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How hard will it be to pirate PSP games?

ElyrionX

Member
I'm wondering because the UMD is Sony's proprietary format right? So how hard would it be for the pirates to obtain UMDs and to obtain the necessary hardware and software to burn games onto these discs? Can anyone offer any insight?

Also, I can see how games can be downloaded onto the Memory Stick and played from there. But how hard will that be? How large are the ROMs of PSP games in general? Are there any measures in the PSP's hardware or firmware that prevents this?
 
johnjohnson said:
I hope that this will never be possible or at least take as long as it took on the Gamecube.

Agreed. Nintendo really did the anti-piracy thing right with the GC. Hope more companies can be that successful in the future.
 
The only way that I could see it being worth the trouble of pirating PSP games was if it used a portable HDD which would store the games.
 
Fuzzy said:
The only way that I could see it being worth the trouble of pirating PSP games was if it used a portable HDD which would store the games.
well, except for the whole fact that their RAM flash media is already large enough to hold a UMD.

My guess is easier than the Cube, harder than the xbox. somewhere in between there.
 
I'd say FinalBurn Alpha, ZSNES and a gameboy emu take precedence over piracy in the PSP's case.

UMDs are 1.8GB at their largest, and 2GB memsticks are coming out in the summer. That only leaves 200MB for gamesaves.

and of course I know all games won't be 1.8GB
 
borghe said:
well, except for the whole fact that their RAM flash media is already large enough to hold a UMD.

My guess is easier than the Cube, harder than the xbox. somewhere in between there.

how fast transfer speed do the memory sticks have then?

is the speed comparable to that of the UMD-drive?
 
marco, but does the psp really support the pro transfer rate? doesnt it run it like a regular one? i,e. 1.5megabit or whatever it is?
 
Shompola said:
marco, but does the psp really support the pro transfer rate? doesnt it run it like a regular one? i,e. 1.5megabit or whatever it is?

I don't think that matters. It would still definitely run much faster than the reading of the disc would.
 
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