Venturebeat Interview with Nexon CEO
Just an overall great read for those wanting reference points from an outgoing someone commenting on the industry and things that are wrong with it. I recommend you read the entirety of it as this interview flows well on topics of the situational state of the gaming development industry.
A couple clips
Just an overall great read for those wanting reference points from an outgoing someone commenting on the industry and things that are wrong with it. I recommend you read the entirety of it as this interview flows well on topics of the situational state of the gaming development industry.
A couple clips
“So go down the list. Start with customers because they’re most important. Are they happy? Clearly not. They’re very frustrated. We’re in murderer’s row, which is a lead up to Thanksgiving and Christmas. It’s been the heaviest murderer’s row that I can recall in two decades. And we’ve had more disappointments, I think, than I’ve ever seen by a by a longshot,” he said.
“Okay, well, is it the developers fault? Oh, no. It’s their manager’s fault. Development directors are not having fun either. They’ve got to run these teams of 500 to 1,000. In a couple of cases, 2,000 people. That’s not a development job. That’s not meaning. It’s not a creative job. It’s an HR job. You’re spending your day trying to get people not to quit.”