Killer 7 does actually use a pretty slick loading screen, but unfortunately, it appears far too often and for too long (and I played it on GC).Ceb said:killer7 has a great loading screen, thankfully.
Otherwise, I like it when you can manipulate them in some way, ie spin the text around or something.
robot said:Namco's loading screens were always my favs - the ones that have playable games on em.
Someone should actually make the loading screen part of the game - like inventory management or something. Even tic-tac-toe would be better than just staring at a progress bar.
Are you serious? The method of handling loading in Prime was brilliant as it never took you out of the game.golduck342 said:I like B, or at least some indication of the progress.
What I don't like are "unskippable elevator cutscenes" like in Metroid Prime.
Mallrat83 said:Wave Race: Blue Storm. Thread over.
Battlefield 2 is the worst offender. after a rather long loading process it takes another minute to verify the data it just loaded into your memory :|LakeEarth said:Does anyone else notice that progress bars are never right? It reaches 100% and you still gotta wait 5-10 seconds depending on the game.
Hooker said:Battlefield 2 is the worst offender. after a rather long loading process it takes another minute to verify the data it just loaded into your memory :|
SHOCKIE said:Halo, best loading sreen evar.![]()
LakeEarth said:Does anyone else notice that progress bars are never right? It reaches 100% and you still gotta wait 5-10 seconds depending on the game.
Mihail said:The fact that you guys are settling for loading screens is sad. You should be pissed off at companies for including them.
Teh Hamburglar said:Black...just like my men.
"Everyone does it" is an excuse that starts bad trends in the industry. I love PC gaming, but it's not inherent to PC gaming that all games should crash sometimes and that graphical glitches HAVE to occur. It's often the result of developers not willing to put resources into polishing off the engine or the final product. But it's up to the customers not to settle for it. Since they did, messups, even major ones, are considered quite common in PC games.GitarooMan said:Yeah, but the fact is, nearly every game has them. In a dream world every game would be like Jak 2 or something, but it isn't. I'm not going to be mad at companies for including them when everyone does it. I mean, if it was so easy to avoid, wouldn't they all do it? It's less the companies fault and more just a reality of the medium (optical disc) used.
Yeah, logically, but still pisses me off.Dr_Cogent said:This was done to help prevent cheating.
Mihail said:"Everyone does it" is an excuse that starts bad trends in the industry. I love PC gaming, but it's not inherent to PC gaming that all games should crash sometimes and that graphical glitches HAVE to occur. It's often the result of developers not willing to put resources into polishing off the engine or the final product. But it's up to the customers not to settle for it. Since they did, messups, even major ones, are considered quite common in PC games.
I don't want loading times to become "part" of video gaming. Hopefully, high-storage cartridges will be able to hit consumer prices soon so we won't have to worry about it, but until then, we shouldn't settle for laziness.
If the experience can me made as smooth as it is in huge games like Metroid Prime and The Wind Waker, there's little excuse (besides greediness) for developers not to cut down loading times.
dark10x said:Are you serious? The method of handling loading in Prime was brilliant as it never took you out of the game.
GitarooMan said:Good points, but different games have different requirements. For example, I've never seen a CD/DVD based sports or racing game without load times. I'm not a programmer, but I don't think there is a way to stream data efficiently when you don't know what the gamer is going to choose (i.e. which track or stadium or team). Someone correct me if I'm wrong.
Mario Kart: Double Dash didn't seem to have load times.GitarooMan said:Good points, but different games have different requirements. For example, I've never seen a CD/DVD based sports or racing game without load times. I'm not a programmer, but I don't think there is a way to stream data efficiently when you don't know what the gamer is going to choose (i.e. which track or stadium or team). Someone correct me if I'm wrong.
That's true, and neither did F-Zero GX, which includes much larger and more complex tracks and many more racers.Mallrat83 said:Mario Kart: Double Dash didn't seem to have load times.