Per the devs, it's a deliberate choice in order to give your opponents counterplay by hugging the minions and making it hard to toss them. I'm guessing it was really obnoxious in laning phases otherwise to have a super-reliable Q->E combo when fighting midlaneWrecking Ball is a cool idea for an ability but its implementation is clunky. The mark should bias towards heroes instead of minions but half the time I'm tossing minions around instead of grabbing the enemy hero that's in the target radius.
It's neat when it works and you pull someone in and toss them into your fortifications.
Per the devs, it's a deliberate choice in order to give your opponents counterplay by hugging the minions and making it hard to toss them. I'm guessing it was really obnoxious in laning phases otherwise to have a super-reliable Q->E combo when fighting midlane
Alur, remember the good old days?
https://gfycat.com/gifs/detail/deafeningbeneficialhen
Shit is so fun.
Old? That's literally from today.
More not knowing what's going on except in HS pls
5 stacks should only play 5 stacks.
Also Garrosh toss into Xul root is evil.
I had a few games yesterday where the opposing Garrosh kept tossing me into his back line to setup wicked divine storms lol.
Saw toss into stukov e and malf e, pretty good
In my head his main counter is medivh but he also can camp portals for tosses so i dunno
Ewww I don't think so, would completely ruin that talent.I feel like theyll put ally toss and enemy toss on the same cd at some point
I'm not toxic... YOU're the toxic one milly!
I think i got the hang of garrosh now.
Garrosh is kind of a jerk. You try to hit towers as melee and he'll throw you behind the gate to die before you can see him ~_~
Stop attacking his home.
I still haven't found a counter to Garrosh outside of being a ranged hero, lateral movement to avoid the pull and/or having decent positioning. So far I don't mind being Dehaka versus Garrosh but most Garrosh comps I've run into go for toss into root versus hard stuns. You can burrow and regen to dodge some of the follow-up and stand a decent chance, pre-16, of escaping. Once you get Burrowing Claws you can escape most, if not all, toss/root wombos.
But that's what you're supposed to do! It's lore-consistent!Stop attacking his home.
The Thrall rework does not seem to have been much of a success. He's better (i think?) but still I don't see much of a reason to pick him.14 new empty slots on the character screen
eek, xp without stimpack ;_;
Stukov is fun, Thrall is not. I really continue to dislike Thrall :/
You lost me on QMWhen I play zagara or murky in QM, I often get top hero damage and top siege damage. One time I had like 16 killing blows as murky.
Yeah, it's just ranged. Chromie chunks him, so does Li Ming. Just need to focus on hitting the big hits when he's low, because he refuses to die sometimes.I still haven't found a counter to Garrosh outside of being a ranged hero, lateral movement to avoid the pull and/or having decent positioning. So far I don't mind being Dehaka versus Garrosh but most Garrosh comps I've run into go for toss into root versus hard stuns. You can burrow and regen to dodge some of the follow-up and stand a decent chance, pre-16, of escaping. Once you get Burrowing Claws you can escape most, if not all, toss/root wombos.
Yeah, it's just ranged. Chromie chunks him, so does Li Ming. Just need to focus on hitting the big hits when he's low, because he refuses to die sometimes.