How will current gens ONLY PS5 Series PC games run on Switch 2??

how will it run?


  • Total voters
    37
I think the most interesting current generation only port will be Star Wars Outlaws because it, at least as far as we know, only uses ray-tracing for its global illumination system. However, it doesn't require dedicated ray-tracing hardware because it can use software ray-tracing. But still, mandatory ray-tracing in an open world game should be a big stress test for the Switch 2 hardware.
 
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Docked they should be able to get most things that run on the Series S running on the Switch 2 without major headaches, especially as the Switch 2 version is likely to receive a lot more special attention and effort than the Series S version.

Handheld will be the problem. If leaks are correct the Switch 2 GPU, just like the original Switch, is much worse when portable, clocked a lot lower and closer to last gen in performance. If we have games dropping to 900p or less on a Series S then how is the Switch 2 going to perform handheld with those titles?

Star Wars Outlaws is 30fps on Series S and Dyanmic Resolution between 720p and 1080p. So how that runs on the Switch 2 when it's in handheld mode will be very interesting to see.
 
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Depending on particular game obviously, if its demanding game, cuts have to happen till game looks below series s, since those are switch2 capabilities, both in cpu and gpu below series s that launched at 300$/€ back in holidays 2020.
Its still very solid experience, best possible on handheld and if we considering 40W powerdraw in docked mode on that 8nm ampere chip...(that family of nvidia cards launched back in 2020)-0 complains here. Switch2 is punching above its weightclass considering the specs, maybe not 100% above but 30 to 50% for sure.
Just we gotta get into it knowing what we getting into it, aka be informed customers :)

Cp2077 is highly scalable game btw, thats how well it runs on high in native 1080p(no dlss/no rt) on 80$cpu and 300$ gpu(from 2021, 300$launch price) combo, aka r5 5500 and rtx 3060 which would be current lowend/entry lvl rig:


Now back at launch in 2020 cp2077 could even run(ugly af but still) on old used weak 330$ pc:

Game ran on it in 1080p low settings(butt ugly by 2025 standards) but barely 34fps avg with 25fps 1% lows.
 
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Back in the early 90's no one wondered why the classic Gamboy was monochrome while the N64 was in colour.
Or why Mortal Kombat the original, had missing fighters and play like crap on a Gameboy compared to N64.

Are people this generation just so ignorant that they can't answer the question with simple logic?

You might as well ask why your car can't fly. It is car,

Switch2 is a handheld, that is all you need to understand. A handheld is different to a console.
 
If a game is playable on the Series S then it's safe to assume they will run fine on the Switch 2.

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Will be interesting to see ports like Dragon's Dogma 2, Tekken 8, Silent Hill 2, Alan Wake 2 etc, especially how they run on handheld mode.
 
The technical answer would be using "post processing" as wild as possible, like the closest answer here is cod6 where you keep a great looking game running @ 60fps at the expense of using hundreds of gigs of data assets. I think you'll see a lot of that going forward, and to be frank, these games aren't inherently bad.
 
Back in the early 90's no one wondered why the classic Gamboy was monochrome while the N64 was in colour.
Or why Mortal Kombat the original, had missing fighters and play like crap on a Gameboy compared to N64.

But I asked myself why Harry Potter and the Philosopher's stone on Game Boy is a top down RPG with turn-based combat while it's a platformer on PS1
 
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Back in the early 90's no one wondered why the classic Gamboy was monochrome while the N64 was in colour.
Or why Mortal Kombat the original, had missing fighters and play like crap on a Gameboy compared to N64.
Wut? The Gameboy released in '89, seven years before the N64.

Back in the 90's we where enjoying the Sega Nomad and wondered why Nintendo released the shitty Gameboy Colour three years later.
 
In handheld mode I think is cool to be able to play those games on the go.

In dock mode not sure why you would limit yourself when better versions of those games are available on other platform.
 
Wut? The Gameboy released in '89, seven years before the N64.

Back in the 90's we where enjoying the Sega Nomad and wondered why Nintendo released the shitty Gameboy Colour three years later.
And the answer was that battery life was more important. Still is today.

Console powerdraw had increased in the backend with no player really noticing, so battery advancements just can't catch up to powerdraw for consoles. And as Gameboy showed, to be able to last a long time as a handheld is more important than graphics.
 
If a game is playable on the Series S then it's safe to assume they will run fine on the Switch 2.

Why are we assuming this when we have many examples of games running well on Series S but poorly on handhelds? Series S is much closer to a PS5 than it is to a Switch 2
 
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You are assuming games in the future would care to run on Series S.

They have to if developers want to release on Xbox. I could see this changing when cross-gen comes around and PS6/Xbox Prime/PS5/PC releases become normal, but for now there's no choice really. Even if Xbox sales are 20% that can be the difference between breaking even on a project or not.
 
If a game is playable on the Series S then it's safe to assume they will run fine on the Switch 2.
No, that is absolutely not the case. Series S has a much stronger CPU with more threads and more memory bandwidth. Games running at 60 FPS may run at 30 FPS, but with 30 FPS CPU limited games, like GTA 6 almost certainly will be, it should be impossible.

Then again there are many impossible ports on Switch 1 as well, so perhaps miracles will happen.
 
They have to if developers want to release on Xbox. I could see this changing when cross-gen comes around and PS6/Xbox Prime/PS5/PC releases become normal, but for now there's no choice really. Even if Xbox sales are 20% that can be the difference between breaking even on a project or not.
Wu Kong is STILL not on Xbox. And at this point they will never release it. We are talking about the real world, not hypotheticals. A failed console doesn't get support from third parties.
 
I'd guess lower graphical settings overall with a single 30fps mode (no performance mode, or at most a 40fps one) though with decent IQ due to DLSS.
 
uh... Star Wars Outlaws gets a port. that's one of the most demanding current gen only AAA games out there.
U are right about the game, we can see even in this vid:

Totally maxed out, in 4k native, no fake frames/dlss, full rt on, it doesnt even hold stable 40fps on 4090(currently 2nd best gpu card avaiable, in just raw raster its 3x stronger from base ps5).

The thing is, thats how the game runs/looks at its best, its highly scalable, lets see what it looks/runs on low budget rig and if its even possible to run on it:

rig is old i3 12100f, so 4cores/8threads thats currently can be bought brand new for 85$ and its bad deal anyways coz it isnt worth that price :)
gpu is rtx 3050 6GB, weakest of the ampere desktop gpu's that launched 3,5years ago at 250usd msrp and is as strong as gtx 1070 from 2016 - compared to 3050- 4090 is 5x faster at the least(if we chose particular settings its ofc much bigger gap, card has 3x less vram, tiny bandwith, very low dlss/rt capabilities, that 5x is bestcase scenario for the underdog when we only test both cards on settings that the weak card is even capable of running at :)

To put it simply- that 3050 runs the game in 4x lower res(1080p vs native 4k) and on low settings/no rt and still has worse fps than 4090 does maxed full rt/4k native :)

So yup, switch2 running SW:Outlaws might be somewhat similar like 3,5years old lowend cpu worth currently 85$ and 3,5year old entry lvl weakest desktop ampere gpu worth currently 190$ (both brand new)

But yup, it actually (not just "technically)runs current gen AAA very demanding game like SW:O 👍
 
There are not many technical reasons a game could run on PS5 and not Switch 2 (Except for WuKong Black Myth). A competent port does not mean it has to look the same way in regards to frame rate and resolution. The environmental assets and character models for the most part have had enough raw power since the Xbox One/ PS4. Everything on top of that is just gravy.


YES there will be obvious exceptions to those games that want to push the high-end of tech simply for the sake of doing it (I'm looking at you Hellblade II)
 
Non demanding games like "Split fiction" or last gen games will run fine.
For demanding AAA games however it will depend on how much extra effort the developer thinks the Switch 2 is worth.

The Series S is literally dipping into DVD resolution territory in some games and the Switch 2 is less than half a Series S in handheld mode. Unless Studios think it`s worthwile, financially speaking, to create specifically watered down ports for the Switch 2, third party AAA games will either run terribly or not release at all.
 
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and its bad deal anyways coz it isnt worth that price
it may be a bad deal for enthusiast hardware fellows but for those who dont care about or doesn't have much money its a very good deal if was alone, but the thing is you can have amd equivalent with 6c/12t for a better value overall
 
We got split fiction and Star Wars outlaws to check out…but will have to judge on final product

I presume will look on par to series S with possibly better lighting/shadows, at worse performance

So much better compared than to how switch 1 stacked up to PS4/xbone which was a generational gap
 
Crazy that the Switch 2 has better lighting than the PS5 version for C2077

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IF they're using ray tracing it would make sense given that even if it's a weaker gpu, it's still dedicated ampere based RT cores vs rdna2 based ray tracing tech and nVidia had the superior look at the time

Felt similarly with Ff7 remake integrade pics of switch 2 vs ps4/ps5 versions too

Will be interesting to see. It's really impressive how we went from Witcher 3 where you know it looked like vaseline to now cyberpunk where it looks comparable at initial glance
 
What are some AAA third party games that you think are too demanding to ever run on the Switch 2?
Wukong, FF16, AC:S, GTA6, ofc many more gonna be shown in the future.
Not saying those and similary heavy on the gpu games cant be cut enough to run on switch2, just those cuts would have to be super severe, including going under 720p docked resolution and still experiencing dips under 30fps while having extremly subpar visual experience, obviously no rt either but many more cuts beside that, shadows, world geometry, particle effects, stuff like that, anything that puts gpu under heavy load.
On a positive side switch2 is really good with texture pop in/texture quality, which obviously makes sense since it has ssd and 12gigs of vram, so we are safe on that side at least :)
 
Not sure that screenshot is showing better lighting, rather, on the PS5 it appears the light coming off the shaft and through the window is illuminating the fog and smoke in the room thats creating a hazy, soft lighting effect.
 
Wukong, FF16, AC:S, GTA6, ofc many more gonna be shown in the future.
Not saying those and similary heavy on the gpu games cant be cut enough to run on switch2, just those cuts would have to be super severe, including going under 720p docked resolution and still experiencing dips under 30fps while having extremly subpar visual experience, obviously no rt either but many more cuts beside that, shadows, world geometry, particle effects, stuff like that, anything that puts gpu under heavy load.
On a positive side switch2 is really good with texture pop in/texture quality, which obviously makes sense since it has ssd and 12gigs of vram, so we are safe on that side at least :)
Shadows and FF Rebirth will come to Switch 2. Wukong I'm not sure since I doubt the devs even have dev kits.
 
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