Hell is US (demo) not coming to consoles, PC specs revealed (Update: Demo now available on Steam)

yeah by the way the game lets you toggle frame generation on rtx 3000 gpus
of course it doesn't work and actually bugs the dlss and it stops working altogether

i made it to the end of the demo and all the way the game always ran smooth with mostly stable frametimes and 60+ fps

1440p dlss balanced
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1080p dlss quality
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seems like a fun game actually, i'm interested

just for funs

Why does the 1080P screenshot look so much sharper? Just look at the fence or bridge etc.
It's like the first is CNN model and the other is transformer :messenger_grinning_sweat:
 
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I'm going to try the demo later this week since impressions in here are good.

I really hope they do a PS5 demo before launch too as I would want it on my pro.
 
Why does the 1080P screenshot look so much sharper? Just look at the fence or bridge etc.
It's like the first is CNN model and the other is transformer :messenger_grinning_sweat:
it looks more pixelated so maybe that gives the impression that it is sharper? ground etc. looks sharper with 1440p
 
Killer art style and vibes in this demo, absolutely hooked. Controls could use some tightening, and the character needs a bit more weight to feel grounded. Still, I'm sold and grabbing this on release. AA studios are crushing it this year.
 
Considering the rest of the spec levels look fine, let me ask 4090 owners this: would you rather devs just withhold uber settings when they're available to make you feel better about the purchase? Assuming everything under Ultra runs and scales like we'd expect. Would you rather get a smaller bump from High and better performance?

Only speaking for myself of course, but if the game can run as smooth as possible and there are higher options fair enough, but so often the difference between say high and ultra is very little and usually just means lost frames. I would generally prefer frames over graphical fidelity, but having an optimised game is always preferred vs having to brute force it with a more powerful gpu.

I have no regrets or buyers remorse with the 4090, but kinda did with the 3090 (even though I always give a family member the card for free when I upgrade so its nice to see them happy).
I actually feel like my build, for the first time, is exactly were I want it with a lot of room for the future. I also didn't pay off my card in 1 lump sum, but paid it off monthly before I got it, so maybe that helped too, I don't know. Regardless, I am very happy with it.
 
I'm sold on it as well and I'm really liking this demo. Even aside from the gameplay, it seems like a genuinely interesting storyline/setting.

I also don't think people need to worry too much about those requirements. Even my ancient 2080 Ti seems to stay well above 4k30 on the high setting with DLSS.
 
Only speaking for myself of course, but if the game can run as smooth as possible and there are higher options fair enough, but so often the difference between say high and ultra is very little and usually just means lost frames. I would generally prefer frames over graphical fidelity, but having an optimised game is always preferred vs having to brute force it with a more powerful gpu.

I have no regrets or buyers remorse with the 4090, but kinda did with the 3090 (even though I always give a family member the card for free when I upgrade so its nice to see them happy).
I actually feel like my build, for the first time, is exactly were I want it with a lot of room for the future. I also didn't pay off my card in 1 lump sum, but paid it off monthly before I got it, so maybe that helped too, I don't know. Regardless, I am very happy with it.
I think most UE5 releases held back on what they included as Ultra settings. It's an interesting conversation. Assuming everything scaled and ran smoothly up to "high", it sucks that community backlash is probably the reason developers don't include really wild Ultra specs if the engine supports it. Maybe it would be better with a different label, like experimental or future ultra.

Hell is Us ran fine for me at bone stock high settings which included a 0.70 resolution TAA scale. It seemed like it locked at like 62 fps, which doesn't make a ton of sense of a 165Hz display. Looked decent, little blur but not much temporal crawling that I noticed. Ended up hitting a puzzle and quit since I couldn't find a walkthrough. Movement was a little sloppy, but I like the premise well enough.
 
Great seeing the positivity online surrounding the demo. Hopefully the PS5 version is at least adequate enough to have a decent experience when I get a chance to play it for myself.
 
Steam Deck performance on low is okay (usually 40-50 frames but can lurch into the 20s) but the LOD transitions of the outdoor areas is way too distracting. Like others have mentioned, the lack of character weight is is awkward. It kind of reminds me of forcing a 3rd person perspective on an isometric game. The main character design gives me Watch Dogs vibes. The cutscene introduction to the enemies showed promise, but fighting them in practice was far less interesting (yeah, I know it's early on).
 
Anyone playing this demo today? Really curious about this one. The Souls shit turns me off but if it's in the right package...maybe. The rest sounds really cool.
Finished it.

And by the end I liked it a lot!

But it has the slowest start ever, it's like playing a third person Myst or something, no enemies, just walking or running and searching for clues for a puzzle.

Once it "starts" so you meet some enemies it picks up and then it becomes great, plays similar to a soulslike, strategic battles, stamina-based, eerie atmosphere, there are still puzzles but you have enemies walking about.

I feel like they should've respawned enemies, by the end I had killed everything and was just running around a forrest searching for stuff and then it felt empty.

There is no jump either. I don't like that, makes reaching some pickups absurd when you see them behind some rubble but you can't reach them without finding a route around the rubble.

No performance issues at my end but I don't think I can go higher on hardware so it should be expected. There is a "smooth framerate"setting where you cap the framerate which oddly lock it at 62fps, no idea what that was about, on gsync it doesn't matter and it never dipped so no complaints.
 
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Pretty heavy game. I wouldn't be surprised with it being 30fps on console. Maybe 60 on the Pro. I didn't even get to the combat before I had to quit but I like the vibes and it feels good so far.
 
Pretty heavy game. I wouldn't be surprised with it being 30fps on console. Maybe 60 on the Pro. I didn't even get to the combat before I had to quit but I like the vibes and it feels good so far.
If you already like it during the start then keep playing. The combat is good and there is an eerie feeling to it all, I was pleasantly satisfied by the complete package.
 
If you already like it during the start then keep playing. The combat is good and there is an eerie feeling to it all, I was pleasantly satisfied by the complete package.

Definitely going back. Just been busy at work/gym these last couple of weeks so not much time to game.
 
Just finished this. Some interesting atmosphere going on. Didn't know what type of game it was but learned it's an action game.

On my 3080 12gb I was getting around 70fps at 4k with DLSS performance. The combat seems simplistic right now but the demo ended right when it looked like the level was about to be a lot more open.

Will probably try it out eventually. Did anyone else see the no-hitbox cow?
 
Definitely going back. Just been busy at work/gym these last couple of weeks so not much time to game.
Good priorities! I'm trying to work out or run minimum 3 days per week, in short I'm trying to catch the falling knife when entering the 50s heh
 
Did anyone else see the no-hitbox cow?
I saw the cow but I would never get the idea to whack the poor thing 🥺

In general the world is really bizarre. A mix or real world things and these hellish ruins and strange beasts. Is there any info out about the story? Is it a real world or literal hell or what's the deal?
 
I saw the cow but I would never get the idea to whack the poor thing 🥺

In general the world is really bizarre. A mix or real world things and these hellish ruins and strange beasts. Is there any info out about the story? Is it a real world or literal hell or what's the deal?
no like.. the thing has like no physical model. you can just walk right through it lol.

It seems like a fictional country in a civil war.
 
Framerate aside, any stuttering issues?
it is mostly really smooth


i heard that it is uses the newest ue 5 version and that has some great stability and CPU performance improvements so i think that helps a lot
one of the most stable ue 5 games i've played that's for sure

this is high preset so i don't know about very high/ultra. to me anything above high is pointless and not worth the performance cost
 
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Playing now and I must say;

First time trying Frame Generation (3)... NEVER AGAIN! I thought the delay in camera movement was intentional, until I turned that horrid tech off.

Otherwise; the demo is running smoothly with everything on *very* high, at 1440p (AMD 7900XTX).

So the requirements don't seem so demanding, unless you want those extra bells and whistles.

EDIT: I have the graphics settings to Very High. Not "high".
 
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Playing now and I must say;

First time trying Frame Generation (3)... NEVER AGAIN! I thought the delay in camera movement was intentional, until I turned that horrid tech off.

Otherwise; the demo is running smoothly with everything on high, at 1440p (AMD 7900XTX).

So the requirements don't seem so demanding, unless you want those extra bells and whistles.
What fps are you getting before frame generation?
 
That's what AMD recommends, but there's also no Reflex to offset the added input lag, so not surprised it doesn't feel particularly great, especially if you're using a mouse.
Using controller and also had to make a correction in my post. I have all the settings on very high. Not high.

It seems stable, so far.
 
Anyone playing this demo today? Really curious about this one. The Souls shit turns me off but if it's in the right package...maybe. The rest sounds really cool.

Excellent atmosphere, play control is solid. Death Stranding sort of Hideo Kojima vibes, smh. Voice of Elias Toufexis as the main protagonist is great to hear. I got to a
forest area maze
near the start of the demo. After running around for a bit, I gave up for now. They gotta change that area in my opinion. Needs more atmospheric dynamics and stuff to do. Definitely keeping an eye on this one though. Runs great on my rig as follows:

Nvidia DSR set to 3840 x 2160p. Getting ~90fps @ maximum settings

RTX 3090 EVGA Black 24gb
ASUS Maximus Formula w/Intel i9 12900KF
32gb RAM, Corsair Dominator Platinum
Display: LG Ultragear 180hz <--- excellent monitor
Gamepad: Razer Wolverine V3 Tournament
 
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Getting a sort of Hobo-Souls vibe. As much as I love the OG Souls series, I am hella bored of 'it's Dark Souls but...' games.
 
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It feels like a budget AA game, but it has an interesting atmosphere and I didn't get bored. As for the requirements they arnt that bad, because the game is very scalable. At 4K Ultra settings (90% resolution scaling) I had like 33-40fps at 4K, but with very high settings and DLSSQuality 62-70fps. At 1440p DLSSQ 110-130fps.

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Finished the demo. I played it all on my oled steam deck. There are some frame drop hiccups but mostly ran fine. If I get the main game I'd probably play it on pc however cause with no map or indicators in a hud you really need to see the details in the environment. That was a little tough on Steam deck with this game pretty dark and at low settings.
 
So is it more hack n slash or more souls?

Kinda in between tbh. It has stamina, parry and dodge like souls. But you're mashing face buttons and it's not that hard . . . yet. The save points also don't regen the enemies. They stay dead.

There's also difficulty sliders where you can change the enemy health or how hard they hit.
 
Kinda in between tbh. It has stamina, parry and dodge like souls. But you're mashing face buttons and it's not that hard . . . yet. The save points also don't regen the enemies. They stay dead.

There's also difficulty sliders where you can change the enemy health or how hard they hit.

Sounds good to me!
 
Wow, this game is awesome.

Insane vibes, great graphics, awesome atmosphere and story, solid gameplay, intriguing setting, lore and enemies.

Love the no handholding, you're just gonna have to figure things out yourself. So good.

Played until I reached the trenches, don't want to spoil anymore because I'm definitely picking up the full game.
 
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