Oh, you played it?
Wonderful 101's also easily the best game Platinum's released (I will easily put it above Bayo 2 any day of the week) aside from Nier Automata, but that's more Yoko's ideas being put into a game where he's finally paired with a developer that can do what he wanted to do. I was also initially super meh on Nier Automata until I finished all the routes, and I adored the first game. And SinCityAssassin is right, Scalebound being cancelled is the biggest blow, because they basically worked 4 years on something for a fraction of what they'd have been paid when the game was finished.
The Activision licensed games make a lot more sense when you consider they probably took those because they were relatively easy to complete and helped prop up active development on Scalebound, since reporters with sources involved in Scalebound's development state that Microsoft had halted payments and made unachievable milestones.