Seriously, it seems like the core of the games aren't too different.
That is to say, both games involve action combat, stat advancement, unlocking extra capabilities and journeying through dungeons beating up on monsters, bosses and solving puzzles.
It's true that the feel of the two games are very different... but to me it seems as if it wouldn't require a huge stretch to make DMC into an uber action RPG game like Zelda... but the question then is would there be a market for it? Have there been games in such a vein? Or even games that have taken a fighting game engine and made them into a RPG as well? (Like Tobal 2).
What else would it take to move a game like DMC, if it already features the kind of stat advancement that is core to CRPGs nowadays? I guess character interaction would be the key thing...
That is to say, both games involve action combat, stat advancement, unlocking extra capabilities and journeying through dungeons beating up on monsters, bosses and solving puzzles.
It's true that the feel of the two games are very different... but to me it seems as if it wouldn't require a huge stretch to make DMC into an uber action RPG game like Zelda... but the question then is would there be a market for it? Have there been games in such a vein? Or even games that have taken a fighting game engine and made them into a RPG as well? (Like Tobal 2).
What else would it take to move a game like DMC, if it already features the kind of stat advancement that is core to CRPGs nowadays? I guess character interaction would be the key thing...