Spider_Jerusalem
Member
I've got a question that Microsoft doesn't seem having addressed yet. They said that every 360 game will be rendered at HDTV resolutions (all 16:9 in aspect ratio) and then will be hardware-resized to match lower resolutions. They said too that it will look fine on standard TVs. Ok, but what does "fine" mean?
My concern is about two things, the first being about the aspect ratio: if every game will simply be scaled down to match inferior resolutions, how will it fit in a 4:3 TV? Will it be letterboxed? I'd think so, because cutting lateral portions of the screen like many DVD players do would mean cutting interface elements too (energy indicators, compasses and so on). So, seen that here in Europe HDTV is really, really niche and that the majority of the households have 4:3 TVs, will it translate for those people in gaming always with letterboxed games? This would suck, and I hope MS addressed this matter, maybe putting in the console a 4:3/16:9 switch like in Xbox, but this wolud conflict with their assertion that everything is rendered in HDTV resolution and then scaled down.
My second concern is about resolution and readibility. How will developers address this problemi in text-rich games like RPGs? Using HDTV resolutions, they could use fonts or little icons that are fully readible on HDTVs but being scaled down to lower resolutions could be difficult to read. Maybe MS has put in their games approval checklist something like "must be perfectly intellegible on low-def TVs".
I hope they'll be able to handle in the proper way those two problems. Have they already explained something about this?
My concern is about two things, the first being about the aspect ratio: if every game will simply be scaled down to match inferior resolutions, how will it fit in a 4:3 TV? Will it be letterboxed? I'd think so, because cutting lateral portions of the screen like many DVD players do would mean cutting interface elements too (energy indicators, compasses and so on). So, seen that here in Europe HDTV is really, really niche and that the majority of the households have 4:3 TVs, will it translate for those people in gaming always with letterboxed games? This would suck, and I hope MS addressed this matter, maybe putting in the console a 4:3/16:9 switch like in Xbox, but this wolud conflict with their assertion that everything is rendered in HDTV resolution and then scaled down.
My second concern is about resolution and readibility. How will developers address this problemi in text-rich games like RPGs? Using HDTV resolutions, they could use fonts or little icons that are fully readible on HDTVs but being scaled down to lower resolutions could be difficult to read. Maybe MS has put in their games approval checklist something like "must be perfectly intellegible on low-def TVs".
I hope they'll be able to handle in the proper way those two problems. Have they already explained something about this?