snapdragon
Member
I love NID, I think the presentation of the game was phenomenal and Nights (outside her 2.5 state) controls almost flawlessly but I think the game is almost like sonic 1 where they nailed the way nights controls, but the level design in a lot of sections (usually after the first 2 sections of a stage) does not fit the way nights controls at all with it being far more difficult or just not possible to maintain links without losing a lot of momentum/speed,
Im also not sure about the score attack gameplay as the main gameplay style for nights, I think a sonic style, get from point A to Point B as fast as possible with multiple alternate paths and actual obstacles would be better although I wouldn't outright remove the score attack mode, it would just be a secondary mode with its own specifically designed levels
I Haven't gone through the NiGHTS stages in SRB2 yet but they look vastly superior to the ones in NID on the Saturn (which if you want to play this game on PC, make sure to use the 60 fps and no deadzone mod)
They remind me somewhat of the Flight sections in Geometry Dash which I think would be an excellent inspiration for a new NiGHTS game
far more obstacles, a much greater sense of speed and momentum, larger levels etc
Would like to see your guys' takes on how the NiGHTS gameplay can be improved
Im also not sure about the score attack gameplay as the main gameplay style for nights, I think a sonic style, get from point A to Point B as fast as possible with multiple alternate paths and actual obstacles would be better although I wouldn't outright remove the score attack mode, it would just be a secondary mode with its own specifically designed levels
I Haven't gone through the NiGHTS stages in SRB2 yet but they look vastly superior to the ones in NID on the Saturn (which if you want to play this game on PC, make sure to use the 60 fps and no deadzone mod)
They remind me somewhat of the Flight sections in Geometry Dash which I think would be an excellent inspiration for a new NiGHTS game
far more obstacles, a much greater sense of speed and momentum, larger levels etc
Would like to see your guys' takes on how the NiGHTS gameplay can be improved