I have an honest question, not trying to spark a battle either

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
What exactly are Sony's contributions to gaming. I'm always accused by people who knows me for hating on them too much. I'm willing to listen. With that said, please enlighten me. Thanks
 
They invented analog sticks, vibration, connectivity, online gaming, eyetoy camera, load times...
 
Do The Mario said:
Didn’t Sony invent gaming?


LOL, I'm serious. I've always attributed their stance in gaming to Nintendo miscues.

1. Carts vs cds
2. Nintendo's ignorance to the mature gamer.

I've held that belief for quite a while. I'm trying to be open-minded here though
 
I give the Playstations a lot of merit for having managed to continue the legacy of the SNES, sans Nintendo software of course.
 
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My favorite contribution might not count, but at least SCEI (Japan division, that is) care about the quirky and the weird in gaming. They've developed or produced dozens of goofy and innovative titles, the most famous being Parappa and Ico. They've got so much money to burn, they know they can get away with making the critically acclaimed niche titles, and I love 'em for it.
 
Wario64 said:
They invented analog sticks, vibration, connectivity, online gaming, eyetoy camera, load times...

Hey! I thought Nintendo invented analog sticks and vibration with the N64 controller and the rumble pack! Also connectivity was something Nintendo started with the GBA and Gamecube. Online gaming was popular way before consoles on the PC, but the Dreamcast was the first true console to try and implement it. I have to give you the Eyetoy and the load times though. ;)
 
They brought gaming to mainstream.

I'm wondering how much an effect on third parties Sony had by releasing a system in which developers did not have to compete with first and second party software (for the most part). Becoming THE developer on any given system is probably a pretty tantalizing prize.

Edit: They brought gaming BACK to the mainstream, I should say.
 
Hardknock said:
Hey! I thought Nintendo invented analog sticks and vibration with the N64 controller and the rumble pack! Also connectivity was something Nintendo started with the GBA and Gamecube. Online gaming was popular way before consoles on the PC, but the Dreamcast was the first true console to try and implement it. I have to give you the Eyetoy and the load times though. ;)


I think it was the atari or coleco vision that had the first analog stick all though it was a bit different than the current ones we have today, and the nes and snes had those satelite things release in japan don't know if they gave you online gaming or not, and don't forget the X-band for Genesis and SNES that allowed for online gaming
 
Wario64 said:
They invented analog sticks, vibration, connectivity, online gaming, eyetoy camera, load times...

Nintendo brought Analog and Vibration
Sega Brought online back in the 16bit days and the Dreameye be for the eyetoy

Sony brought crap
 
Wellington said:
They brought gaming to mainstream.
. Becoming THE developer on any given system is probably a pretty tantalizing prize.


I think that with Sega and their early Xbox support has parallels to your thoughts
 
Nurtured and expanded Western, European and Japanese developers. Noone prior had a greater mix of developers.

I think that makes sense. Between the basketball game and the firealarm, it is hard to think. :P
 
Systems such as PlayStation, PlayStation 2, PSP.
Accessories such as Eyetoy, Dual Shock, Dual Shock 2
Games such as Parappa, ICO, Gran Turismo

Sereiously, I'm not sure what the answer you're looking for is supposed to be exactly.
 
Society said:
Nurtured and expanded Western, European and Japanese developers. Noone prior had a greater mix of developers.

I think that makes sense. Between the basketball game and the firealarm, it is hard to think. :P

What Wellington said is very true. Developers flocked to Sony's system because they woudln't have to compete with Nintendo's 1st party games. Nintendo's first priority is their own games, 3rd parties come second. Sony has a few big franchizes but not enough to really impact the sales of others(like Nintendo's does).
 
they brought too long game that you don't even ever want to finish, i think all ending on playstation are a myth and don't exist :P
 
Hardknock said:
What Wellington said is very true. Developers flocked to Sony's system because they woudln't have to compete with Nintendo's 1st party games. Nintendo's first priority is their own games, 3rd parties come second. Sony has a few big franchizes but not enough to really impact the sales of others(like Nintendo's does).

For a console, yeah, I'd have to agree that the Playstation was the first truly third party friendly system. Certainly, the only that had any success.
 
I'm a N-head to the core, but I have to admit that Sony has contributed a lot to the industry. As Wellington, and a few others have said, they have driven the industry into the mainstream eye. To be sure, this was bound to happen eventually, but Sony has a huge hand in delivering it with a spoonful of sugar. Their keen eye for marketing has rocketed videogaming into the limelight in a way Nintendo and Sega could only dream of (that is, into the eye of not only kids, but teens and adults as well).

On top of that, they delivered Eye toy, and singstar, the kinds of games I would;ve expected the Nintendo of old to have delivered.

Oh yeah, Gran Turismo for the mainstream factor and Ico for the 'elite' gamer. And they gave me my first delve into DVD viewing. In fact, I'm still using my PS2, despite it's supposed crappiness as a player.
 
Sony brought competition, and the sony name...nothing more.

They were also pretty smart. They didnt enter the gaming business until technology was advanced enough to take it mainstream.

The advance in graphics is really what brought gaming to where it is today. That and the football games using those graphics. People never interested in games stopped in awe in the shopping malls because the game stores would have a football game from PS or 3DO on the tvs. I cant tell you how many of my non gaming friends bought 3do's or playstations because of the jump in football game graphics alone.
 
sonycowboy said:
For a console, yeah, I'd have to agree that the Playstation was the first truly third party friendly system. Certainly, the only that had any success.


because the nes didn't have any 3rd party games? and it wasn't a success?
 
Shin Johnpv said:
because the nes didn't have any 3rd party games? and it wasn't a success?
NES was far far from being as 3rd party friendly as PSX. PSX did not have rules limiting the number of games, for one.
 
They've taken game marketing to a different level. They've also pushed the philosophy of an overall library and "brand awareness" sells a platform, not just one or two franchises.

The main thing really though is Sony has made the least mistakes. That's why they're in the position they are in. They basically embraced technology (even in 1995 most people could see that Nintendo choosing carts over CDs was a huge mistake).

And also I think Sony was really the first company to push a game platform as something that is not a "toy", but something primarily aimed at 16-28 year olds.

Gran Turismo gets as many people drooling as Madden NFL does btw.
 
No, 3DO, Atari Jaguar, and Sega 32X were all capable of pushing 3D graphics, as was the Sega Saturn, which was released earlier than the PSX.

Star Fox on the SNES I think was the first console game with dedicated 3D polygonal graphics and that came out in 1993.
 
Agent Icebeezy said:
What exactly are Sony's contributions to gaming. I'm always accused by people who knows me for hating on them too much. I'm willing to listen. With that said, please enlighten me. Thanks

Nothing that would've come out eventually by itself, they just had the marketing know-how.
 
They created a hype like no other marketing company can or will ever match. Watch their fans when you mention Cell. They have no idea about it, but some how it's already won the next console round for Sony. You have to respect that about Sony.
 
Didn't they have excellent sound hardware?
And also, wasn't their PSX the first homebrew developer-friendly game console with the Yaroze program?
 
LOL, I'm serious. I've always attributed their stance in gaming to Nintendo miscues.

1. Carts vs cds
2. Nintendo's ignorance to the mature gamer.

I've held that belief for quite a while. I'm trying to be open-minded here though

One could easily turn those around from calling them Nintendo miscues to Sony Insight. Sony saw where next-gen media needed to go and know amount of Nintendo FUD like trying to say "Well, CD's are alright if you want slow gameplay like Final Fantasy" made a damn bit of difference.

Nintendo's ignorance of the mature gamer's was first Sony's realization that there was an untapped market and that the market Nintendo thought they had in their pocket was growing older and a great many of them had changing taste.
 
Yeah basically Sony took advantage of two major miscues on Nintendo's part (and several more on Sega's part).

Even today, some 10 years after the the introduction of the Playstation, I still don't believe Nintendo has any concrete strategy for targeting older game players, other than releasing a token 1-2 exclusives for this audience per year.

To say Nintendo's been "slow" in this regard is like saying the Titanic was slow in getting out of the way of that ice berg.
 
Pretty much everything that was said here. Understanding and playing nice with developers was really a great strategy. Since they're top dog now they probably aren't as nice as they used to be, but as long as they don't reach Nintendo at #1 levels of pricktitude, they shouldn't lose them.
 
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