jarrod said:
We're doing lists?
01 Fusion
02 Zero Mission
03 Aria of Sorrow
04 Circle of the Moon
05 Herpes
06 Harmony of Dissonance
This man speaks truth. HoD was utter utter crap. If it was any other game that didn't bear the name "Castlevania", though, it would not be judged so harshly by fans.
Aria of Sorrow is as close as Iga's team have gotten to SOTN II, other than it being very very short. But those few hours are blissful, if you're a fan of that style of Castlevania.
Myself I like both styles of Castlevania: the orignal tough-as-nails platformers and the more exploration oriented SOTN style games. It would be nice if they'd go back to the original platform game if only as a side project...
In terms of Metroid vs Metroidvania (as the SOTN-esque series have been christened), I don't tend to compare them directly. Zero Mission and Fusion are both quite good, but both are marred by things I'm not too fond of.
Fusion's biggest problem was how they completely destroyed the wall jump. Skilled players in Super Metroid and Zero Mission can climb up walls by using a one sided wall jump, and therefore get upgrades and powerups long before you were "supposed" to. Fusion's wall jump was altered so that you could not "exploit" it that way, which really really
really pissed me off. In addition, this highly unusual linear Metroid just HAD to be released alongside that dreck on the GameCube and as such I wasn't very fond of it at first.
Zero Mission's two major faults lie in its length (short) and it's difficulty, even on hard mode (non-existent). The
makes absolutely no sense and I wonder why on earth they did that. Waste of time.
In short: go with Aria of Sorrow and Circle of the Moon. If you have any taste in games, you'll avoid Harmony of Dissonance like the plague.