TheAssist
Member
So I am currently watching the ONL stream and I can already see this is a long one. Taking a pause right now.
But I am seeing some interviews and just some stuff that I really dont give a fuck about.
The thing is, I dont think that showing trailers for 2 hours straight is a good decision either. Even for 1 hour. You need some pacing, you need something so the trailers have some context and can think in. You need time to process what you have just seen. Its the same reason God Of War had box solving puzzles. Not because they were good, but because you can not have endless combat, even if its good, without fatigue.
So the question is, what can you do improve the pacing of these showcases, not solely relying on interviews?
Well I dont know.
I guess music is always a good thing. I still remember the God Of War theme song being played live in the 2016 E3 reveal. I also like the TGA medleys they have befoer the GoTY nominations (but I also liked GoT flute guy). And I heard ONL had the Expedition 33 music, which is amazing.
Maybe, and I know this is cringe for a lot of people, but Gamescom already has a cosplay award and there are sooooooooooooooooo many cosplayers running around, maybe have a 3 minute intermission with a cosplay catwalk (like the actual good ones, not the creepy ones).
I also think having some voice actors act out famous scenes they were in would be amazing. Like a theater version of that "You treading on some mighty thin ice" scene from TloU. Chills.
I just want stuff that celebrates gaming heritage and something that is not super commercialized. I mean you can still use all of these things to promote a product, but at least its not someone asking marketing approved questions to get marketing approved answers to things nobody gives a shit anyways.
I'd be happy to hear some ideas from you (or good examples from the past), or you know, tell me why all my ideas are trash and cringe and why gaming showcases are all literal cancer and why gaming culture and everything related to it can go suck a dick. You do you.
But I am seeing some interviews and just some stuff that I really dont give a fuck about.
The thing is, I dont think that showing trailers for 2 hours straight is a good decision either. Even for 1 hour. You need some pacing, you need something so the trailers have some context and can think in. You need time to process what you have just seen. Its the same reason God Of War had box solving puzzles. Not because they were good, but because you can not have endless combat, even if its good, without fatigue.
So the question is, what can you do improve the pacing of these showcases, not solely relying on interviews?
Well I dont know.
I guess music is always a good thing. I still remember the God Of War theme song being played live in the 2016 E3 reveal. I also like the TGA medleys they have befoer the GoTY nominations (but I also liked GoT flute guy). And I heard ONL had the Expedition 33 music, which is amazing.
Maybe, and I know this is cringe for a lot of people, but Gamescom already has a cosplay award and there are sooooooooooooooooo many cosplayers running around, maybe have a 3 minute intermission with a cosplay catwalk (like the actual good ones, not the creepy ones).
I also think having some voice actors act out famous scenes they were in would be amazing. Like a theater version of that "You treading on some mighty thin ice" scene from TloU. Chills.
I just want stuff that celebrates gaming heritage and something that is not super commercialized. I mean you can still use all of these things to promote a product, but at least its not someone asking marketing approved questions to get marketing approved answers to things nobody gives a shit anyways.
I'd be happy to hear some ideas from you (or good examples from the past), or you know, tell me why all my ideas are trash and cringe and why gaming showcases are all literal cancer and why gaming culture and everything related to it can go suck a dick. You do you.