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I suck at Wipeout Pure -- any hints?

Dilbert

Member
Well, I love Wipeout Pure...except that I suck. I go around the tracks like I have a magnet in the front of my craft, since I'm CONSTANTLY smashing into walls. I'm pretty good at shooting people, but since all I ever get to do is blow up the person in 7th place, it doesn't bring me joy. Part of my problem may be that I never played any of the previous Wipeout games...part of my problem certainly is that I'm the short definition of a "casual gamer."

Some basic background info: I did start with the Vector class, and managed to get gold medals in all of the single races and tournaments. However, now that I'm in the Venom class, my n00bishness is catching up with me. I am using the dual airbrake control scheme, and have typically been using the Auricom team.

So, yeah, a couple of questions:

1) Since I seem to have great difficulty negotiating turns, is it better to pick a more maneuverable class with a lower top speed? Or is top speed THE critical element in the game?

2) Is sideshifting useful? If so, when should it be used?

3) Pushing up or down on the stick changes the attitude of the craft, according to the manual. Does this have any effect on your steering/speed/hang time, or is it purely aesthetic?

4) How often should you use the airbrake? When you airbrake, do you keep pushing down on the accelerator, or is the key to let up on the gas before using the brakes?

5) Any other tips?
 
Most important thing is to change your controls so that ONE button manipulates airbrakes and not two buttons. Let go of the throttle for a very briefly when you take a turn and you should be fine. I also never change the altitude of the craft -- I can barely even notice it go up or down.
 
Well, I suck too, but not as much as you. Here's my advice:

1) Yes, more manouverable craft is probably a good idea for you.

2) I never use it.

3) It's useful coming off of jumps. In Wipeouts of old (and perhaps on faster classes-- I too am on Venom) you could use it to slow through a turn as well, by pulling up.

4) I found I was using the airbrake *too* much, and that was my biggest problem. Try going without it, as it's it's not there, for a while. See if you do better. In WO 1 and 2, I hardly used Airbrakes until the fater classes.

5) Turn early. Like, way earlier than you think you need to. If you start hitting the inside of the curve, that's too early-- but if you don't make that mistake from time to time, you're turning too late. Memorize the courses so that you'll know when you'll need to be turning ahead of time.
 
When in the air, left, right, left, right, does a barrel roll and speed boost when you land.
I'm getting raped in Rapier mode.
 
General tips:

- Find a line! Race solo for a while and figure out how you need to approach each turn. Think wide-and-outside for most cases. Wipeout offers little room for error in the faster classes.

- Use the side-shift when you boost at the beginning of the race to avoid plowing into the craft in front of you. Side-shifting can also be useful in narrow snaking sections if you need an emergency adjustment.

- If you're using the analog nub, try the cross pad out for a couple of tournaments. Tap steering works better in this game than you might think.
 
It's probably something you don't want to use much starting out, but sideshifting is most useful for me if i think i'm about to fall off course, need to compensate for a turn, or recovering from a weapons attack before hitting the wall. Keep in mind that you'll need to compensate for the use of sideshift, since it points you craft in the direction of the shift instead of strafing. It's largely unnecessary, so i'd focus on racing a proper line (try hitting all the speed boosts in your free runs) and taking turns better.
 
uh, sideshifting is totally integral to a good turn. Head into a turn on the tighter angle (as close to the wall as you can get it), let off the throttle and the stick, shift and turn in the same direction to bit into the turn, and punch the gas when you're nose is headed in the direction you want to be going.

Don't use the analog stick, it sucks, tap the d-pad instead.

up or down angling is for landings, get your nose up before you hit the ground, but not too far up. also lowering your altitude in a banking turn can raising it as you come out can net you a few 10th of a second.
 
Do you guys play with the analog nub or the d-pad? I'm geting pretty proficient with the analog, so I think I'll stick with that. Which do you find offers better control?


I hated the analog nub at first, but now I'm beginning to get used to the hand placement required to make it a comfortable experience.
 
Using the analog nub hurt my hand. My thumb was always sliiding off the damn thing

Is it possible to use the nub and the left trigger together without your hand cramping up?
 
i was struggling, then i found the following useful...

Pick Feisar and NEVER take you finger off accelerate!
seriously, it's been pretty straight forward

Alternatively, to make like easier - i hear completing Zone helps (though i've not done it) as the reward makes the game a little easier :)
 
Spinning Plates said:
Using the analog nub hurt my hand. My thumb was always sliiding off the damn thing

Is it possible to use the nub and the left trigger together without your hand cramping up?

I have a leather case and holding the PSP plus two layers of leather makes it a lot more comfortable. But the less expensive solution is probably just not to use the left shoulder button.
 
Since I seem to have great difficulty negotiating turns, is it better to pick a more maneuverable class with a lower top speed? Or is top speed THE critical element in the game?
The thing about better handling vehicles is that they can take medium turns without slowing down at all, so what they lose in top speed they make up for by keeping a higher average speed throughout the track. Not busting into a wall every 3 seconds also seems to help your speed (hmmm :)). Fast cars are for people who know how to play racing games, use an easier handling vehicle.

How often should you use the airbrake? When you airbrake, do you keep pushing down on the accelerator, or is the key to let up on the gas before using the brakes?
Depends on the turn. Some turns you want to let off the accelerator a bit, soemtimes you want to use the air brake as well, sometimes you want to use airbrake while keeping on the accelerator, sometimes you do a bit of both with some tapping, It's odd for me to try and think of how to explain something that's just second nature to me.
 
I beat the entire game, 100%...using analog nub, dual airbrake controls and mostly the Zone vehicle. Also, I never used side shifting, EVER. A winner is me.


p.s. where the fuck is my DLC?
 
The Zone ship and the last two classic tracks (the final being the original Sagamartha IIRC) are the final two things i'll unlock. i really have no interest in time trials, and i actually find the speed classes beneath Rapier to be so painfully slow i actually can't play them anymore unless i'm drinking. i think vector is the slowest class in a WO game ever, save for many the first WO's venom.

p.s. where the fuck is my DLC?
IGN's track preview left me seriously anticipating the new track, though it looks almost as straightforward as Manor Top. Sadly, the Japanese update doesn't seem to include new music, and i'm still eagerly anticipating the music mixer, if that ever becomes available.
 
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