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Hello GAF! Help me choose my next game(GBA)

sly

Banned
Legend of Zelda: The Minish Cap or Final Fantasy Tactics Advance?

I've had my GBA for a while but I've only bought Mario games I played and loved on the SNES; Super Mario World, Super Mario 2 & 3, Yoshi's Island e.t.c. The only non-Mario game I have is Sonic :lol I have never played a Zelda game before and I never played any of the SNES FF's, which should I choose? Feell free to recommend any other game.

Thanks in advance!
 
Minish Cap because Final Fantasy Tactics Advance is just straight-up awful. Meanwhile, Minish Cap is fucking fantastic.
 
Uh... FFTA isn't ANYTHING like any SNES FF. Play Final Fantasy Tactics for the PSX first.

But pick up Link's Awakening DX and then Minish Cap. They're the best 2D Zeldas out there and both work on the GBA. ALttP is the "classic" title, and really, you could pick up LoZ and Zelda II if you really want some oldschool gaming.

Tomorrow Fire Emblem: The Sacred Stones comes out, which should be AWESOME.
 
demi said:
Zelda LTTP

Zelda Minish Cap

LTTP was on SNES there two birds with one stone


Which is better, LTTP or Minish Cap?


Amir0x said:
Minish Cap because Final Fantasy Tactics Advance is just straight-up awful. Meanwhile, Minish Cap is fucking fantastic.

:O Really? I thought the game recieved a lot of praise from GAF?
 
I haven't played Minish Cap.

LTTP is longer than it.

I liked FFTA, everyone was too busy jerking off over other SRPGs like Tactics Ogre or Fire Emblem. Don't rely on GAF for your game suggestions, seriously.

Listen to demi. He's always right.
 
sly said:
Which is better, LTTP or Minish Cap?

ALttP is a much longer game. More dungeons, bigger overworld...

But TMC has better music, better graphics, and is more fun in general.

If you want to get into Zelda, I recommend the series in this order:

A Link to the Past
Link's Awakening DX
The Minish Cap

They're all available on the GBA, and increase in quality with each game I listed in that order (except for the last two, but that's pretty debateable).

There's also The Legend of Zelda, Zelda II, Oracle of Ages, and Oracle of Seasons on the system, but they're sorta not worth it compared to the others. If you ever need a 2D Zelda fix after those three, the ones I just listed aren't bad.
 
sly said:
Which is better, LTTP or Minish Cap?




:O Really? I thought the game recieved a lot of praise from GAF?

Minish Cap is much better than LTTP. Don't let nostalgic fans fool you. As for FFTA, it fucking rocks. Definitely pick it up after MC. :D
 
Thanks AniHawk & demi! Seems everyone prefers LoZ. I thought FFT was a great game but the lack of love suggests otherwise.....Does LTTP take place before the other Zeldas(storywise)?
 
Just get the Minish Cap and start playing and stop listening to us now. If you enjoy Minish Cap go play Link to the Past and so on.
 
sly said:
Thanks AniHawk & demi! Seems everyone prefers LoZ. I thought FFT was a great game but the lack of love suggests otherwise.....Does LTTP take place before the other Zeldas(storywise)?

The lack of love says nothing. Don't listen to love, it is a lie. Play it yourself.

Who cares about story, it's Zelda. Seriously.
 
sly said:
Thanks AniHawk & demi! Seems everyone prefers LoZ. I thought FFT was a great game but the lack of love suggests otherwise.....Does LTTP take place before the other Zeldas(storywise)?

It doesn't really matter. LttP isn't really related to any of those I listed, and is only loosely related to Ocarina of Time.

Ocarina of Time, Majora's Mask, Twilight Princess, and The Wind Waker are all part of the same timeline.

Legend of Zelda, Zelda II, ALttP, and Link's Awakening are all on their own as well, though other people (and myself included) have made connections from this series to the OoT timeline.

Then there's the Four Swords series.

Short answer is you won't have to worry about the story behind the games to appreciate them all. They can stand alone with no problems.
 
Jonnyram said:
It's fine really. Amir0x just has some issues with some games ;)

No it isn't. It's a horrible, horrible game - an afront to all good SRPGs. Even if you put aside what amounts to an immature, grating storyline (
OMFG, I WON'T GO BACK CUZ MY HAIR IS NOT A NICE COLOR!?
), you have to deal with the countless other aspects that are essentially broken.

There's no permanent death except in a few select places, pretty much eliminating any difficulty the game could have had (and it's super easy to begin with - SRPG ultra-lite). I realize appreciating perma death is purely a preferential thing, but when the game is so freakin' easy and challengeless to begin with it could use any help it can get. The judge system, the feature which at first showed the most promise, eventually breaks down altogether in a heaping mess... it's easily abused and exploited. Some of the "rules" are just right silly. Your "territory" is constantly being attacked by the most fumbling, retarded noobs ever to grace a SRPG. No matter how much experience you have, the game never seems to grasp that they need to learn some new shit too. So what could have amounted to some pretty interesting and intense defenses of your land, it basically just devolves into a tedious excersize wherein there's no real effort required to save your territory.

And then there's the terribly balanced class system, which is all over the place. At least 40% of the classes have zero meaningful purposes, either because they have spells that can be covered by another class or because there will never be a point when the skills are actually needed to progress. Some classes are so clearly dominate that it's almost as if the game encourages you NOT to branch out. And speaking of classes and leveling up, who the fuck thought up the idea of making spells/moves learned through weapons? So you're telling me I have to basically just equip every weapon and piece of armour I come across so that I can complete my skill sets? Nevermind that some spells are only on specific weapons, forcing you to hunt them down instead of just aquiring actual experience and learning the same things.

God. It's just a horrible SRPG. I do not accept that it appeals to anyone but those super, SUPER casual in the SRPG genre and who haven't tried the countless vastly superior alternatives. Generalizations+
 
Amir0x said:
I do not accept that it appeals to anyone but those super, SUPER casual in the SRPG genre and who haven't tried the countless vastly superior alternatives.
...which accounts for 99% of gamers. That's why it says Final Fantasy on the box. I think you've only got yourself to blame if you expected something that wasn't for super-casual SRPG players.
 
Jonnyram said:
...which accounts for 99% of gamers. That's why it says Final Fantasy on the box. I think you've only got yourself to blame if you expected something that wasn't for super-casual SRPG players.

No, I expected something that wasn't shit, or at least on par with original FFT.

Which, ya know, is what it was. Shit, that is.
 
Well hey, you nitpick all you want.

Meanwhile back on planet gamer

sly: Check out FFTA, you might like it. You might not. Only one way to find out.
 
demi said:
Well hey, you nitpick all you want.

Meanwhile back on planet gamer

I think the flaws are clearly a notch above nitpickin'. But hey, I know, higher standards, lower standards. All subjective.
 
Keep your ass out of FFTA. It is one of the most boring games I have ever played...It's so SLOW and tedious that you'll fall sleep.
 
Play it. These people are part of a swarm, a hive if you will. Notice how they're all coming together?

You don't want to be like that, do you? Is this really your future?

Think about it.
 
Most people that I know that played the original FFT didn't like FFTA at all, because it didn't live up to it. But, the people that never played the original seemed to really like it a lot, so you might like it.

I'd recommend
Minish Cap/ LttP
FFTA

But there's a few games that you'd probably want to play before FFTA, like Advance wars, or Mario & Luigi Superstar Saga.
 
FFTA was good for about 30 hours ... then reality sets in and you begin to get angry at the game and loathe it.

I think that is why people are so adamant about FFTA. It has all the promise of a great game (except for the useless story), then it takes a big shit in your mouth.

Avoid.
 
FFTA is terrible. The snowball fight is really cute. The rest of the game is broke and boring and terrifyingly ugly.

It's not even a SRPG-lite, it's a waste of fucking time.
 
How to turn a thread into a FFT bash-fest. :lol I just picked up LoZ: The Minish Cap, hope its worth it(my first Zelda game), hopefully after I finish I'll be able to understand all the oohs and aahs whenever any Zelda info is released :lol


demi said:
Listen to demi. He's always right.

:D


Thanks everyone!
 
sly said:
Thanks AniHawk & demi! Seems everyone prefers LoZ. I thought FFT was a great game but the lack of love suggests otherwise.....

Some people have a ridiculous hatred of the game for no apparent reason. Happens with most games, but for some reason more often with FFTA than a lot of others. It's still a pretty good SRPG, but there are better titles in the genre on GBA that you should probably own first unless you're a real Square whore.

sly said:
Does LTTP take place before the other Zeldas(storywise)?

Does it matter?
 
demi said:
Play it. These people are part of a swarm, a hive if you will. Notice how they're all coming together?

You don't want to be like that, do you? Is this really your future?

Think about it.

there should be a demi review site. calm, collected...no spin haha.

and i also thought ffta got pretty boring after awhile. but it's not as slow as tactics ogre.
 
Amir0x said:
Which, ya know, is what it was. Shit, that is.

If you want shit, then go play Onimusha Tactics. FFTA wasn't anywhere near that bad in any of the respects that you make out, with the possible exception of difficulty, which is definitely pitched at beginners.

The 'no permanent death' thing is a complete red herring - and the ability to permanently lose a character because of one freaking critical hit is one of the things I hate most about Fire Emblem. No SRPG features permanent death - you just reload your save game and play the mission again. The difference between allowing your characters to die and recover and not allowing it is mostly in the different ways you play the missions - you can't sacrifice units within the course of a single battle to set up an attack by the other units, for example. In some ways permanent death is a limiting feature on the game.

Amir0x said:
And then there's the terribly balanced class system, which is all over the place.

I hope to god you're not a fan of the original FFT (as about half of the FFTA haters seem to be) because if so you deserve to be ripped a new one for this.

Amir0x said:
And speaking of classes and leveling up, who the fuck thought up the idea of making spells/moves learned through weapons?

That side of things worked pretty well for me, actually. I'm sorry you're not open to new ideas.

Amir0x said:
I do not accept that it appeals to anyone but those super, SUPER casual in the SRPG genre and who haven't tried the countless vastly superior alternatives.

Fair enough.

I tell you that you are wrong on this front, and since I form a perfect counter-example, your point is demolished.

Oh, and look at it this way, sly: buy FFTA just because it will piss off the sort of idiot who makes claims like:

Even Superman 64 is better than FFTA.

I might have some odd tastes in games now and then, but I never spout crap like that.
 
iapetus said:
If you want shit, then go play Onimusha Tactics. FFTA wasn't anywhere near that bad in any of the respects that you make out, with the possible exception of difficulty, which is definitely pitched at beginners.

FFTA is shit. Onimusha Tactics is shit. They're both shit, in equally frusturating ways.

iapetus said:
The 'no permanent death' thing is a complete red herring - and the ability to permanently lose a character because of one freaking critical hit is one of the things I hate most about Fire Emblem. No SRPG features permanent death - you just reload your save game and play the mission again. The difference between allowing your characters to die and recover and not allowing it is mostly in the different ways you play the missions - you can't sacrifice units within the course of a single battle to set up an attack by the other units, for example. In some ways permanent death is a limiting feature on the game.

Like i said, it's a preferential thing. I LOVE that characters can die in Fire Emblem, it gives each move a heightened strategic importance. You know that it's possible your next move can be your last for the character. Regardless of the fact that you could just load up a prior save point, it is without a doubt motivation to perfect your strategic skills. Let alone in a game so stupidly easy like FFTA that you never die, period.

iapetus said:
I hope to god you're not a fan of the original FFT (as about half of the FFTA haters seem to be) because if so you deserve to be ripped a new one for this.

I am not a fan of the original FFT, no. I like the original FFT much better than FFTA, though, because it is better - even in terms of balance (and I agree with you, FFT suffers in this area as well). But no, not a fan. You can go ahead and read some of my arguments about FFT as well if you like. FFT is still a bazillion times better than FFTA, however. And an average-to-"decent" SRPG, imho.

iapetus said:
That side of things worked pretty well for me, actually. I'm sorry you're not open to new ideas.

No, see, I am open to new ideas. Just not crappy new ideas that are stupid. It's like you said in your Gaming Manifesto rant, I don't want innovation for innovation sake if it still sucks ass. Which is pretty much what it did. It didn't make much sense and was annoying as hell. Just the straw that broke the camels back, so-to-speak, in a laundry list of problems the game had.

iapetus said:
I tell you that you are wrong on this front, and since I form a perfect counter-example, your point is demolished.

You're hardly the perfect counter-example, no offense.

BlackMageDestructo.gif
 
Amir0x said:
Like i said, it's a preferential thing. I LOVE that characters can die in Fire Emblem, it gives each move a heightened strategic importance.

Glad you agree it's a preferential thing, and therefore not a slight against FFTA in anything other than a straight-out 'does Amir0x like it' battle. I'm happy enough to play both types of game, but they both have their downsides and can both be done badly - FE does it pretty well, but those one-hit kills are still just too likely and too irritating.

Amir0x said:
I am not a fan of the original FFT, no. I like the original FFT much better than FFTA, though, because it is better - even in terms of balance (and I agree with you, FFT suffers in this area as well). But no, not a fan.

Good. I agree with you 100% on the lack of balance in classes in FFTA, but if anything it's worse in FFT, where you have a couple of class combinations that are so far beyond the abusability of anything found in FFTA that it's not even remotely funny. I find the overwhelming praise for FFT bewildering when there are so many more balanced games in the genre. But I don't feel that it's a bad game as such - just not as good as it's made out to be by some.

Amir0x said:
No, see, I am open to new ideas. Just not crappy new ideas that are stupid. It's like you said in your Gaming Manifesto rant, I don't want innovation for innovation sake if it still sucks ass. Which is pretty much what it did. It didn't make much sense and was annoying as hell. Just the straw that broke the camels back, so-to-speak, in a laundry list of problems the game had.

It didn't make sense? Newsflash, you're playing a game about a kid who travels through a book to a magical world and goes adventuring with the bastard offspring of a kitten and an angler fish! It doesn't have to make sense - it just has to be a working game mechanic (as I also said when ranting about the Gaming Manifesto document). It didn't work for you, clearly, but I found it was a bit of a refreshing change. There are so many games when the only choice involved in equipment selection is a straightforward 'which one has the highest ATK' question. This mechanic made it more of a trade-off - in order to learn this ability that I want, I have to spend some time using an inferior weapon. Would have been more interesting with a higher level of difficulty where the penalty for using the puny weapon was higher, but that's a separate issue, and one that I agree with you on.

Amir0x said:
You're hardly the perfect counter-example, no offense.

So, which of the following are you claiming?

1) I am a super, SUPER casual SRPG player
2) I haven't tried any of the vastly superior alternatives
3) I didn't get any enjoyment out of FFTA

I'm interested in hearing which it is, but whichever it happens to be, fuck you.
 
Minish Cap was decent enough, but it's really a total let down. Doesn't even come close to the Oracle twins... if you're looking for some handheld Zelda, I'd say the order is (from best to worst)...

-Link's Awakening/DX (GB/GBC)
-Oracle of Ages (GBC)
-Oracle of Seasons (GBC)
-A Link to the Past (GBA)
-The Minish Cap (GBA)

...the NES games are still classics imo, but they might be a bit archaic for some these days.


Edit-Oh and FFTA gets way to much flack on GAF. It's lightyears better than Onimusha Tactics or Tactics Ogre KoL.... though if you want a really great SRPG, Fire Emblem or Shining Force are still your best options on GBA.
 
iapetus said:
Glad you agree it's a preferential thing, and therefore not a slight against FFTA in anything other than a straight-out 'does Amir0x like it' battle. I'm happy enough to play both types of game, but they both have their downsides and can both be done badly - FE does it pretty well, but those one-hit kills are still just too likely and too irritating.

Check.

iapetus said:
Good. I agree with you 100% on the lack of balance in classes in FFTA, but if anything it's worse in FFT, where you have a couple of class combinations that are so far beyond the abusability of anything found in FFTA that it's not even remotely funny. I find the overwhelming praise for FFT bewildering when there are so many more balanced games in the genre. But I don't feel that it's a bad game as such - just not as good as it's made out to be by some.

Wait, are you suggesting FFTA is better than FFT, or is this just isolated to balance? Either way I don't agree, although it's all shades of black. None of it is really any good.

iapetus said:
It didn't make sense? Newsflash, you're playing a game about a kid who travels through a book to a magical world and goes adventuring with the bastard offspring of a kitten and an angler fish!

God, the story in FFTA was atrocious.

*ahem*

iapetus said:
It doesn't have to make sense - it just has to be a working game mechanic (as I also said when ranting about the Gaming Manifesto document).

That's not what I meant by "making sense", which I think you assume I meant in a contextual way toward the story. To clarify, I meant there was no reason to go this route [of requiring you to use weapons to get skills/moves] over the traditional way. The decision didn't make sense to me, because it slows things down and forces a lot of tedious, lame battles wherein you waste time with shitty weapons.

iapetus said:
It didn't work for you, clearly, but I found it was a bit of a refreshing change. There are so many games when the only choice involved in equipment selection is a straightforward 'which one has the highest ATK' question. This mechanic made it more of a trade-off - in order to learn this ability that I want, I have to spend some time using an inferior weapon. Would have been more interesting with a higher level of difficulty where the penalty for using the puny weapon was higher, but that's a separate issue, and one that I agree with you on.

See, I'm hearin' you...but I don't really see it this way. For one, as you mentioned, the difficulty is way too easy for any of the penalties from using weaker weapons to matter, and for another I would never bring one of those weaker weapons into a major battle anyway. So I just sit around battling shit until I learn the move on the weaker weapon and go back to the superior equipment. It's just a tedious, roundabout way of doing things and it doesn't really feel intuitive, more like a hinderance... an arbitrary obstacle.

iapetus said:
So, which of the following are you claiming?

1) I am a super, SUPER casual SRPG player
2) I haven't tried any of the vastly superior alternatives
3) I didn't get any enjoyment out of FFTA

I'm interested in hearing which it is, but whichever it happens to be, fuck you.

Whatever the answer inevitably is, or whatever you'll claim the truth to be, no self-respecting hardcore SRPG fan would claim to like FFTA - because it sucks! Generalization(02)+

And no no, fuck you good sir! :D
 
jarrod said:
-Link's Awakening/DX (GB/GBC)
-Oracle of Ages (GBC)
-Oracle of Seasons (GBC)
-A Link to the Past (GBA)

I was going to disagree with that, but a quick bit of thought leaves me saying it doesn't really matter what order you put those four in - they're all damn fine Zelda games and arguably the best on any platform.

jarrod said:
...the NES games are still classics imo, but they might be a bit archaic for some these days.

The GBA versions are frequently discounted in my experience - possibly worth picking up at a bargain price.

jarrod said:
though if you want a really great SRPG, Fire Emblem or Shining Force are still your best options on GBA.

Depending on what it is exactly that you like about SRPG titles, I'd throw in the Advance Wars games (and that's a whole argument in its own right) - they're not really SRPG in the strict sense, thanks to the lack of RPG features, but they're damn fine S games. ;)
 
iapetus said:
I'm interested in hearing which it is, but whichever it happens to be, fuck you.

Oh, and look at it this way, sly: buy FFTA just because it will piss off the sort of idiot who makes claims like:

Umm I agree with Ami and disagree with everything you said. Plus we're just discussing about games, but you're starting the personal attacks and insults, way to go.
 
Amir0x said:
Wait, are you suggesting FFTA is better than FFT, or is this just isolated to balance? Either way I don't agree, although it's all shades of black. None of it is really any good.

Look at it this way - FFTA's lack of balance is represented by bad balance across the range of classes. On an arbitrary one-to-ten scale of balance badness (where 1 represents perfect balance of the sort that is only achievable by all classes actually being identical), all FFTA classes score in the 5-7 range. FFT's lack of balance is such that a smaller number of classes are considerably more unbalanced. And we're all thinking Calculator here, right? So the majority of classes score 4-6, but one or two are up around 9. 10 is reserved for the Vandalier class.

Which you see as being more or less balanced is probably just a matter of preference, but I tend to go by the least balanced aspect, because that represents the worst possible case.

Amir0x said:
That's not what I meant by "making sense", which I think you assume I meant in a contextual way toward the story. To clarify, I meant there was no reason to go this route [of requiring you to use weapons to get skills/moves] over the traditional way. The decision didn't make sense to me, because it slows things down and forces a lot of tedious, lame battles wherein you waste time with shitty weapons.

Right, I'm with you. I thought you meant it made no sense in a logically-consistent-gameworld sense, rather than at the level of a gameplay mechanic. I would agree in the first case - but see it as largely irrelevant - and disagree in the latter because what you dislike about it is one of the things I like about it, at least in theory. I'm happy enough to agree to differ on this one because the world would be a horribly dull place if we all liked the same SRPGs.

Whatever the answer inevitably is, or whatever you'll claim the truth to be, no self-respecting hardcore SRPG fan would claim to like FFTA - because it sucks! Generalization(02)+

No, you don't get a Generalization point for that - this is a clear case of Begging the Question.

Oogami said:
Umm I agree with Ami and disagree with everything you said. Plus we're just discussing about games, but you're starting the personal attacks and insults, way to go.

Do you mind? The grown ups are trying to have a serious discussion about SRPGs.
 
iapetus said:
Look at it this way - FFTA's lack of balance is represented by bad balance across the range of classes. On an arbitrary one-to-ten scale of balance badness (where 1 represents perfect balance of the sort that is only achievable by all classes actually being identical), all FFTA classes score in the 5-7 range. FFT's lack of balance is such that a smaller number of classes are considerably more unbalanced. And we're all thinking Calculator here, right? So the majority of classes score 4-6, but one or two are up around 9. 10 is reserved for the Vandalier class.

This is an interesting way of looking at it. I will have to consider this. Although, FFT tosses it up a notch further by throwing several story characters into the mix with are so ridiculously overpowered that you can basically slaughter entire fields with them alone (Holy Knights and Orlandu, you know I'm speakin' about you guys!) I don't much buy the line about how to enjoy it I shouldn't use these characters, though (you didn't say this, but this idea of self-imposed barriers was submitted to me by someone once and it always irked me).

iapetus said:
Right, I'm with you. I thought you meant it made no sense in a logically-consistent-gameworld sense, rather than at the level of a gameplay mechanic. I would agree in the first case - but see it as largely irrelevant - and disagree in the latter because what you dislike about it is one of the things I like about it, at least in theory. I'm happy enough to agree to differ on this one because the world would be a horribly dull place if we all liked the same SRPGs.

I think we should all like the same SRPGs. This way we can nod at each other approvingly whenever we make references to these good SRPGs. ;) But yeah, agree to disagree.

iapetus said:
No, you don't get a Generalization point for that - this is a clear case of Begging the Question.

Heh, you're misunderstanding. I put "Generalization+" and "Generalization(02)+" in my posts because it's just silliness. It's a clear generalization and obviously not everyone has the same tastes. It's just foolishness, not to be taken seriously. ;)
 
iapetus said:
Do you mind? The grown ups are trying to have a serious discussion about SRPGs.

Umm what made you a grown up? Resort to name-calling when you're losing the argument? Or having extremely bad taste and being out of touch? 20 guys here saying FFTA sux asses and yet you're the only one who bother to defend it to no end and then start calling everyone a moron.

That's an act of grown up I think not.
 
Amir0x said:
This is an interesting way of looking at it. I will have to consider this. Although, FFT tosses it up a notch further by throwing several story characters into the mix with are so ridiculously overpowered that you can basically slaughter entire fields with them alone (Holy Knights and Orlandu, you know I'm speakin' about you guys!) I don't much buy the line about how to enjoy it I shouldn't use these characters, though (you didn't say this, but this idea of self-imposed barriers was submitted to me by someone once and it always irked me).

It's irksome because it's something the designer should have got right the first time, but if you've got the willpower for it, then it is a way of getting to play the game with the goodness that's there behind the one or two godawful bits of balance.

I suppose that's an argument in favour of FFT's balance over FFTA's for people who choose to play like that - it's easy enough to just bench Orlandu and never create a calculator, but where you've got lower-grade bad balance permeating the whole class system as in FFTA (and particularly with the requirements to use certain classes to do side missions or to work around laws) it's a lot more difficult to artificially rebalance as a player.

Amir0x said:
I think we should all like the same SRPGs. This way we can nod at each other approvingly whenever we make references to these good SRPGs. ;) But yeah, agree to disagree.

That's why I think that sly should play FFTA, and why I advise some people to play games that I can't stand myself (Panzer Dragoon Saga springs immediately to mind). There's a difference between games that just push all the wrong buttons for a particular person (FFTA for you, PDS for me) and games that are actually inherently bad with no redeeming features and with mechanics that are so deeply flawed that it's impossible to see how any right-minded person could like them - on the GBA I'll put forward Onimusha Tactics and Lord of the Rings: The Third Age as SRPG examples of that.

Amir0x said:
Heh, you're misunderstanding. I put "Generalization+" and "Generalization(02)+" in my posts because it's just silliness. It's a clear generalization and obviously not everyone has the same tastes. It's just foolishness, not to be taken seriously. ;)

Ah, but my system has more skills in it, separating Generalization from Begging the Question and is therefore inherently superior. (Gained Smug side points...)

Oogami said:
Umm what made you a grown up? Resort to name-calling when you're losing the argument? Or having extremely bad taste and being out of touch? 20 guys here saying FFTA sux asses and yet you're the only one who bother to defend it to no end and then start calling everyone a moron.

Well, not using the phrase 'sux asses' as a fundamental part of my argument has a lot to do with it, now you come to mention it.

Let's see, now. The reasons I'd class the discussion I've just been having with Amir0x as 'grown up' debating:

- Having a well-thought out viewpoint and being able to express that viewpoint. You can see clearly that both of us have a good idea about what it is that makes us believe in the position that we're holding - that FFTA sux asses, or that FFTA sux nary an ass - and we've both been able to express that viewpoint quite clearly.

- Responding to points raised in dissent. You'll see that in the back-and-forth debate over several posts we've each raised issues of concern with what the other expressed and those issues have been answered through further clarification of the original point, or through counterexamples. Other than on purely subjective judgements you'll notice that neither of us has simply resorted to dogmatic assertion (except in jest) - that's one of the sure signs of a bad argument. Grown up debate is all about the back and forth.

- Openness to new ideas. If you come into a debate with no intention of considering the other person's viewpoint and testing your own, then you might as well not come at all. You'll note particularly on the question of balance, and how you measure the balance of games like FFT and FFTA, both of us have found points raised by the other to cause us to reassess our own view on the subject.

- Being able to recognise and use different registers of speech. You're getting upset that I said 'Fuck you' to Amir0x. He recognised - even without the aid of a smiley - that I wasn't being serious, and came back with a 'fuck you' of his own.

Do you see now why this is a world away from an argument that consists of "I disagree with everything you say and so do these 20 people so you sux asses"?
 
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