Swifty said:Suffice to say, if I could change Cataclysm's art direction, I'd be changing a lot. The game is fun as hell though. If you liked the two Homeworlds, I highly recommend Cataclysm.
Zenith said:Homeworld 2 was too dumbed down (where have all my formations gone!?!)
What I get out of that site and that post is that they like Homeworld and they want to make a game like it. But without some concept art, some backstory (and it can't be set in the Homeworld universe, because they don't own the IP) and what not, they've got nothing at this time to offer all of us that want a Homeworld 3.
It's like at E3 2003 when Relic wasn't able to show Homeworld 2. I was at the booth for the ORB developers, when I was introduced to the guy as being from Relicnews he went "Hey this is Homeworld 2!" (since he knew Homeworld 2 wasn't at the show). Meanwhile I'd just been shown Homeworld 2's E3 Trailer by Alex Garden in a private showing at Microsoft's booth.
Sadly, this time around Homeworld 3's really not in development.
Homeworld was magic. You're never going to find another game as awesome as it was for its time. Homeworld 2 was a decent attempt but it's development was filled with problems. Homeworld 3 won't happen because unless you can pick up and play the game in seconds, you won't sell many copies. If you can't prove that your game's going to be easy to play AND awesome in your pitch meeting when trying to get funding from the Studio, you'll never get it made.
Couple that with pretty well the entire original art and design staff of Homeworld leaving Relic, with a handful of Homeworld 2 developers left on staff, Homeworld's done. Put a fork in it.
(I want Homeworld 3 more than the rest of you combined).
You have to understand, it's not Relic making the decision, it's THQ. You also have to understand that THQ is on it's last legs. They're looking for ways to make money quickly. A 3d space RTS that hasn't sold millions of units (I think combined, the Homeworld sales, including HW:C and HW2 is only 1.5 million or so) won't be what they're looking at. As you should also know, critical success doesn't equal financial success. THQ needs a winner, and they're not lead by competent people.
Hell, even Space Marine, which was a pretty good potential start for a new IP, which had easy to pick up controls and was a lot of fun isn't getting a sequel when it very well should! THQ for some reason doesn't want to spend money on something unless it's a sure fire hit.
RTS games are pretty niche (with the exception of maybe Starcraft, which is the exception to the rule). RTS games are *hard* for Joe Average gamer to pick up. Remember, WE get RTS games, we could play Homeworld. We're NOT the target audience (for THQ).
THQ purchased the IP back from Sierra/Vivendi when Ron Moravek was still at Relic/THQ. There's no one left at Relic carrying the flame aside from a couple of Homeworld 2 devs.
Just to clear up a few things.
1. I have never heard that we would make a new Homeworld game if there was a 15,000 signature petition. These days you can get a that many people to sign a petition in favour of kicking puppy dogs, so we wouldn't allow that to alter whether or not we were making a game. We understand that a portion of our community would love to see a new Homeworld game, but we also know that a large number of people would love to see us working on Company of Heroes, Dawn of War and Space Marine games. Maybe even Impossible Creatures, though they don't tend to be that vocal.
2. We did not pay for that article in PC Gamer as claimed in this thread. What sort of logic does it make to pay for coverage of a game that we haven't announced yet? We pay for ads, not coverage when we are promoting a game.
3. The Tweet quoted was not in any way suggesting that we were making HW3, or that we weren't. It's misreading like this that discourages companies from taking a more active role in engaging with their community. If we have to be deadly serious in all our communications then that's no fun for everyone, but anything approaching humor seems to push someone's buttons the wrong way.
Homeworld's a game that's very close to lots of people at the studio. A lot of the staff here cut their teeth on the original, and a lot of the newer staff wanted to work at Relic specifically because of Homeworld. We love the game as much as any of you, but that doesn't change whether or not returning to that is the right step for us in the future. If we do make a Homeworld 3 it's because we feel we have something new to do that will live up to the original game. We don't want make a new one just to get a few quick dollars. While we listen to our fans, we also don't want to make a game just to appease them. A disapointing half-assed HW3 would be worse than none.
We also have no plans to sell the Homeworld IP. Also who would want it beyond a small but dedicated fanbase? It would be much easier and cheaper for another studio to simply invent their own universe (but it's space lol) than adapting ours.
I didn't say that Homeworld could not be a profitable series, I said that I didn't believe that another company would pay for the IP when they can just create their own new one. While it has a dedicated fanbase it's not like Homeworld is Star Wars where it's going to sell a million copies based on the name alone.
Salvaging is so satisfying.
At the rate Relic is going, we're more likely to see a Warhammer 40k based space fleet game then we are to see Homeworld 3.
It's called being nearly bankrupt.THQ for some reason doesn't want to spend money on something unless it's a sure fire hit.
Strong urge to play again. Was never really into genre, but this game got me with the music and space.
I love space.
I would like to have space simulator with no goals set..I just want to fly and see what I won't be able to see in my life...(still hoping for being millionaire).
I hate to be "that guy" but man I wish these games were on Steam
Cataclysm always felt like a more refined better version of the first game. AS a result I completed Cataclysm a good 5+ times compared to only playing through Homeworld about 2 times or so.
Homeworld 2 was fucking ridiculous though. Couldn't get past the third mission...
Yep...le sigh
I have one massive plothole i can share.
So if Karan just let the Vaygrs destroy Balcora Gate... Makaan would have been trapped with nothing to do cause the Hiigarans had the final core that Makaan needed to activate Sajuuk...
That's easy. Makaan was only trying to slow down Karen so he could set the ambush on the other side of the gate. Even if Makaan destroys Karen on this side of the gate he can still retrieve the core.
Karen wanted to unite the three as much as Makaan so she was going through the gate no matter what.
Hiigarans needed to awake sajuuk to have a chance to retake their homeworld i think.
Maybe not, but Nexus 2 will hopefully fit the bill.
www.neogaf.com/forum/showthread.php?t=441201
http://www.games-plant.com/nexus2/
I wonder if that funding is still active, unlike kickstarter pages it doesn't seem to show progress... The list of supporter isn't too long either... But also unlike kickstarter you supposedly do get a share of the profits in return for a hefty investment...
Idk. Hence the hopefully.Is that really coming out? I heard that was vaporware
Idk. Hence the hopefully.
It used to show progress. Unfortunately, I am pretty sure the fundraising period ended at around 33% of their goal :\Maybe not, but Nexus 2 will hopefully fit the bill.
www.neogaf.com/forum/showthread.php?t=441201
www.games-plant.com/nexus2/
I wonder if that funding is still active, unlike kickstarter pages it doesn't seem to show progress... The list of supporters isn't too long either... But also unlike kickstarter you supposedly do get a share of the profits in return for a heftier investment...
https://twitter.com/#!/GamesPlant/status/145465241604587520Idk. Hence the hopefully.
That whole site seems to not be doing too well with their "We are currently revising the concept of GamesPlant" message on the front page so I imagine that doesn't reflect well for the projects that tried to get funded through it (or maybe they'll really be back in just a few days, I dunno). Nexus II is listed as "finished" alongside everything else but I can't see if any met their target anywhere... Maybe they should try again through kickstarter that more people know of and get more press than last time...
That was on December 10th, so I doubt they made the 400,000 goal.Nexus2 has overstepped the 100,000 threshold! Let's go for the rest...