ProgenitorCastle
Banned
Congratulations for PlatinumGames and Taro for their successful collaboration and for Kamiya being humble enough to admit that Taro greatly helped out PG!
Automata succeeded because it was developed by platinum, not because of the name Nier. No one cared about this franchise before platinum stepped in.
They basically saved themselves
I know that Bayonetta's PC port did very well but did Vanquish's PC port do just as well?
It's not about the combat. It's about the story.
2B fanart saved a dev studio, is this the first time something like this happened?
Got the Platinum (heh) for Nier the legit way, so I'm glad to see the game spurred new life into the studio. Looking forward to more Platinum games. Vanquish, Bayonetta and Revengeance are among my favorite games.
I don't particularly care for story.
On it's own the success this has created is a good thing. But I'm concerned this is an omen of a shift.
They supported PS360 and underperformed.The problem is it hurts their brand with mainstream gamers when games like Star Fox, and Wonderful 101 bomb so for longevity in the gaming industry, while they get paid upfront for striking console exclusive deals, it doesn't allow them to get even more revenue by selling said games because they have limited themselves to such a small audience.
And I like Platinum's courage to support Nintendo at a point very few 3rd party studios ended up to so this isn't me waving the PS4 pom poms.
Activision close down the division heading that operation.
And Platinum needed that to keep the lights on.
Them losing that isn't good if they aren't getting new games to make.
They can spend their time on other new IPs to sell then or go the Metal Gear Rising route and inherit a well liked IP and put their spin on it. Kamiya wanted a sequel to Bayonetta 2 and was going to followup a game he was passionate about. They didn't have to make a Bayonetta 2.Again, comments like this really make me think you don't entirely understand. It's not "courage" when you are desperate for well paid contract work, which is your bread and butter, they either supported Nintendo or got no money, it's that simple really..
I'm still shocked people were so pessimistic about it. I get it, his past games didn't do as well, but it seemed that the only real issue was its combat. You had the story from Yoko Taro, the music from Okabe, and now the combat from Platinum. Predicted it would be a success waiting to happen from Day 1 from a criticial standpoint, but yea, literally no one predicted it would sell that well, that's for sure.
The power of booty.
It was more than fanart!
It is possible to buy the game's trophies/achievements with in game currency once you've beaten it.I don't understand, this implies that there is an illegit way. That can't be right.
They can spend their time on other new IPs to sell then or go the Metal Gear Rising route and inherit a well liked IP and put their spin on it. Kamiya wanted a sequel to Bayonetta 2 and wasn't going to followup a game he was passionate about. They didn't have to make a Bayonetta 2.
That has nothing to do with it. They get paid regardless of how their games fair out on release and they don't choose the Platforms themselves. They just had a massive amount of their people's work dry up overnight after Scalebound was cancelled, which was their biggest game. I doubt that they would ever directly work with Microsoft again but if a 3rd party wanted a Xbox version of a game they are publishing, it would get done. As for Nintendo, their 5 games on Wii U kept them paid and busy, that relationship is strong. It's not neglect, it's on Sony or some other 3rd party to contract a game from them.I think Platinum Games waking up and smelling the coffee and divulging a big title on the PS4 and it's giant fanbase after years of going with Nintendo(Bayonetta 2, Star Fox:Zero Wonderful 101) and Microsoft(Scalebound despite it being cancelled) might have helped this company. 3 games on a failed platform like Wii U and none for the PS4 until Nier Automata just doesn't make much sense. It's good to see Nintendo get 3rd party support do not get me wrong but it just didn't make sense at the time for Platinum games.
I understand they would not have been able to do any of these games without either's support but I think the neglecting of the PS4 wasn't the best decision for Kamiya and his main team. What was the last game he has put on a PS console? Metal Gear Rising which was a multiplatform game?
Between this and now getting Vanquish/Bayonetta 1 on Steam, Platnium game is starting to make some wise moves.
i have to wonder what they'll do next aside from that gran blue game.
Platinumes combat didn't make Bayonetta and their other games a huge sellers.
Platinum have been associated with bomba for a long time and that's why both Nier and Scalebound(rip) were expected to flop by many.
Lol this reminds me of a friend I had who (rudely) asked me what the big deal was with Nier: Automata (this was the time during the announcement was made, so they didn't show 2B's design yet).
Then, 2B's design came out and so did the fan art. His whole FB page is just filled with 2B cosplays now lol. So yeah, definitely the fan art.
It is possible to buy the game's trophies/achievements with in game currency once you've beaten it.
Automata succeeded because it was developed by platinum, not because of the name Nier. No one cared about this franchise before platinum stepped in.
They basically saved themselves
Hideki Kamiya said:Normally, I can't help but do everything by myself...
You know which one it isI don't understand, this implies that there is an illegit way. That can't be right.
Nier putting in the work!
Scalebound... what could have been.
Plot twist!
Nier putting in the work!
Scalebound... what could have been.
And it's the one PlatinumGames title I don't own...
Automata succeeded because it was developed by platinum, not because of the name Nier. No one cared about this franchise before platinum stepped in.
They basically saved themselves
How much did Automata end up selling? I thought it was only a relatively moderate success. Then again, maybe that's exactly what Platinum/Taro needed.
A tearjerker either way. Excellent job to both.
Plot twist!
Good for them though, hopefully this means that they'll collaborate again.
Like I said, I am sure they would have wanted Bayonetta 2 to be a multi platform game but Nintendo was the lone one willing to dance with them. I get it. But to have Platnium's A team shy away from the PS4 user fanbase and spend time with 2 disappointing consoles is going to hurt a company.
While it would be great to have Bayonetta 2 on other consoles (lol I didn't think I'd say that again after all this time and that ridiculous thread from years ago), Nintendo was the only one willing to foot the bill and make that game a reality, which is great as we would have ended up with no game otherwise. Sony should have stepped in if they wanted it, but they didn't.Like I said, I am sure they would have wanted Bayonetta 2 to be a multi platform game but Nintendo was the lone one willing to dance with them. I get it. But to have Platnium's A team shy away from the PS4 user fanbase and spend time with 2 disappointing consoles is going to hurt a company.
Nier is structured and is the scale of a KH game. I think they can probably do a spin off pretty well. I'd love for them to make TWEWY 2 since no one else is going toI hope S-E continues to partner with them one more time for a TWEWY game. I think it's their only other buried IP that could see success if reawaken by Platinum, like Nier.
But I think we will just get another Nier game.
Automata succeeded because it was developed by platinum, not because of the name Nier. No one cared about this franchise before platinum stepped in.
They basically saved themselves
Yes, perfectly explains the smashing success of all of Platinum's other titles.Automata succeeded because it was developed by platinum, not because of the name Nier. No one cared about this franchise before platinum stepped in.
They basically saved themselves
I'm glad to hear this. As for the explanation behind the success of the game, it's really about the sum of its parts but clearly Yoko Taro's involvement cannot be downplayed here. He's the reason why the story and the themes of Nier Automata were simultaneously kind of weird yet powerful enough to resonate so much. Needless to say, the gameplay not being a turn off allowed people to give the story a chance and Platinum definitely did its job right.
Would the game be saved by, say, 2B alone if the story sucked and the gameplay was poorly received? No, it'd just be another bad game with a cool/sexy character design that gets a lot more fan art than actual sales. The way things have turned out, the character's appeal is effectively enhancing and supplementing the rest of a solid production, rather than being the only salvageable part.
Automata succeeded because it was developed by platinum, not because of the name Nier. No one cared about this franchise before platinum stepped in.
They basically saved themselves
Great stuff. Makes me happy for their success.