Did they stop sending out Alpha invites? I cry every day I'm not let in, this is the only MOBA I want to get into![]()
Some additional batleground info went up today.
Looks fun.
http://us.battle.net/heroes/en/blog/14806627/designer-insights-garden-of-terror-7-16-2014
Also some new previews of the "master skins" https://www.youtube.com/watch?v=xPjCPgcgiJg
All in all a nice news day.
I think there just was another wave of invites, a friend of mine got in.Did they stop sending out Alpha invites? I cry every day I'm not let in, this is the only MOBA I want to get into![]()
I'm not sure why, I just can't bring myself to play this game right now. Been a few weeks, just haven't even felt the urge. Seen the game on my list every morning when I went to do my hearthstone dailies. Guess I burnt myself out maxing out murky.
Yeah I'd probably stop playing this game if I had to play Murky more than once too.
Great follow up post. My thoughts exactly. I have no clue how you did it. Just the abuse from randoms for playing Murky period would be enough to get me to stop.
I'm about to take a week sabbatical myself for vacation. Got 40, and hopefully a patch will come at the end of the month and the fun can begin anew.
Some changes coming up
I'm not sure how I feel..
On one end, the hero leveling system allows people to "really" learn the heroes, on the other, it forces people to play a certain way for awhile.
I'm really nervous about "artifacts" and what they mean since they are being pretty cryptic.
Got my invite!
Anyone wanna play? Seems like loads of fun, loving it so far.
Pandida#2861
Do you know if there will be an item shop at some point or another? Or do they plan on going with skills/tactic-only rather than items?
Restricting even more talents is really puzzling. Why can't they learn from Dota 2 and open everything out of the gate. I want to grind games not levels.
If Artifacts are runes/masteries i'm done with this game.
So in order to keep all my talents when the next patch hits, I have to be at least level 4 with a hero. That means I had to have at least played that hero for 41 games.
This also adds a second layer necessary to start playing competitively in the game. First you have to grind up until you get enough gold for whatever heroes you may need for your team, then you have to grind up each of those heroes individually.
And the max level is still 40, so do I get any retroactive gold rewards? In fact, the daily quest gold being reduced mean that I'm not even going to log in for daily quests anymore.
And if this game ever gets to a roster count above 40...
After the next patch I'm probably going get Hammer up to max level to parade around in her master skin, see how quickly it is to get a character from level 1 or 2 (I haven't played much Zagara and just recently picked up Tassadar) to level 4, then quit this game in disgust.
Restricting even more talents is really puzzling. Why can't they learn from Dota 2 and open everything out of the gate. I want to grind games not levels.
Because they are quite literally trying to be the opposite of Dota 2. One of the biggest issues with dota for new players is the massive, overwhelming amount of information and options presented from the start. Blizzard isn't trying to make another dota, it's a game for a different audience,
Because they are quite literally trying to be the opposite of Dota 2. One of the biggest issues with dota for new players is the massive, overwhelming amount of information and options presented from the start. Blizzard isn't trying to make another dota, it's a game for a different audience,
Because they are quite literally trying to be the opposite of Dota 2. One of the biggest issues with dota for new players is the massive, overwhelming amount of information and options presented from the start. Blizzard isn't trying to make another dota, it's a game for a different audience,
6 talents every 3 levels isn't anywhere close to a "massive, overwhelming amount of information." Putting training wheels this harsh on a game this simple makes no sense.
When a team makes changes like this it speaks poorly for the future of the game. Not that I have faith in this team and Browder to begin with but stuff like this certainly doesn't help. Locking off access to abilities and most of the talent trees is an admission that having the option to choose between them is not very relevant. HotS is simple enough to begin with from a hero progression without items or ability leveling paths, and having those routes locked off for even experienced players serves as nothing other than an insult. I don't want to be treated like I don't know how to play a game, particularly when it's already designed for the lowest common denominator.You guys act like it's not alpha and shit hasn't changed drastically a hundred times already.
When a team makes changes like this it speaks poorly for the future of the game. Not that I have faith in this team and Browder to begin with but stuff like this certainly doesn't help. Locking off access to abilities and most of the talent trees is an admission that having the option to choose between them is not very relevant. HotS is simple enough to begin with from a hero progression without items or ability leveling paths, and having those routes locked off for even experienced players serves as nothing other than an insult. I don't want to be treated like I don't know how to play a game, particularly when it's already designed for the lowest common denominator.
When a team makes changes like this it speaks poorly for the future of the game. Not that I have faith in this team and Browder to begin with but stuff like this certainly doesn't help. Locking off access to abilities and most of the talent trees is an admission that having the option to choose between them is not very relevant. HotS is simple enough to begin with from a hero progression without items or ability leveling paths, and having those routes locked off for even experienced players serves as nothing other than an insult. I don't want to be treated like I don't know how to play a game, particularly when it's already designed for the lowest common denominator.
It's not an issue of a willingness to "test" no systems, but for a game that already feels directionless it's fairly discouraging to just see road blocks being thrown down that disrupt the player experience in game.I don't understand this comment at all. Why would testing different systems reflect badly on the design team? If anything it speaks to a really nice level of openness during testing. Putting shifts like this into the game when it's still many months away from release means the team wants feedback in the wild, which should be applauded.
The hero/ability designs in HotS is just lagging so far behind other games of this type. Kits lack basic cohesion and it's rare to feel like abilities play into one another, most heroes are extremely basic when it comes to execution. It doesn't really help when the lack of options for players turns these simplistic constructions into boiler plate playable characters with predictable routines.As for name checking Browder, isn't he known for he tendency to make unique and hard to use unit abilities? That's why Blizz hired him right? Wouldn't that be exactly the kind of design mentality you'd want in a game like this?
I don't really see a problem with saying that Heroes of the Storm is a game for remedial lords management players. It is, and that's okay. But does what's being simplified really make HotS a more approachable experience? Again we run into an issue where the game is being dumbed down, but does restricting talent trees really make it easier for new players to get into the game? Blizzard is still poorly communicating where players need to be on a map at any given time, and in many ways Heroes of the Storm feels like it has a higher barrier to entry than games that are more complex within the genre.Also beyond the fact that saying a game is designed for "the lowest common denominator" isn't very polite in a thread of people who are mostly enjoying the game, I'm not sure what you're comparing it to... LoL? Dota? It certainly is a simpler game than those two, but simplicity is a design choice.
It's not my job to fix Blizzard's game by filling their echo chamber with feedback. I know it's an alpha, but the core of HotS is too busted for this game to ever realistically mature into something worthwhile.There are blue posts all over the place, even about this EXACT stance and saying they want your feedback, which should be patently obvious when you get into an alpha test, but here we are explaining that I suppose. Gaf is a great discussion board and all, but there's a difference between saying you don't like a change going in and people posting "GAME IS DEAD IM DONE WITH IT LOLOLOL" here when it's still completely within reason to get things changed that the community doesn't like.
It's not my job to fix Blizzard's game by filling their echo chamber with feedback. I know it's an alpha, but the core of HotS is too busted for this game to ever realistically mature into something worthwhile.
New hero tease... It's Rehgar Earthfury the shaman.
Where's my giant undead bug?
Interesting. Obviously a shaman, yeah. Rehgar is just a comic character though, so I wonder if they'll go that route?
Valeera became the Hearthstone Rogue, and I can't think of another Shaman that wears the classic Warcraft Three shaman gear. He's got the blade first thing...
New hero tease... It's Rehgar Earthfury the shaman.
Where's my giant undead bug?
but the core of HotS is too busted for this game to ever realistically mature into something worthwhile for me to spend my time playing but if others are enjoying it that's cool.
I think HoTS skins are severely overpriced. For example, lets compare Death Knight Arthas with League of Legend skin Haunted Zyra.
DK Arthas:
-price: 7,5$
-removes the helmet, otherwise completely the same as original Arthas
Haunted Zyra
-price: 10$
-completely changes the theme of plant lady (think Poison Ivy) into a skeleton-spawning horror chick
-new model, lots of new animations (plant seeds become tombs, plants become giant skeleton arms, new death animation etc.), new spell effects, new splash art
Yes, the LoL skin is 2,5$ more expensive but you could also look at the USA Raynor (recolor and tiny wings for 10$), which is the same price and pales in comparison.
Everyone loves farming right? Just the game for you, LoL's mastery/rune system is going to be in the game
http://us.battle.net/heroes/en/blog/14833869/introducing-artifacts-7-21-2014
Not suprising, still disappointing and obviously a deal breaker.
Everyone loves farming right? Just the game for you, LoL's mastery/rune system is going to be in the game
http://us.battle.net/heroes/en/blog/14833869/introducing-artifacts-7-21-2014
Not suprising, still disappointing and obviously a deal breaker.
Everyone loves farming right? Just the game for you, LoL's mastery/rune system is going to be in the game
http://us.battle.net/heroes/en/blog/14833869/introducing-artifacts-7-21-2014