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Horizon: Forbidden West State of Play announced for May 27th

VanEs

Member
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CamHostage

Member
UE5 is not even able to do foliage. They need to use UE4 in conjunction with it.

And in this game the qualiti of vegetation will probably have one of the higher quality/quantity ratio ever.
Heh, it's all "UE5", but I get what you're saying. Nanite (one of the big-deal special features of UE5) can't do folliage. Or at least it can't now. It can't do things that move naturally and bend and stretch. A micropolygon mesh can only create ridgid objects, so to make something like leaves on a tree, you'd have to use traditional methods within UE5 (which are mostly holdovers of UE4, unless those modules have been upgraded.) And although UE5 is one-more than UE4, that doesn't mean that it'll run trees better or even allow the engine to show more trees than before, because unless they change that aspect of the system, it's still limited by the computer it's made to run on.
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If Horizon FW had used something like what UE5's Valley of the Ancient did for its landscape, it could/should have looked much more complex. However, I don't think that would have meant that Horizon FW would have looked any better or worse as far as a fully natural landscape with vegetation. Decima is already optimized for that in its own way... albeit in time, we hopefully will look back on even Forbidden West and see future games on next-gen consoles take huge leaps past it.
 
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Skifi28

Member
To watch the crap stream, or wait for the high quality 60fps video they'll release a little later. Decisions, decisions.
 
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