HomeDev News: GameCube Action Replay SD Loader V1.00 By Costis

On New Year's Day, January 1st, 2005, I bring to you the first release of my latest GameCube project!

NO more tolerating PSO for homebrew development!
NO need to modify your GameCube for fast GC code testing cycles!

I bring to you SDLOAD! SDLOAD is an SD (Secure Digital) card / Action Replay bootloader. With just an Action Replay (ANY revision works fine) and an SD card adapter for your GameCube, you can be booting code from the SD card or even your PC network within seconds! I estimate it takes around 10 to 15 seconds from the time you turn on your GC to the time you can have homebrew code running on it.

Download SDLOAD Release V1.00 HERE!!!!

I hope this will revolutionize GameCube development. This method works on all GameCube consoles, so you can take your SD cards along to friends' houses as well and show your homebrew programs to them. Once you have the files on the SD card, no PC is needed.

Also, there is NO need for a method to run code on the GC in order to install this loader. ALL you need is an Action Replay, SD card adapter for the GameCube, PC SD card reader, and an SD card.

The only down-side is that many people do not own SD card adapters for the GameCube yet, but they can be bought for only $30 at Lik-Sang. I include instructions in the readme file for making your own adapter if you want to do so, or feel free to e-mail me at costis@NOSPAMgbaemu.com (remove the NOSPAM before e-mailing) if you would like me to make and sell you an adapter for cheap. Read the readme.txt and install.txt files for crystal clear details about this project and for information on how to install and use it.

Source: MaxConsole

looks like another big step for the gamecube homedev scene, though i wonder how GCS (the memory card backup utility) will work with this
 
Heh......more GameCube piracy....95% of GameCube games will fit on an SD card. For the other games I guess people can stream them over the home network.
 
The Faceless Master said:
this can only run single .dol files, not games...

and if you wanna be technical, 100% of all cube games could fit on a 2GB SDCard...

80% of it's library could fit on a 1gb card though, thats if you remove all the garbage/block data files.
 
Homebrew development on any platform is fine, but last time I checked documentation wise and support wise the GCN homebrew scene was still quite behind the GBA one.
 
Panajev2001a said:
Homebrew development on any platform is fine, but last time I checked documentation wise and support wise the GCN homebrew scene was still quite behind the GBA one.
hopefully this improves that... from what i've heard, PSO became hard/expensive to find last year...
 
GC development lags behind because of installed userbase, the speed of the BBA couldn't be increased from what PSO allowed. The main reason is because the Xbox is where the brightest minds are. XBMC alone makes it worth it to have a modded Xbox
 
I'm stupid about this stuff so I have a question...

What would be the possibility of using this to play old ROM's on the GAMECUBE? Because I would really love to play ROM's on my TV with the WaveBird. Also what is the chance of using like playing a ROM like the Simpson or TMNT arcade games with actually 4 players?
 
DrGAKMAN said:
I'm stupid about this stuff so I have a question...

What would be the possibility of using this to play old ROM's on the GAMECUBE? Because I would really love to play ROM's on my TV with the WaveBird. Also what is the chance of using like playing a ROM like the Simpson or TMNT arcade games with actually 4 players?

It would be possible if there would be an emulator. Otherwise the Cube doesn't know what to do with these file formats.
 
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