I miss Satoru Iwata.

You miss PS1-PS2 Kutaragi. Ken took the wrong path with PS3 which should have been an improved PS2 that extended all of the PS2's best attributes.
Instead we got a Nvidia PowerPC with the worst gamepad in PS history. Correcting that error cost Sony a fortune and stranded PS on AMD/AMD HW far away from Kutaragi's PS2 built on Sony's own Emotion Engine.
The PS2 replaced the PS1 by doing everything the PS1 does better through lossless evolution - there's no logical reason to own a PS1 if you own a PS2.
There's still plenty of logical reasons to own a PS2 because nothing has replaced it and a PS2 is still the only way to get the full PS2 experience.
Every PlayStation console is a game machine and should exist as a modern extension of the PS2 console that retains the PS2's core attributes across generations.
He was over ambitious with the ps3 & bit him in the ass still an amazing piece of tech that was bc with ps1/2 games & could play dvds cds blu ray linux
 
Which controller is still in the golden standard for today.

This one (PSX)

61+ABtYhgYL.jpg


or

This one (N64)

114294-switch-nso-n64-controller-front-view-1200x675


You don't know anything about gaming.

I literally had all consoles, and a huge library of games growing up.

My experience in game is muich greater than your limited one.
It's interest to know PSX dual analog controller came first than N64's standard. Perhaps I was living into an alternative reality all this time and wasn't aware, lol.
 
It is true that a lot of third parties left Nintendo after the SNES. The N64 had a fraction of the support. The SNES was largely carried by Konami and Capcom, those were gone. They did a few things for N64, nothing on the level of MGS or the latest RE day one. Namco was also kind of gone. And Squaresoft. All these 4 became big publishers of PSX games.

But N64 still had its crowd. And was creatively in a good place. Nintendo managed to succesfully translate their IP to the 3D space.

I think the bigger fuckup is the Gamecube. They were late, and the console never had a real fighting chance. It wasn't taken seriously. It was easy to mock, IIRC Ed Fries said in EGM; in the end GC is a cute purple box with a handle. Hell, GC didn't even sell that great at 99 bucks which might be like the lowest a console ever went. I think this was like 2 years post launch? I bought one used for 50 bucks, the price of a game.
The N64 losing ground to gaming growing up, hurt Nintendo leading into the GameCube.

I will admit, making the GameCube purple was a mistake (should have been black).

But make no mistake, the N64 was the era where gaming was beginning to mature and the audience moved to Sony.

Microsoft releasing the Xbox with Halo was also grabbed a lot of N64 players looking to move on from Nintendo's, kiddy image at the time.
 
Which controller is still in the golden standard for today.

This one (PSX)

61+ABtYhgYL.jpg


or this one (N64)

114294-switch-nso-n64-controller-front-view-1200x675


You don't know anything about gaming.

I literally had all consoles, and a huge library of games growing up.

My experience in game is muich greater than your limited one.

It's a hybrid of the two

Would Sony have developed Dual Shock if N64's controller didn't exist?
 
Well, I didn't like Nintendo at all under Iwata's direction. He abandoned the first division and competed on equal terms with Sony and Xbox with the GameCube to go on to look for casual games with the Wii and WiiU. As a person, it's clear that he was a good guy.
 
It's a hybrid of the two

Would Sony have developed Dual Shock if N64's controller didn't exist?
Yes, because the industry knew at the time the N64's solution was not a definitive solution but more of a "means to an end", at the time.

Analog sticks existed much longer before the N64 even existed btw.
 
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This

xbox.jpg


+ This

Pushed gaming forward light-years ahead of anything on the N64.

Halo-Combat-Evolved---Xbox


People who PC gamed at the time literally laughed at people that thought, Perfect Dark or Goldenere were actually "good".

This was the first game that told the industry, FPS can be actuallly "work" on consoles.
 
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It's a hybrid of the two

Would Sony have developed Dual Shock if N64's controller didn't exist?

Sony actually had the Dual Analog controller quite a way before the Dual Shock. This controller was announced around the time the N64 was released. So it was probably in development for a while.

The Dual Analog actually had concave sticks, which Sony went back to with DS4 onwards.
 
He was over ambitious with the ps3 & bit him in the ass still an amazing piece of tech that was bc with ps1/2 games & could play dvds cds blu ray linux
It plays PS2/1 games but it doesn't accept PS2/1 memory cards or DS2/1 plugs and you can't boot right into games.
PS has a Japan-only PSX (PS2) console that's more in line with what the PS3 should have been.
Unlike the PS3 it keeps everything from the PS2/1 consoles while adding the PS3's XMB and a host of other features.
 
Yeah but u could by a memory adapter & upload the saves on to ps3
It's an inconvenience and the PS3's PS2 emulator is already setup to use PC style saves via virtual memory cards.
Getting rid of the PlayStation UI/UX from PS1/2 was a massive mistake that hasn't been corrected.

Lining up the PS1/2/3/4/5 side by side it's clear that Sony's PlayStation family has two distinct eras.
PS1/2 as true "PlayStation" Game Machines and PS3/4/5 as Entertainment Computers that play games.
 
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CEOs who make themselves and the upper management take significant pay cuts because you made a bad call should be the norm at every company. Instead, CEOs get paid a bonus even if the company burns around them.
 
Not to disrespect the dead, but what was so good about his tenure? This is literally the worst era of Nintendo where everything was casualised. Switch and GameCube are so much better than everything sandwiched between.
 
Not to disrespect the dead, but what was so good about his tenure? This is literally the worst era of Nintendo where everything was casualised. Switch and GameCube are so much better than everything sandwiched between.
As far as i know Switch was his project while he was alive but i don't know for sure.
 
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer" - Satoru Iwata

He oversaw the creation and launch of the Wii, Wii U, DS, 3DS and is heavily credited in the development of the original Switch which launched in 2017, a couple years after his untimely passing in 2015.

His legacy lived on for the past decade in the Switch. No doubt his tenure will go down as the golden era of nintendo because with the Switch 2, that legacy is finally being snuffed out and eroded to the point of no return.

The current CEO is nothing but a bean counter and marketing pleb.
As flawed as any CEO, but certainly very charming and personable. And I always appreciated that he came from humble beginnings, and had that software development background at HAL and later Nintendo.

Oddly, though it wasn't thought so at the time, and he isn't credited much for it, but actually the development of the GameCube console could be his greatest contribution in the context of something that is *now fondly remembered and looked back on with high praise. Of course, at the time it struggled to compete against Xbox and PS2, despite being easier to develop for, and more powerful than PS2. The reputation took a hit early on, and it never really recovered. But from a design and engineering standpoint, GameCube was very well-designed, refined, powerful, compact machine, with some *excellent software.

Wii and DS came out of the gate strong, but I wouldn't say either have aged nearly as gracefully.
 
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Not to disrespect the dead, but what was so good about his tenure? This is literally the worst era of Nintendo where everything was casualised. Switch and GameCube are so much better than everything sandwiched between.
Prior to being promoted to President and CEO, he was chief of internal corporate planning at Nintendo, and was chiefly responsible for overseeing the GameCube and GBA hardware and software planning. Which led to his promotion to President and CEO in 2002. The Wii and DS were his direct responses to GameCube's very poor performance in the market vs N64 and SNES, particularly compared to it's contemporary competitors.

So, yes, the 2003-2012 obsession with gimmicky inputs in hardware and every game for a while needing to have this gimmicky "hook" that made it "unique", in hindsight they went too far. But as we can see with Switch, they did eventually self-correct, and go back to more traditional inputs with just plainly great software.
 
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I agree. The Iwata/Reggie/Miyamoto era was the best leadership Nintendo has ever had. They truly cared, they understood what fun meant too. In the other hand, Furukawa and Bowser are just bland corporate suits. They only care about financials, company culture be damned. Bowser is so dull, I can't believe he hasn't done anything with his last name since he became director of NoA. Instead, we've gotten Don Matrick type quotes from him. I really hope Nintendo doesn't lose its way.
 
Shit, 10 years already? Feels like yesterday.

I loved reading the Iwata Asks interviews. The Ask the Developer interviews are still interesting to read, but something is missing.

I recommend reading the Ask Iwata book, it gives some nice insights in why he was a good leader.
 
One of the less-talked about accomplishments of Iwata was when he was still president of HAL Laboratory, he played a crucial role in enabling the inclusion of the Kanto region in Pokémon Gold and Silver. He developed a compression algorithm that allowed the game to fit within the Game Boy Color's memory limitations, basically doubling the traversable area of the game. Stepping onto Kanto for the first time remains one of the most "mind blown" moments of my gaming career.
 
Satoru Iwata's is, to this day, the only gaming-related death that ever made me cry irl.
It came so suddenly after that Muppet Show-like E3 presentation. We knew the man was not well, but the news came so sudden.
And then I was browsing GAF's thread about it, and there was all of that sweet art sincerely mourning Iwata, and at one point the tears just came and they went on for a while. That was one truly legendary thread, where for once almost all the console war shit was kept out and people just gathered to pay homage to a man that, amidst a lot of controversy and despite the dark times Nintendo was going through, really made an impression on the industry.


EDIT: and fuck, it's happening again. This thread still hits hard.
 
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All those games and yet so primitive compared to Metroid Prime, RE4, and Twilight Princess.

Make no mistake, the SNES is legendary but those games are way too primitive and small.

They're 2D games, and were limited to no fault of their own, to tech at the time.
Primitive lol, are you like 12? (Yes it's hyperbole, I realize there are now gamers in their 20s who did not grow up in the 2D era...)

Even forgoing the notion that the historical greatness of a game is judged against its own generation -- Is it your contention that the 2D games of that era were somehow... lacking? In sophistication? IMO Yoshi's Island is not just great for its time, it's still the greatest Nintendo 2D game -- both design-wise and aesthetically. The controls and performance are great, too, not suffering in any way from the SNES's lack of power.

Or do you think 2D as a form is just inherently "inferior" to 3D? As Gen Y, such a notion is just foreign to me.
 
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I agree. The Iwata/Reggie/Miyamoto era was the best leadership Nintendo has ever had. They truly cared, they understood what fun meant too. In the other hand, Furukawa and Bowser are just bland corporate suits. They only care about financials, company culture be damned. Bowser is so dull, I can't believe he hasn't done anything with his last name since he became director of NoA. Instead, we've gotten Don Matrick type quotes from him. I really hope Nintendo doesn't lose its way.
Personality-wise, it was great. But software-wise? Ehhh kinda feel like GameCube was great, GBA was great, software quality lagged during Wii/DS, had a major bounce back with 3DS and eventually Switch. The obsession with innovation resulted in gimmicky inputs and games being forced to have some unique gimmick that didn't always/usually make it better. There was a time they went too far to the extreme. Glad they course-corrected and we got the Switch. That was also the era that series like Paper Mario and others were no longer allowed to have story or unique characters, which quite literally ruined Paper Mario, until we finally got TTYD remake last year. That's a positive sign.
 
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