RCU005
Member
Very few early and general spoilers, nothing specific about TOTK. Please no story spoilers! I’m just a few hours into the game.
Sorry that the title seems like a clickbait, but it’s not meant to be.
First of all, let me start by saying that gameplay-wise is great. The new ultra hand mechanic has made me laugh so hard when watching what other people build, and I am having tons of fon with it.
With that said, when you stop and analyze the game, I believe it’s worse than the classic 3D Zelda games.
1) Story took a big hit! Zelda doesn’t have the deepest story and plot, but of course we all know BOTW was very light in story. The explanation was that it was due to the openness nature of the game. I can already see that TOTK might have more story, but hopefully it’s better.
2) Insane repetition! Practically the same things but different skin.
I don’t understand why Nintendo is doing this in TOTK. I’d understand in. oTE since it was the first game like this, and they had to fill a huge world with something. And I’m not even talking about shrines and koroks but the main quest!
BOTW takes you to four locations to activate the divine beast. It was the exact same mission four times. In TOTK, it’s the exact same thing (so far, I have done three) but even worse! They said there were dungeons in the game, and I was excited. But then I got to the second one, and realized I had to do the same exact thing but with a different skin! Same thing in the third one! But even worse! They have practically the same cutscenes but with different characters! This is literally, the equivalent of echo fighters in smash brothers!
Right now, I feel like I am playing BOTW again (main quest wise) and that I have done the same dungeon three times! It’s a shame!
Take Ocarina of Time, for example. You had to get the three crystals to open the temple of time, but each dungeon was completely different, and it felt like a different adventure in each one. In BOTW we had the same goal, same objectives and same Boss every time! This time the only different thing are the bosses.
I am feeling a little worried that once I get to the fourth dungeon, I will get a defeat Ganondorf to end the game and that’s it! Of course the game has many things to do, and I really love it for it. I wish many open world games copy many great things this game have done to open world genre, but remember I’m talking about the main quest.
3) Combat got, in a way, worse, but in others, better.
I’m not even going to talk about weapon durability (which I hate as it is, because could be done much better), but I would love to have the cool moves Link had in Twilight Princess, or even more.
Many of you might like that the combat— specially in TOTK— turned into a puzzle-like, that you can tackle in any way you want with all the tools you have! And that is great, but the sword combat should have stayed at least to a level of Twilight Princess. Yes, it’s fun, but it’s not Zelda-like, and because it’s fun people have “forgiven” or “forgotten” that it is not Zelda-like.
4) Where are the classic Zelda weapons and magic?
I believe the only one that came back was the boomerang. Where is the hook shot? The Din’s Fire, etc! Things that made Zelda special?
I believe Nintendo need to fuse (no pun intended) both styles! Of course they will keep the open world style since it has been extremely successful and fun! But they need to bring much more of classic stuff. Why does Nintendo believe that doing stuff in any order means that you have to see the same thing?
Should a more linear story work better? The way they are presenting the story is horrible! They have voice over now, they have amazing characters! There is no need pf copy-paste! It’s a huge waste of those great characters they have created!!
What do you think??
PS: If I have 15 hearts and I am going to die in three hits, just give me three hearts! It won’t look so unfair like that!
Sorry that the title seems like a clickbait, but it’s not meant to be.
First of all, let me start by saying that gameplay-wise is great. The new ultra hand mechanic has made me laugh so hard when watching what other people build, and I am having tons of fon with it.
With that said, when you stop and analyze the game, I believe it’s worse than the classic 3D Zelda games.
1) Story took a big hit! Zelda doesn’t have the deepest story and plot, but of course we all know BOTW was very light in story. The explanation was that it was due to the openness nature of the game. I can already see that TOTK might have more story, but hopefully it’s better.
2) Insane repetition! Practically the same things but different skin.
I don’t understand why Nintendo is doing this in TOTK. I’d understand in. oTE since it was the first game like this, and they had to fill a huge world with something. And I’m not even talking about shrines and koroks but the main quest!
BOTW takes you to four locations to activate the divine beast. It was the exact same mission four times. In TOTK, it’s the exact same thing (so far, I have done three) but even worse! They said there were dungeons in the game, and I was excited. But then I got to the second one, and realized I had to do the same exact thing but with a different skin! Same thing in the third one! But even worse! They have practically the same cutscenes but with different characters! This is literally, the equivalent of echo fighters in smash brothers!
Right now, I feel like I am playing BOTW again (main quest wise) and that I have done the same dungeon three times! It’s a shame!
Take Ocarina of Time, for example. You had to get the three crystals to open the temple of time, but each dungeon was completely different, and it felt like a different adventure in each one. In BOTW we had the same goal, same objectives and same Boss every time! This time the only different thing are the bosses.
I am feeling a little worried that once I get to the fourth dungeon, I will get a defeat Ganondorf to end the game and that’s it! Of course the game has many things to do, and I really love it for it. I wish many open world games copy many great things this game have done to open world genre, but remember I’m talking about the main quest.
3) Combat got, in a way, worse, but in others, better.
I’m not even going to talk about weapon durability (which I hate as it is, because could be done much better), but I would love to have the cool moves Link had in Twilight Princess, or even more.
Many of you might like that the combat— specially in TOTK— turned into a puzzle-like, that you can tackle in any way you want with all the tools you have! And that is great, but the sword combat should have stayed at least to a level of Twilight Princess. Yes, it’s fun, but it’s not Zelda-like, and because it’s fun people have “forgiven” or “forgotten” that it is not Zelda-like.
4) Where are the classic Zelda weapons and magic?
I believe the only one that came back was the boomerang. Where is the hook shot? The Din’s Fire, etc! Things that made Zelda special?
I believe Nintendo need to fuse (no pun intended) both styles! Of course they will keep the open world style since it has been extremely successful and fun! But they need to bring much more of classic stuff. Why does Nintendo believe that doing stuff in any order means that you have to see the same thing?
Should a more linear story work better? The way they are presenting the story is horrible! They have voice over now, they have amazing characters! There is no need pf copy-paste! It’s a huge waste of those great characters they have created!!
What do you think??
PS: If I have 15 hearts and I am going to die in three hits, just give me three hearts! It won’t look so unfair like that!