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has anyone seen Team Xecuter's site lately? (Progress Meter)

PROGRESS UPDATER

Compiled to give you an indication of how much work we are involved in and the progress
New X2 Bios: 99% | New X3 Bios: 98% | New v1.6 No Solder Adapter: 99% | New X2 Modchip: 20% | New Xbox Case: 70% | X3 XIR: 95% | X3CP Blue: 95% | Unspecified GC Project: 80% | Unspecified PSP Project: 60% | Unspecified Xbox Project: 60% |
???
 
PSP mod chip for running unsinged code off a mem stick? It'd be funny if one day you could dump a 1.8Gb PSP game on to a 2GB Mem stick and play it that way. Well, funny for everyone but Sony.
 
Yeah, cause we know a $50 game is so much more expensive than buying a mod chip and an expensive 2GB Memory stick. Its useless.
 
It would be great if they could exploit buffer overflow flaws in games' saving/loading code. That way, like MechAssault (and other games) on Xbox, you could just stick a hacked saved game on a memory stick, which would make the game run arbitrary code, and then launch whatever else is on that memory stick.

That way no console mod would be necessary. And would open up the flow of homebrew software and emulators.

I'm really looking forward to playing NES/SNES games on a PSP.
 
The GC project is very advanced and they have no made any announcement about that, I want to know what is that Xbox Unannounced project
 
Hollywood said:
Yeah, cause we know a $50 game is so much more expensive than buying a mod chip and an expensive 2GB Memory stick. Its useless.

I was just joking around with the statement. I mainly would want this for emu's/roms.
 
psp mame would be divine revelation. crack away, team xecuter. although would a modchip even fit in the psp's casing?
 
FallenOne666 said:
Doesn't have to be a mod chip. Could be a "modified" version of the OS or even firmware that allows it to run executables completely.

And how will you apply the firmware if you dont have the digital signature to patch executables, But I'm almost sure that they have already a dump of the PSP Bios.
 
cube project revealed...

gcx_case1.jpg


gcx_case2.jpg
 
The Faceless Master said:
apparently, the Team Xecuter PSP project is a 4GB memory stick...
planning to crack magic gate i guess? (if they haven't already...)
That's very interesting. Do you have a link?
 
bune duggy said:
^^ just because you don't mess with the warranty sticker doesn't mean that your warranty isn't void.

I know but I was just making a point that you can mod a system without open it (Use MA save game with MU, load Evox with the MA disc, connect with your PC with the IP that you obtains with Evox and transfer the hacked files to your xbox, erase the cache, reboot and you have an excellent Multimedia-Emu-Gaming machine).
Besides try to claim a warranty for your xbox in Honduras.
 
As far as I know the running theory about signed executables is that even devs work without them - when they send the game off to Sony for QA and UMD authoring Sony themselves signs each and (more importantly) every one.

Anyways, there is a lot of AES-128bit encryption involved so it's fairly unlikely that you're going to be running MAME or anything without a hardware mod.
 
blackadde said:
As far as I know the running theory about signed executables is that even devs work without them - when they send the game off to Sony for QA and UMD authoring Sony themselves signs each and (more importantly) every one.

Anyways, there is a lot of AES-128bit encryption involved so it's fairly unlikely that you're going to be running MAME or anything without a hardware mod.

memory overflow?, you can patch the Bios on the main ram of the Xbox, and I think tha the DC hack worked like this too but I'm not sure.

You only need a Bios that doesn't require the digital signature and you're done to run every homebrew executable.
 
blackadde said:
Anyways, there is a lot of AES-128bit encryption involved so it's fairly unlikely that you're going to be running MAME or anything without a hardware mod.

No one ever cracks the encryption. They always take advantage of software and hardware exploits to circumvent the decryption process in the first place. If people were cracking the encryption you wouldn't need a modchip or a save game flaw to play pirated games on consoles.
 
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