Grildon Tundy
Member
It's clear that significant progress has been made in terms of approaching reality with video game graphics, but I'm curious where people think the "upper limit" is, and where we are in relation to it. If realism is one end goal of video game graphics, where do you think we are right now on a scale from 1-100?
For the sake of conceptualizing and showing the trajectory of graphics towards realism, let's say Battlezone (1980) is the baseline (a "1"):
In keeping with the tank theme, about twenty years later, there was Battletanx in 1998:
And another ~20 years later, there was Battlefield 2042 (2021):
And here's a shot of an actual tank firing:
Yes, a picture of a tank is not reality, but hopefully you see what I'm getting at.
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I want to say we're at about 85%. But I remember standing in Walmart watching Ocarina of Time on the N64 and saying to the kid next to me something like: "Nothing will ever look better than this." I was proven wrong on how much video game graphics would progress then, and I hope I'm proven wrong again.
For the sake of conceptualizing and showing the trajectory of graphics towards realism, let's say Battlezone (1980) is the baseline (a "1"):
In keeping with the tank theme, about twenty years later, there was Battletanx in 1998:
And another ~20 years later, there was Battlefield 2042 (2021):
And here's a shot of an actual tank firing:
Yes, a picture of a tank is not reality, but hopefully you see what I'm getting at.
_______________________
I want to say we're at about 85%. But I remember standing in Walmart watching Ocarina of Time on the N64 and saying to the kid next to me something like: "Nothing will ever look better than this." I was proven wrong on how much video game graphics would progress then, and I hope I'm proven wrong again.