When we got better and better graphics, some developers said that world maps won't work with more realistic looking graphics. Were they right? In my humble opinion, they were not. They were removed to have bigger overworlds, or more open areas, but it was at points to the detriment of games that removed world maps. To me, it is nice to have the whole world connected as a big entity that you can traverse. Usually first by walking, maybe get an animal or a vehicle for quicker travel, then a boat, and last something that flies. It invokes me with a sense of adventure. Not to mention that I have very fond memories of some really great world map music. Find secret dungeons/locations/treasures/bosses.
I have been thinking to myself that maybe I am alone in this, and it is only nostalgia, but what do I know?
Recent examples:
Dynasty Warriors: Origins
Clair Obscure: Expedition 33 (I hope I timestamped it correctly)
Some older stuff:
Ni No Kuni (I loved everything about the implementation in this game, style, graphics, music)
The Alliance Alive (Couldn't find a good video. Maybe not the best game, but they nailed world map exploration)
Partially Dragon Quest XI, but unfortunately, only when you use vehicles.
Resonance of Fate was very different, but I liked it.
Tale of Wuxia: The Pre-Sequel's world map/overworld worked a little bit more like the old Fallouts. Explore, and if you reach a destination, it gets revealed on your map.
Bravely Default 2. I liked the world map, despite some areas having very bad music.
I have been thinking to myself that maybe I am alone in this, and it is only nostalgia, but what do I know?
Recent examples:
Dynasty Warriors: Origins

Clair Obscure: Expedition 33 (I hope I timestamped it correctly)
Some older stuff:
Ni No Kuni (I loved everything about the implementation in this game, style, graphics, music)
The Alliance Alive (Couldn't find a good video. Maybe not the best game, but they nailed world map exploration)
Partially Dragon Quest XI, but unfortunately, only when you use vehicles.

Resonance of Fate was very different, but I liked it.
Tale of Wuxia: The Pre-Sequel's world map/overworld worked a little bit more like the old Fallouts. Explore, and if you reach a destination, it gets revealed on your map.

Bravely Default 2. I liked the world map, despite some areas having very bad music.