Mister0079
Member
might be fun if it has solid gameplay mechanics like hotline miami
It's all fantasy to me... This game hardly looks or feels real enough to be disturbing to me. A thin narrative pretext doesn't really absolve virtual bloodlust, so when it's removed, I don't care. I just own up to the fact that it feels satisfying to kill people in games sometimes.
I don't know why you or other people compare this to Hotline Miami gameplay wise. Looks more like dead nation or other isometric shooters. HM was purely top down.might be fun if it has solid gameplay mechanics like hotline miami
But why would it be fun to graphically execute innocent people as they beg for their lives. There were a few shots in that trailer where the main character was sticking guns in the mouths of men and women as they screamed for help and blew their brains out. Is that normal to want to play something like that? I don't understand how it's entertaining.
It's all fantasy to me... This game hardly looks or feels real enough to be disturbing to me. A thin narrative pretext doesn't really absolve virtual bloodlust, so when it's removed, I don't care. I just own up to the fact that it feels satisfying to kill people in games sometimes.
I guess I am not very thin skinned about this stuff... I've seen dozens of games that do this sort of thing over the years.
I feel like if everyone was wearing a turban in this game, no one would be flinching.
That's not a judgment... if this particular disturbs people, that's understandable, but it seems like a matter of degrees when comparing this to most other violent games, at best, to me.
You aren't the target market...
There are millions of people who are.
Games like Fallout 3 or Grand Theft Auto or Postal are a testament to this.
You aren't the target market...
There are millions of people who are.
Games like Fallout 3 or Grand Theft Auto or Postal are a testament to this.
You aren't the target market...
There are millions of people who are.
Games like Fallout 3 or Grand Theft Auto or Postal are a testament to this.
How does Fallout 3 fit in here? I'd even argue that GTA borders on the lighter side of satire and dark humour, next to something like the original Postal.
Maybe we're all just getting ahead of ourselves because the trailer lacked any context for why this noble hero is going on his killing spree...
Maybe they cut out the part where he was given a pair of sunglasses after a twenty minute fight with Rowdy Roddy Piper?
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The key word here is "can". You don't have to, and it actually can make the game more difficult if you do. Contrast this with Hatred which seems to be a game where your sole purpose is to slaughter innocents.You can graphically slaughter as many innocents as you like in the Fallout games.
You aren't the target market...
There are millions of people who are.
Games like Fallout 3 or Grand Theft Auto or Postal are a testament to this.
Maybe we're all just getting ahead of ourselves because the trailer lacked any context for why this noble hero is going on his killing spree...
Maybe they cut out the part where he was given a pair of sunglasses after a twenty minute fight with Rowdy Roddy Piper?
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If you think about the context of Uncharted for two seconds, you can easily pierce the justifications the game gives you on the surface.
The game starts out with Drake and Sully planning to go get treasure, so they go to the country of interest, and Drake shoots the place up (and Drake and Sully clap for themselves after.) Then, after the fact, the story turns into something supposedly bigger.
Anyone who knows anything about these kinds of mercs they kill knows that they're generally uneducated, impoverished people who don't have a choice like, say, go to medical school or be a merc. I'm sure some cold blooded killers are in there, but the justification in the game is actually "who will notice a couple thousand dead poor minorities in 3rd world countries, lets go get treasure." I don't care if it doesn't say it in explicit words, that's still what the gameplay is expressing.
The fact that this game says it outright is more like its blowing the cover on other video games.
Have you ever watched a movie where the antagonist kills a civilian?But why would it be fun to graphically execute innocent people as they beg for their lives. There were a few shots in that trailer where the main character was sticking guns in the mouths of men and women as they screamed for help and blew their brains out. Is that normal to want to play something like that? I don't understand how it's entertaining.
I don't have a problem with this game getting made and released but I won't personally play it.
That said, you seriously don't see the difference between this and GTA, Tomb Raider, Uncharted? Seriously?
You can graphically slaughter as many innocents as you like in the Fallout games.
Why would you leave the major plot theme out of your trailer? In this case the only reason would be to stir up controversy, which would be incredibly scummy and misleading. Either way, screw this game. Also, it wouldn't change the moment to moment depictions of slaughter. Even Modern Warfare 2's No Russian tried to give narrative reasons for its civilian slaughter level, and the level still came off as incredibly immature and gross.
Also, They Live is one of my favorite movies ever. Props
The comments strictly dismissing this as mere shock value are kinda dumb. You don't know what the motivations of the creators are. The intention very well could be to push the boundaries of what's acceptable in gaming - or what jaded people like dismiss as "edgy", dressed with pretentious quotation marks - and I find that completely admirable, even if it's using a ornament I personally wouldn't pursue.
That criticism is also ignoring the fact that the gameplay looks damned solid.
That's not the sole goal of FO3.
That's not the narrative context.
You don't watch incredibly gruesome execution scenes where you insert your gun into their mouths and pull the trigger. At its worst, you'll watch in slow motion as you gib their appendages or entire body.
You can certainly roleplay as a mass murderer in Fallout 3. In Hatred you (probably) don't have a choice in how or who you play.
The only player verbs in Hatred appear to be shoot, reload, and engage in close-range contextual executions.
Oh, I see you didn't play the games.
Nathan and Drake go to some remote locations where the big bad dudes (crime lords) have set up camp (which is illegal, and with orders to shoot to kill anyone who isn't a merc). Drake usually goes in with the intention of sneaking past or minimizing damages, because he doesn't want to get in a shootout, but fuck it, things get wacky and they do.
(At this point I'd like to remind you that the first game actually starts out with on a boat getting attacked by rocket launcher wielding people.)
Then you talk about how these "poor" mercs are supposedly uneducated people. Eddy's people are pirates and the rest are highly trained killers. Only a portion are from South America, and there's nothing to note in any of these games that they are poor people doing what's right in their mind, just nameless mooks out to kill on orders.
So yeah, if you completely warp the narrative of the games, I guess I could see the mercs as some sort of misguided people, and the crime lord leaders as nice guys when you get down to it.
So I guess you support the idea of one (white) criminal, who is trying to illegally steal important artifacts from some country, to be judge jury and executioner of hundreds of people who are just trying to do the same?
You can't really compare this and GTA when the latter is a parody, usually accompanied by humor, and the main focus of the game isn't actually about killing innocent people.
However, this game has civilians literally begging for mercy, as you insert a gun in their mouth and pull the trigger. Man that's brutal. If it was fully isometric with no up close kill cams, that would be one thing.
With that said, I am still intrigued as to how the actual game is, and am truly wondering what kind of splash it makes once released, but I'm not sure whether I'd actually feel comfortable playing it.
*Goes back to playing Senran Kagura*
Have you ever watched a movie where the antagonist kills a civilian?
I'm going to go ahead and guess that you have. These developers clearly state that you are playing as the antagonist.
Games are like movies in the sense that you can project yourself into a certain situation.
Entertainment does not always have to be about having fun, it can also be as simple as experiencing something that you might not have experienced before or ever will..
And lastly, I'm not saying that I would like to play this game but I do not find it particularly offensive.
Eh, this isn't the kind of murder simulator that was being discussed. Mass murder is boring, I wanna be a serial killer in a video game.Where's that murderer thread at? That looks brutal.
Looks like every other isometric shooter that may or may not be a dualstick shooter. Except its running in UE4, which looks nice a bit with some questionable animation.That criticism is also ignoring the fact that the gameplay looks damned solid.
Rockstar also published Manhunt, which had similar kill cut scenes...
I guess that they were "enemy gang members" is supposed to make all the difference?
You aren't listening at all. There is NO narrative context to killing civilians in Fallout 3, and it's not encouraged. It's optional, but not at all required or encouraged. That is NOT AT ALL the same as a game predicated on the slaughter of innocent civilians. Same with Hotline Miami, in which you are killing mobsters (and, yes police, whom I believe are corrupt if I recall correct.) Difference between Hatred and Hotline Miami is that HM actually said something interesting about the violence in it, whereas (as far as we can tell at this time) this is just a civilian killing sim with nothing to say.Again, a thin layer of narrative context is just that... It doesn't really justify games that are largely predicated on mass murder to me.
Whatever helps you sleep at night, I guess.
To me this is in the same ballpark as dozens of other popular games. Hotline Miami would be another one to consider as a point of comparison, as that also has you playing a psychopathic mass murderer.
That's cute, asking adorablely loaded questions like that.
"So you support the murders of babies as well, by a man with a gun?"
No, I'm saying context has merit, and that there's a stark difference between what Drake did, and what this game is doing.
So I guess you support the idea of one (white) criminal, who is trying to illegally steal important artifacts from some country, to be judge jury and executioner of hundreds of people who are just trying to do the same?
[the] player takes the role of a cold blood antagonist, who is full of hatred for humanity. It's a horror, but here YOU are the villain. Wander the outskirts of New York State, seek for victims on seven free-roam levels. Fight against law enforcement and take a journey into the antagonist's hateful mind. Gather equipment of the dead ‘human shields’ to spread Armageddon upon society. Destroy everything on your way of hunt and fight back when it's disturbed...
Looks like every other isometric shooter that may or may not be a dualstick shooter. Except its running in UE4, which looks nice a bit with some questionable animation.