iQuasarLV
Member
Venturebeat Interview with Nexon CEO
Just an overall great read for those wanting reference points from an outgoing someone commenting on the industry and things that are wrong with it. I recommend you read the entirety of it as this interview flows well on topics of the situational state of the gaming development industry.
A couple clips
Just an overall great read for those wanting reference points from an outgoing someone commenting on the industry and things that are wrong with it. I recommend you read the entirety of it as this interview flows well on topics of the situational state of the gaming development industry.
A couple clips
“So go down the list. Start with customers because they’re most important. Are they happy? Clearly not. They’re very frustrated. We’re in murderer’s row, which is a lead up to Thanksgiving and Christmas. It’s been the heaviest murderer’s row that I can recall in two decades. And we’ve had more disappointments, I think, than I’ve ever seen by a by a longshot,” he said.
“Okay, well, is it the developers fault? Oh, no. It’s their manager’s fault. Development directors are not having fun either. They’ve got to run these teams of 500 to 1,000. In a couple of cases, 2,000 people. That’s not a development job. That’s not meaning. It’s not a creative job. It’s an HR job. You’re spending your day trying to get people not to quit.”