You say no shit but there was a time when people thought Series X would start to flex it's 12tf of muscle as the generation moved on
You say no shit but there was a time when people thought Series X would start to flex it's 12tf of muscle as the generation moved on
You say no shit but there was a time when people thought Series X would start to flex it's 12tf of muscle as the generation moved on
It's not irrelevant . It's just not the end all be all when it comes to console specs .Teraflops will continue to be irrelevant. I think we've learned that lesson in spades.
None of that answers my questions.You think devs started off this generation pushing games that will run terrible on PS4 , low end PCs , Xbox One & Xbox Series consoles just to take advantage of PS5 higher I/O bandwidth?
It's not irrelevant . It's just not the end all be all when it comes to console specs .
But still Series X has some other small advantages & with games being made on mutual grounds we will still have toss-ups but with MS giving up on Series X & jumping to next generation 3rd parties will probably start to push PS5 strengths more especially with newer PCs having faster I/O & the next Xbox most likely having faster I/O.
Yes it did. All 3rd party games have been made on mutual grounds so farNone of that answers my questions.
Sounds like you are confusing "takes advantage of" with "lead platform".Yes it did. All 3rd party games have been made on mutual grounds so far
There is always a lead platform, and we've seen multiple times this gen that the lead platform has performed better despite the spec disadvantage.Yes it did. All 3rd party games have been made on mutual grounds so far
There is always a lead platform
I'm the person who said it would be that way but if devs made games that called for more compute things would come out better for Xbox Series X is most cases ( not completely because sometimes the higher clocks still give PS5 an advantage even in compute)When we still need DF to tell us the difference.....yeah, it's irrelevant.
What if I told you that it's Xbox Series Consoles that's been taking up most of the devs time?There is always a lead platform, and we've seen multiple times this gen that the lead platform has performed better despite the spec disadvantage.
Spec advantages mean nothing when the other console sells 4x more and you spend more time on that version.
I'm the person who said it would be that way but if devs made games that called for more compute things would come out better for Xbox Series X is most cases ( not completely because sometimes the higher clocks still give PS5 an advantage even in compute)
Is the Console GPU FLOPs era going the way of the Bit era? I for one welcome our new GB/s marketing overlord
Bits was so important in marketing until we reached 32-bits , for example Sony didn't make a big deal about PS1 being 32-bit even though that was the marking thing that was big in the 80's & 90's but it was probably the CDs that gave PS1 the marketing edge. Atari & Nintendo used 64 in their...www.neogaf.com
How would that disprove what he said? And, how do you know that?What if I told you that it's Xbox Series Consoles that's been taking up most of the devs time?
That could be the way yes, but I'm afraid Sony sold out their PS5 SSD bandwith advantage for doing PC ports. Decisions were done at HQ. Mark Cerny's hardware potential were left at the altar of DirectX. This is why we can't have nice things.PS5 & Xbox Series X both have their strengths & weaknesses so the outcome will always depend on the games. With that said I think things are about to move heavily in PS5 favor moving forward .
The shackles of Cross Gen are finally coming off but the chances of developers focusing on Series X strengths keep getting slimer & PS5 has the user base to support developer's ambitions.
See you all in a few years when I quote this post
You say no shit but there was a time when people thought Series X would start to flex it's 12tf of muscle as the generation moved on
That could be the way yes, but I'm afraid Sony sold out their PS5 SSD bandwith advantage for doing PC ports. Decisions were done at HQ. Mark Cerny's hardware potential were left at the altar of DirectX. This is why we can't have nice things.
PCIe 5.0 is here to save the dayThat could be the way yes, but I'm afraid Sony sold out their PS5 SSD bandwith advantage for doing PC ports. Decisions were done at HQ. Mark Cerny's hardware potential were left at the altar of DirectX. This is why we can't have nice things.
That could be the way yes, but I'm afraid Sony sold out their PS5 SSD bandwith advantage for doing PC ports. Decisions were done at HQ. Mark Cerny's hardware potential were left at the altar of DirectX. This is why we can't have nice things.
Basically if they want to sell the game on more devices they can't go too crazy with the bandwidth requirement.Didn't really turn out to be much of an advantage, but what does PC ports have to do with SSD bandwidth on PS5?
Basically if they want to sell the game on more devices they can't go too crazy with the bandwidth requirement.
But PC have Main RAM that can be used even if they don't have a SSD with 5GB/s
So why are games built for Series X ending up with advantages when ported to PS5 ?The ps5 was already lead platform after ps4 relinquished that role, that's why it keeps up and maintains relative parity with the series X performance wise; the pendulum leaned that way from the beginning. The X has had to brute-force the difference right out of the gate.
Like VRS which the Dead Space remake studio disabled on xbox series systems since it made the image quality absolute garbage?I'm just happy to see the PS5 finally getting some Xbox Series X hardware features
So why are games built for Series X ending up with advantages when ported to PS5 ?
I was speaking on why the other person said that.That isn't what I asked though. How is PS5's bandwidth (not other devices, just PS5) affected at all by PC ports?
Why because I didn't fall for the bait ?delete
Hellblade 2
The secret is to shine it with the tears of my doubtersThat crystal ball you bought was worth every penny, OP.
The secret is to shine it with the tears of my doubters
Kinda , maybe , sort of but let's see how things play out over the next few yearsNah, both are pretty similar and both are pretty easy to max out. The ps5 pro on the other hand we will see some nice things on.
Thank you.Translucent.
Wake me up when Sony make a new Motorstorm, Wipeout, Resistance, unfuck God of War and let someone else at Naughty Dog direct and write a game.PS5 & Xbox Series X both have their strengths & weaknesses so the outcome will always depend on the games. With that said I think things are about to move heavily in PS5 favor moving forward .
The shackles of Cross Gen are finally coming off but the chances of developers focusing on Series X strengths keep getting slimer & PS5 has the user base to support developer's ambitions.
See you all in a few years when I quote this post
Didn't really turn out to be much of an advantage, but what does PC ports have to do with SSD bandwidth on PS5?