If Owlcat could have put a mode in the Pathfinder games that makes normal mode strict tabletop encounter balance rules and cut the number of encounters down to like a quarter then they would be much easier to recommend. As it is they made up their own homebrew sadist GM rules which do not work for everyone.Pathfinder is amazing though and Solasta story is barebones.
Personally my favorite CRPG is probably Pathfinder Wrath of the Righteous as the build system and the storyline/characters are great.
I found the over complexity of it's systems extremely tedious personally.Pathfinder is amazing though and Solasta story is barebones.
Personally my favorite CRPG is probably Pathfinder Wrath of the Righteous as the build system and the storyline/characters are great.
I kind of liked it as I never played Pathfinder tabletop and I found WotR encounter design pretty damn good. It gets really exciting as you go through the game.If Owlcat could have put a mode in the Pathfinder games that makes normal mode strict tabletop encounter balance rules and cut the number of encounters down to like a quarter then they would be much easier to recommend. As it is they made up their own homebrew sadist GM rules which do not work for everyone.
But yeah the amount of builds and the scope of the campaigns are great.
Well, yeah, it's probably better to get a bit more CRPG "experience" before jumping into WotR. But personally I loved the bell out of it and with improved Mythic paths especially its jaut so amazing.I found the over complexity of it's systems extremely tedious personally.
certainly would not recommend it for this op as he barely cut his teeth lol. Divinity OS games probably a better shout since he liked bg3.
Wrath of the Righteous would be my recommendation based on these criteria.Having impactful choices, agency, and feeling like I'm creating a story rather than being told one on top of the deep and complex mechanics feels like I can really sink my teeth in for a long adventure instead of being on rails.
It's fine like most big CRPGs on console. Some crashes and control is a little clunky but overall good and nothing gamebreaking...though that may have improved or gotten worse over time. They update the game a lot on PS5 and it has been out a while. A 4.54 user score on Sony store so I wouldn't be scared of it.This thread reminded me that I need to play rogue trader at some point. I wonder how the console version is.
You might want to put a pause on the Owlcat Pathfinder games as well if you feel like that. Some people prefer Solasta over Pathfinder just because the combat seems more in line with tabletop.
Sure, and Solasta is known as being a good representation of current D&D combat. While the Pathfinder games are known for having a lot of everything but the combat shuts you down with no hesitation if you choose poorly from the thousands of possible builds you can go for.I like combat, I just don't need it to be non-stop. More than anything, I don't want it to be a last consideration by the dev. As long as that's not the case, I'll enjoy a game.
Play the original or wait for this remake. Still scheduled for September release.
Best party combat in a D&D game. Although the story is less involving than other games already mentioned.
assessment of them is TRASH
Thats the fun though! And there is respect built into the game, there are difficulty settings AND on PC there are utilities and mods to help.Sure, and Solasta is known as being a good representation of current D&D combat. While the Pathfinder games are known for having a lot of everything but the combat shuts you down with no hesitation if you choose poorly from the thousands of possible builds you can go for.
Seeing a blank white background. Which game is coming in September?
Play the original or wait for this remake. Still scheduled for September release.
Best party combat in a D&D game. Although the story is less involving than other games already mentioned.
What about other genres that are not crpgs?I'm on the opposite side, i played a lot from this genre and to be honest a lot of the games are not that good, there is a lot of jank, a lot of mediocrity and bad design in a lot of them, especially in gameplay.
For example Wrath of the Righteous a game that is getting showered with praise here for its "build depth" is a game that i found to be mediocre, the build choices are big, but their actual variety and usefulness is very limited, you have a lot of feats and skills that do the same thing but better, a lot of trap options if you play on higher difficulties and most of them end up being the same playstyle anyway.
I found it to be a feat stacking pre-buff autoclicking simulator with terrible encounter design and mediocre writing, which is baffling to me because it gets a lot of praise from many people.
I also played Wasteland 3 not too long ago and while the combat is decent, everything else was either mediocre or downright shit. Shadowrun a game with interesting story and good writing for the most part (rare thing for CRPGs tbh) is a game with extremely shallow gameplay and level design, back to Wasteland i found it to be one of the ugliest looking game ever.
I really think a lot of CRPGs are overrated by their fanboys simply because of their bloat, a lot of CRPG fanboys think that more skills = good. More words and text walls = well written. grimdark brown area = good graphics and mature.
I don't really think highly of them anymore, ofcourse some of them are top tier games, but i always feel confused when people praise them as some echelon of game design, when most of them struggle to even have passable game design.
I keep putting this one off. Might make the top of the list for games I start next year.And Wrath of the Righteous possibly has the best CRPG magic and build system I have seen but play that after the others!![]()
Fun is different for different people. More people would have had fun with the games if the default normal mode had tabletop rules with normal encounters with enemies that were not over-leveled with jacked up stats and immunities so they resisted most normal things in the players kit at a too high rate. Sure add harder challenge modes for the player who can't resist trying to break the game or who just doesn't feel like they have played the game unless they are dying and reloading 10+ times for the harder encounters.Thats the fun though! And there is respect built into the game, there are difficulty settings AND on PC there are utilities and mods to help.
Actually do explore mods for all these games, there are a ton… unless you are on console of course.