I am explaining that while that is true, there is context to the numbers, the context being that, a company making a few billion dollars off of mobile games and MTX is not going to change anything for Rockstar, or Capcom, or Sega, or Nintendo, or any of the other console companies, any more than Netflix and Disney+ making billions of dollars might, or any more than theme parks having YoY growth might; they are competing for the same market, but they have completely distinct and non overlapping spheres of operation. For now, console/PC developers and companies are concerned with how to increase their total addressable market and revenue in the sphere they do operate in. We have seen multiple forms of this, from the push towards multiplatform releases, to further ways of monetizing the existing market (via price bumps for games, hardware, and services), to even attempts to increase the base of the console/PC market, via initiatives like Game Pass or Series S. But presently, at least, there is very little cross pollination between the two streams.
A time may come in the eventual future where dedicated discrete gaming experiences are making so little money relative to investment, that it makes more sense to abandon them and go for the mobile/MTX market. For that to happen, you'd have to an at least Xbox level collapse and implosion for PlayStation and Steam and Nintendo. Until that happens, the console market is stagnant, but still extremely monetizable and profitable for the players operating within it. The money being made in non overlapping streams isn't particularly relevant.