Hideo Kojima alone is currently working on PlayStation Studios game Physint

As If Eye Roll GIF by MOODMAN
 
Physint better be a back to form unofficial Metal Gear, hard-core tactical epionage simulator, ray-traced light/shadows, ray-traced sound, ray-traced titties, and of course ridiculous bigger than life villains. I'm fucking in like Breaking Bad Flyn if he can deliver that.
 
Not that I expected the team to be balls deep into development of physint this soon after death stranding 2, but i expected further long than just what's rattling around into Kojima's head at the moment. We ain't getting this until late in the PS6's life.
 
Im more interested with this one which will closer to MGS and its a Ps6 launch game. Im not interested with OD which will be woke twisted gender ideology infested, with Hunter, a biological male who identifies as a woman.
 
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just watch…its secretly metal gear solid 6. i could see it working if it went through sony as a proxy

I don't think Sony would want to do that and have to pay Konami a hefty license fee. It's more beneficial to Sony for Kojima to build a new IP for them, especially since they want Physint to be a transmedia property. If it's Metal Gear, Sony would have to license it every time they want to do something with it, whether it's a game or a movie, and Konami can always say no or ask for a bigger fee each time.
 
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Why does he bother talking about this shit when it's only in the conceptual stage? Waiting 7 years for Death Stranding 1 was a fkn joke.

EDIT: 4 years isn't much better for all the pedants. 1 year is pushing it on these announcements. It's already been 1.5 years since Physint was announced and Kojima stated its still 5-6 years away. This is going to be a 6-7 year wait. Does that sound reasonable?

Why are you waiting on Physint, though? It's still in the concepts stage. They don't even have a prototype yet for anything. It's only a game on paper, so there's no need to wait for anything. OD is in full production, and DS2 is in maintenance mode.

If you're a Kojima fan, you only need to be thinking about 2 games. Death Stranding 2 and OD.
 
Physint could be cool...but that description just reminds me that Kojima really likes making the same general kind of game over and over.

Everything I've played from the guy is something with stealth in it that's heavily cinematic. Death Stranding diverged a bit with the traversal mechanics and the shared social features the remind of souls games, but even it had stealth segments with the heavy cinema focus.
Every game director has a specific genre they specialize in. Todd Howard keeps making games like Fallout and Skyrim. Hironobu Sakaguchi(who ever the main director is for the franchise) makes nothing but Final Fantasy JRPG games. Kojima knows his lane and doesnt try to pretend to be something he's not.
 
the hype for this guy continues to baffle me. I've never played anything by his studio that was more than a 6/10 and yet he has an ego like he's FromSoftware or something.
 
the hype for this guy continues to baffle me. I've never played anything by his studio that was more than a 6/10 and yet he has an ego like he's FromSoftware or something.
... FromSoftware? Really? A mediocre studio for about 75% of their existence that were only able to found success under the creative leadership of Miyazaki and that shits the bed -- see NightReign -- every single time there's a project he haven't been involved with? And even then, their most renowned titles have such a precarious technological infrastructure, that it is worth asking whether they should be consider a AAA game developer in today's world.

Hideo Kojima has arguably made the best games for the MSX, the PC Engine, the PlayStation, the PlayStation 2, the PlayStation Portable, the PlayStation 3, the PlayStation 4, the Steam Deck and probably for the PlayStation 5 as well -- let me add that he also made the best PlayStation VR game, in the form of the finished VR port of P.T. that had been prepared ahead of E3 2015.

Not just that, PlayStation as a brand wouldn't be where it is here today without Hideo Kojima -- and only the Houser brothers, Amy Hennig, Tetsuya Nomura and Kazunori Yamauchi also have those same bragging rights.

Don't make any more silly comparisons whenever something flies over your head.
 
... FromSoftware? Really? A mediocre studio for about 75% of their existence that were only able to found success under the creative leadership of Miyazaki and that shits the bed -- see NightReign -- every single time there's a project he haven't been involved with? And even then, their most renowned titles have such a precarious technological infrastructure, that it is worth asking whether they should be consider a AAA game developer in today's world.

Hideo Kojima has arguably made the best games for the MSX, the PC Engine, the PlayStation, the PlayStation 2, the PlayStation Portable, the PlayStation 3, the PlayStation 4, the Steam Deck and probably for the PlayStation 5 as well -- let me add that he also made the best PlayStation VR game, in the form of the finished VR port of P.T. that had been prepared ahead of E3 2015.

Not just that, PlayStation as a brand wouldn't be where it is here today without Hideo Kojima -- and only the Houser brothers, Amy Hennig, Tetsuya Nomura and Kazunori Yamauchi also have those same bragging rights.

Don't make any more silly comparisons whenever something flies over your head.
Sorry I insulted your wife?
 
He's putting out games faster than the rest of the industry outside of the Yakuza team. He is probably waiting for the team to get back from vacation after DS2.

I like his pace for someone who could be retired but instead is planning out his final decade and beyond.
 
Every game director has a specific genre they specialize in. Todd Howard keeps making games like Fallout and Skyrim. Hironobu Sakaguchi(who ever the main director is for the franchise) makes nothing but Final Fantasy JRPG games. Kojima knows his lane and doesnt try to pretend to be something he's not.

He can do whatever he wants, but even your other examples I kinda feel the same way about them. It's fun to see people who create a successful approach in one genre go outside it to do something foundation-ally different.
 
... FromSoftware? Really? A mediocre studio for about 75% of their existence that were only able to found success under the creative leadership of Miyazaki and that shits the bed -- see NightReign -- every single time there's a project he haven't been involved with? And even then, their most renowned titles have such a precarious technological infrastructure, that it is worth asking whether they should be consider a AAA game developer in today's world.

Hideo Kojima has arguably made the best games for the MSX, the PC Engine, the PlayStation, the PlayStation 2, the PlayStation Portable, the PlayStation 3, the PlayStation 4, the Steam Deck and probably for the PlayStation 5 as well -- let me add that he also made the best PlayStation VR game, in the form of the finished VR port of P.T. that had been prepared ahead of E3 2015.

Not just that, PlayStation as a brand wouldn't be where it is here today without Hideo Kojima -- and only the Houser brothers, Amy Hennig, Tetsuya Nomura and Kazunori Yamauchi also have those same bragging rights.

Don't make any more silly comparisons whenever something flies over your head.
Calm down Geoff.
 
Im more interested with this one which will closer to MGS and its a Ps6 launch game. Im not interested with OD which will be woke twisted gender ideology infested, with Hunter, a biological male who identifies as a woman.
Unfortunately as nobody is working on the game outside Kojima this could be 5/6 year's away. Potentially could launch around the same time as the PS6 PRO.
 
He can do whatever he wants, but even your other examples I kinda feel the same way about them. It's fun to see people who create a successful approach in one genre go outside it to do something foundation-ally different.

Maybe... not many people know game creators, so I don't think it happens enough for most people to have an opinion on this one way or another. And in some of the cases where it happened, the fan reaction was not so happy that these experts in a genre shoot off in a different direction. (Even when development houses, nevermind the designers themselves, take an unexpected turn, fans get antsy. If its a hit, sure, but if its an unrecognizable diversion for a different fanbase, the loudest voices complain until they commit to also doing their root brand again.)

Take for example, well, Hideo Kojima.

Kojima made 6+ Stealth Action games in a row (and 2 of the 4 games he made before the MGS run were also Stealth Action, pioneering the concept in 1987.) He then worked on a horror game, he did 2 Stranding games, his next game is a visual adventure/sim of some type... and yet this whole thread is full of fans agitated that his next Stealth Action game is taking so long.
 
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There'll almost certainly be an expanded Death Stranding 2 release in the next year as most Sony published titles tend to employ a model where there's a significant expansion or reissue around 12 months post release to extend the sales tail.

I know Kojima has already stated there are no plans for DLC, but I doubt he'll have a choice in the matter as there'll need to be additional work done anyway for the inevitable PC launch. KojiPro may own the IP but as Sony have bankrolled the project so...
 
the hype for this guy continues to baffle me. I've never played anything by his studio that was more than a 6/10 and yet he has an ego like he's FromSoftware or something.

It's mostly Metal Gear fans, and Metal Gear fans can be a bit weird. He's praised far too much for his storytelling and characters imo, which is not the man's strength by any means, and for the most part are merely decent at best and outright terrible at worst.

At a gameplay level though his works are always at least noteworthy in terms of mechanics and ideas, and his team's implementation of risk vs reward is solid and impressively dynamic. He works with very talented teams so his games are highly polished and robust. For me they feel like games which aim for novel ideas first and foremost, often at the behest of a fun experience. They can have real big problems with pacing, and his propensity for unorthodox control schemes can sometimes make them feel janky to unfamiliar players. For better or worse they're extremely self-indulgent, and that's only inreased with time due to the rise of cultish worship and subsequent inflation of the man's ego, but they're all worth playing at least once.
 
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