!
Probably wasn't getting the role he wanted. He got promoted if you recall so he likely didn't like what that entailed versus his passion: making games and talking to players.
Whatever he cooks up is a day one for me. He should hire Ono. Shit would be so sick.
Damn that would be incredible. Wonder what Ono is up to these days. Guy is such a character lmao.
Samurai Showdown CaliburNice. What IP might he be working on?
wgas wgaf.Saudi funded too then or?
Square Enix owns those not to mention the game designer for originals is Seiichi Ishii. He also designed Virtua Fighter and Tekken.Tobal 3 and Ehrgeiz both coming back under VS
Probably wasn't getting the role he wanted. He got promoted if you recall so he likely didn't like what that entailed versus his passion: making games and talking to players.
Whatever he cooks up is a day one for me. He should hire Ono. Shit would be so sick.
Harada working on Sam Sho would be wild.Are we getting a new IP or are we gonna see the return of some old SNK fighting franchises?
Square Enix owns those not to mention the game designer for originals is Seiichi Ishii. He also designed Virtua Fighter and Tekken.
P.S. Harada is a producer and promoter, not a game maker. His idea of cool is whack (Idolmaster and KASG).
He co-directed my favorite Tekken, 3.Square Enix owns those not to mention the game designer for originals is Seiichi Ishii. He also designed Virtua Fighter and Tekken.
P.S. Harada is a producer and promoter, not a game maker. His idea of cool is whack (Idolmaster and KASG).
IIRC, Harada already explained that most Japanese publishers wanted the veteran devs to become management. But Harada still wants to be on the development sideSo did Harada get pushed out of Bandai Namco? 'cause this doesn't look like a retirement to me!
The only thing he directed for Tekken 3 is where to put arcade cabinets and marketing as he was one hell of a salesman. His first solo flight was Dark Resurrection expansion of 5 (which would be practically impossible to mess up with the vanilla release being legendary) and his second was No Iron Fist Tournament Shitshow 7. The veterans of PS1 port of Tekken 2, Masamichi Abe and Masahiro Kimoto made the big decisions for Tekken 3. Harada's poorly received contributions as head director of Tekken 4 had Kimoto take the reigns back for Tekken 5 even. Every time he took charge a part of Tekken's design went to shit because he did not understand it.He co-directed my favorite Tekken, 3.
If I'm not mistaken, but i might be, after Tekken 2 nobody wanted to take up the mantle to make 3, but Harada stepped up. Someone else can fact check that.
Seriously though, he mentioned years ago that he felt he doesn't have that many games left in him. I suspect he is just trying to train the next generation and maybe making one more game. Consider how long it takes to make AAA titles now, expecting him to keep working is unreasonable.So did Harada get pushed out of Bandai Namco? 'cause this doesn't look like a retirement to me!
Everywhere I've seen credits him as Co director.The only thing he directed for Tekken 3 is where to put arcade cabinets and marketing as he was one hell of a salesman. His first solo flight was Dark Resurrection expansion of 5 (which would be practically impossible to mess up with the vanilla release being legendary) and his second was No Iron Fist Tournament Shitshow 7. The veterans of PS1 port of Tekken 2, Masamichi Abe and Masahiro Kimoto made the big decisions for Tekken 3. Harada's poorly received contributions as head director of Tekken 4 had Kimoto take the reigns back for Tekken 5 even. Every time he took charge a part of Tekken's design went to shit because he did not understand it.
It is an honorary title because he helped them turn a Greatest Hits franchise into a best seller. His only other contribution to Tekken 3 is Forest Law voice samples.Everywhere I've seen credits him as Co director.
He went on to make a lot more than The Bouncer. He was damn unlucky though as his last designed 3D fighter was pulled from shelves due to religious concerns (Kakuto Chojin) and Ehrgeiz and Tobal were discontinued by Square.I do know Seiichi Ishii went on to make The Bouncer which was far more ass than Tekken 4, which was not my favorite either but did take a few cool risks.
He could not even do Tekken X Street Fighter when the ball was in his court...I wonder if he does SNK vs Capcom? That would be epic.
I understand that. But it would be interesting to see. It would be 2d, I'm sureHe could not even do Tekken X Street Fighter when the ball was in his court...
It is an honorary title because he helped them turn a Greatest Hits franchise into a best seller. His only other contribution to Tekken 3 is Forest Law voice samples.
He went on to make a lot more than The Bouncer. He was damn unlucky though as his last designed 3D fighter was pulled from shelves due to religious concerns (Kakuto Chojin) and Ehrgeiz and Tobal were discontinued by Square.
*Emulation here is rough.
I am used to smaller health bars with many rounds. I think Tekken Tag Tournament improved on Tekken 3 fundamentals. Sidestep moves and Lei exclusive low parry feel off in Tekken 3 after it.I personally think 3 was the best balance between flash and substance but only when health was turned to max on console so a player could come back from getting hit with a big combo. That's how me and my friends used to play. It's a lot more fun that way as opposed to basically dying from one "mistake".
It was dope. However, I am always more impressed by the Tekken 5 version story (has 2 rival cutscenes and an ending) as I prefer being able to choose my character in these.The story mode to 8 was a blast and the giant battle at the end where Jin changes movesets and the music gets remixed hit me in the feels.
I usually buy the game bundled with the first season. I buy a handful of desirable DLC characters piecemeal after that. I do miss the separate version releases that would actually differentiate themselves significantly. I actually own SF4 and USF4 for similar reasons as you. Main draw for the latter was the omega variations of characters pulling off crazy stuff.It's like buying a new game every season for 4 characters or something. 'The math isn't mathing'.
I haven't bought new characters in any fighting game ever since average prices per season got like this.
I bought SF4 and USF4 full price and even then USF4 was like $30 at launch for a massive upgrade.
Thankfully the new fatal fury has been the antithesis to this. Extremely affordable from the jump.I've heard people over the years blame Michael Murray for some of the balance. It's hard to know what to think.
I personally think 3 was the best balance between flash and substance but only when health was turned to max on console so a player could come back from getting hit with a big combo. That's how me and my friends used to play. It's a lot more fun that way as opposed to basically dying from one "mistake".
I put mistake in quotes because the nature of these games is to sneak in 1 good hit/ launcher and after that, with default health, the match often becomes a forgone conclusion.
I wouldn't want to balance Tekken or even iterate on it because either it becomes too flashy or too stale .
I've always loved the characters and music and style though.
The story mode to 8 was a blast and the giant battle at the end where Jin changes movesets and the music gets remixed hit me in the feels.
Of course playing online which is always default health turns into who hits the first big combo and there are so many sweats and no voice chat to just make friends and have fun so I dropped it a few months later.
Hard to bring the magic back when half the fun is playing with similarly skilled friends.
I don't envy fighting game designers; catering to casuals AND pros seems impossible.
My other biggest gripe with both this and Street Fighter 6 is the pricing for actual fans. Extra characters just cost way too much. So either you wait a few years and play a basically dead or even bigger sweat fest game and miss the hype window, or pay out the nose for new characters.
I get that development is more expensive but come on, they'd get a lot more sales at $20 per season, and sorry but I don't buy the bs.
It's like buying a new game every season for 4 characters or something. 'The math isn't mathing'.
I haven't bought new characters in any fighting game ever since average prices per season got like this.
I bought SF4 and USF4 full price and even then USF4 was like $30 at launch for a massive upgrade.