It wouldn't change *anything* ?It wouldn't change anything at all as long as they desire to make quality games.
I don't doubt they'd release less games each year as a third party. I doubt that they'll purely be a Mario-Zelda-Pokemon machine.
I'm sorry... why does everyone think Nintendo would do less niche stuff if they went 3rd party? I don't understand....
If they went from a miniscule installed base (Wii U, GC) to something huge, all that means is that niche titles can actually be profitable instead of a waste of time. Pikmin has a chance to make serious money. Paper Mario Color Splash can sell 5x.
Point is, huge titles for them like Super Mario 3D World or Mario Kart 8 will sell 5-10x what they did on Wii U. Which finances niche titles, and justifies investment in things like Metroid franchise, which die when hardware doesn't sell enough.
Don't get me wrong, I get the idea. We've seen what happened to Sega. But I think people are hugely underestimating Nintendo's franchise power. All their best Wii U titles would sell 5x if available on PS.
There is essentially zero competition on PS + Xbox for kid-friendly AAA titles, and that's before you consider that they are one step short of Disney in character recognition.
I'm sorry... why does everyone think Nintendo would do less niche stuff if they went 3rd party? I don't understand....
If they went from a miniscule installed base (Wii U, GC) to something huge, all that means is that niche titles can actually be profitable instead of a waste of time. Pikmin has a chance to make serious money. Paper Mario Color Splash can sell 5x.
Point is, huge titles for them like Super Mario 3D World or Mario Kart 8 will sell 5-10x what they did on Wii U. Which finances niche titles, and justifies investment in things like Metroid franchise, which die when hardware doesn't sell enough.
Don't get me wrong, I get the idea. We've seen what happened to Sega. But I think people are hugely underestimating Nintendo's franchise power. All their best Wii U titles would sell 5x if available on PS. There is essentially zero competition on PS + Xbox for kid-friendly AAA titles, and that's before you consider that they are one step short of Disney in character recognition.
From my perspective Nintendo is the one company that does massively better as a 3rd party. Keep making handhelds, sure. But put your best stuff on PS & Xbox and watch the money pour in.
It is a give and take relationship. It's important to not be distracted by revenue when profit is what really matters. Hardware R&D, developing and maintaining and operating system(s), platform specific development tools and support for first and third party developers, fighting for retail shelf space, maintaining wide online services, hardware specific advertising, these are all costs that third party developers find themselves largely freed from.People aren't keeping in mind the split in money a 3rd party publisher gets and the platform owner gets for every copy of a game sold. Nintendo would need sell more to earn back the money they used to get as a 1st party publisher and this would effect how much they can produce.
It is a give and take relationship. It's important to not be distracted by revenue when profit is what really matters. Hardware R&D, developing and maintaining and operating system(s), platform specific development tools and support for first and third party developers, fighting for retail shelf space, maintaining wide online services, hardware specific advertising, these are all costs that third party developers find themselves largely freed from.
Hardware, particularly hardware focused on video games, is just not a viable long term market. The earlier Nintendo can pivot away from it the better really. Their success has ultimately been about making video games people want to play, so it's better not to get caught up on chasing hardware when the market for that is completely oversaturated. When the hardware space is so crowded Nintendo is unable to charge a premium for devices, so expecting massive returns from the sector is just a lost cause.
People should avoid drawing comparisons to Sega, who were overwhelmed by financial and management troubles that had them burning down pieces of their business. People worrying about shrinking variety in Nintendo's catalogue should reflect on the situation with Rare, or how Monolith Soft is having at least some of their resources diverted to building the new Zelda.
I believe the point he's trying to make (which I agree with) is that since they'd be selling their games to a much larger install base they'd make up the lost revenue from m hardware sales, with massively increased software sales.You do realize hardware is half of Nintendo's revenue?
I believe the point he's trying to make (which I agree with) is that since they'd be selling their games to a much larger install base they'd make up the lost revenue from m hardware sales, with massively increased software sales.
Also, I don't get why people think they'd be less "b-tier" titled if they went 3rd party. Every game they made wouldn't be restricted to their shitty selling hardware, and would have a chance to sell to a huge audience - an audience whose numbers Nintendo has never seen before. Imagine Nintendo being able to sell games on PS, Xbox and PC.
I believe the point he's trying to make (which I agree with) is that since they'd be selling their games to a much larger install base they'd make up the lost revenue from m hardware sales, with massively increased software sales.
Also, I don't get why people think they'd be less "b-tier" titled if they went 3rd party. Every game they made wouldn't be restricted to their shitty selling hardware, and would have a chance to sell to a huge audience - an audience whose numbers Nintendo has never seen before. Imagine Nintendo being able to sell games on PS, Xbox and PC.
I don't get why people think a 3rd party Nintendo would go to PS, Xbox, and PC at all. A 3rd party Nintendo would run to mobile and leave console gaming behind entirely. It's a bigger audience more likely to buy Nintendo games than those other platforms, it'd be less expensive to develop for, and Nintendo already has experience doing it.
People are always asking for Nintendo to go third party, but I'd rather Sony go third party.
We'd finally get Lemmings on the PC again, which is far more important.
The reason you probably wouldn't see a huge increase is that the people who really want those games and franchises already buy Nintendo hardware. There are certainly people open to buying Nintendo software who don't own a WiiU, but not the amount some people are suggesting here. The GameCube and N64 are evidence of that. The Wii was an anomaly, that hit a much wider audience than the typical Nintendo buying audience. WiiU is also an anomaly because of how big of a flop it was. Nintendo also loses a lot by being a third party dev/publisher. They lose hardware sales, and even worse, they lose licensing fees which are low-risk, high-reward for them. While they probably aren't making a ton from that on WiiU due to low third party support, they probably are making quite a lot from licensing on 3DS. That's not something a company the size of Nintendo can just let go of. Also, if Nintendo did go third party, they would have to downsize considerably. That inevitably means less games being developed, localized, plus all the third party games they help fund or localize...the ramifications of such a shift are incredibly significant, and not really better for the gaming consumer. Unless you flat out refuse to buy Nintendo hardware, and in that case I highly doubt you'll be buying much of their software either.I believe the point he's trying to make (which I agree with) is that since they'd be selling their games to a much larger install base they'd make up the lost revenue from m hardware sales, with massively increased software sales.
Also, I don't get why people think they'd be less "b-tier" titled if they went 3rd party. Every game they made wouldn't be restricted to their shitty selling hardware, and would have a chance to sell to a huge audience - an audience whose numbers Nintendo has never seen before. Imagine Nintendo being able to sell games on PS, Xbox and PC.
It is a give and take relationship. It's important to not be distracted by revenue when profit is what really matters. Hardware R&D, developing and maintaining and operating system(s), platform specific development tools and support for first and third party developers, fighting for retail shelf space, maintaining wide online services, hardware specific advertising, these are all costs that third party developers find themselves largely freed from.
Hardware, particularly hardware focused on video games, is just not a viable long term market. The earlier Nintendo can pivot away from it the better really. Their success has ultimately been about making video games people want to play, so it's better not to get caught up on chasing hardware when the market for that is completely oversaturated. When the hardware space is so crowded Nintendo is unable to charge a premium for devices, so expecting massive returns from the sector is just a lost cause.
People should avoid drawing comparisons to Sega, who were overwhelmed by financial and management troubles that had them burning down pieces of their business. People worrying about shrinking variety in Nintendo's catalogue should reflect on the situation with Rare, or how Monolith Soft is having at least some of their resources diverted to building the new Zelda.
Yeah I hear family friendly titles are doing gangbusters on the ps4. So many dozen-million selling platformers there. Nintendo should willingly give up 30 percent of its software revenue and like 60 percent of its total company evenue in exchange for being able to join the renessaince.
I don't see them giving up console gaming entirely even if they do go 3rd party. Gaming is in their DNA.I don't get why people think a 3rd party Nintendo would go to PS, Xbox, and PC at all. A 3rd party Nintendo would run to mobile and leave console gaming behind entirely. It's a bigger audience more likely to buy Nintendo games than those other platforms, it'd be less expensive to develop for, and Nintendo already has experience doing it.
The reason you probably wouldn't see a huge increase is that the people who really want those games and franchises already buy Nintendo hardware. There are certainly people open to buying Nintendo software who don't own a WiiU, but not the amount some people are suggesting here. The GameCube and N64 are evidence of that. The Wii was an anomaly, that hit a much wider audience than the typical Nintendo buying audience. WiiU is also an anomaly because of how big of a flop it was. Nintendo also loses a lot by being a third party dev/publisher. They lose hardware sales, and even worse, they lose licensing fees which are low-risk, high-reward for them. While they probably aren't making a ton from that on WiiU due to low third party support, they probably are making quite a lot from licensing on 3DS. That's not something a company the size of Nintendo can just let go of. Also, if Nintendo did go third party, they would have to downsize considerably. That inevitably means less games being developed, localized, plus all the third party games they help fund or localize...the ramifications of such a shift are incredibly significant, and not really better for the gaming consumer. Unless you flat out refuse to buy Nintendo hardware, and in that case I highly doubt you'll be buying much of their software either.
I believe the point he's trying to make (which I agree with) is that since they'd be selling their games to a much larger install base they'd make up the lost revenue from m hardware sales, with massively increased software sales.
Also, I don't get why people think they'd be less "b-tier" titled if they went 3rd party. Every game they made wouldn't be restricted to their shitty selling hardware, and would have a chance to sell to a huge audience - an audience whose numbers Nintendo has never seen before. Imagine Nintendo being able to sell games on PS, Xbox and PC.
I don't see them giving up console gaming entirely even if they do go 3rd party. Gaming is in their DNA.
They will not go 3rd party unless they're pushed to the extreme that Sega was pushed.
We already know that.
There's no basis to go into that argument from another position when we already know how big the hardware part of the business is to their model.
There is no reason to believe that destroying the corporate culture wouldn't affect their output.
The argument is similar to "would Ubisoft be a better company with Vivendi at the helm?".
We know from Vivendi's management and the recent fumblings of Vivendi that it's gonna be a bloodbath.
You can go and say that their talent is tremendous and they will have even more success.
1rst to begin with you destroy the company's way of working so that's gonna affect the result for sure.
2nd you actually cut into the revenue substantially by going from 3rd to 1rst party for the same product.
Something like Mario Kart will make significantly less money for Nintendo on software sale alone if you stay at the same sale volume (let alone about the added system sales and accessory sales).
Games will have to have reasons to exists, and by reasons I mean they will now have to show that each software earn the maximum amount of money possible unlike the current "let's round up the lineup" they have now.
They also get revenue if other publishers push software on their platform, that's gone too.
You do realize that the OP isn't asking if Nintendo will go third-party, and instead, is asking if their software would hold up -- qualitatively -- in a third-party environment? And that the reason the OP is asking this in relation to Sega is because Sega's software didn't get any better when they became a third-party house?
I hope you also realize that Nintendo going third-party does not mean complete abandonment of hardware. For example, Nintendo is now a third-party developer and publisher on iOS, but they're still making the Switch. It's important to understand that there are big differences in the quality of games between Nintendo and Sega, and it is those same differences that make a Nintendo game on iOS a much bigger success than a Sega game on iOS. Try to understand these differences, and then think about how those differences would work in Nintendo's favor against other developers and publishers on other platforms.
To clarify something, i don't think you fully understand Nintendo's mobile strategy. Mobile, as of now at least, is first and foremost a marketing platform.
They are using it as a way to introduce new audiences to their IPs. Then, they leverage that increase awareness to up-sell consumers into their "owned" ecosystems, which as of now, is more valuable to their current company structure (I.e their size of in-house talent, mostly assets from studios they own. Assets = people and IP.)
This has pay dividends so far... Pokémon is their most successful platform launch in IP history, and Mario has 20million "opt-in" registrations. That's 20 million people they can now re-target to convert to their future titles. And at $10 for a mobile purchase, they minimize risk of devaluation of the software within their own ecosystem... it's less of an up-sell for consumers now aware.
So, nailing it.
Mass revenue off mobile isn't their stated objective yet, maybe down the line but that's an entirely different strategy and they are aware of that. But for now, they can keep their company structure and size and leverage new awareness with younger demos (and parents), that mobile will bring, instead of Having to restructure their studios to support real, full time mobile development (much smaller teams, with a focus on post launch (so fewer new launches) and life-cycle monetization which is mostly data driven and not design driven, think major layoffs and more data scientists).
Everyone that keeps saying the quality of their games won't change.
Will you be complaining when Nintendo has to stuff their games with microtransactions to make up for their hardware revenue which is more than half of their software revenue? (They have investors to appease.)
If anyone can successfully transfer to 3rd party without a notable drop in quality, it's Nintendo. Sure. But just because they can doesn't mean they should. I think it's a very steep uphill battle to try and explain with receipts how Nintendo would stand to benefit from going 3rd party.
Nobody dramatically downsizes because they wanted to, and nobody makes it back without the scars to prove it.
Another point that should be made is, that even *IF* Nintendo could increase the sales potential of their games by a non-marginally amount by going third party (which is already a big *IF*), they most likely had to adjust the prices of their games to market standards, too; if you sell double the amount than before, but the majority of gamers will wait until your games are available for $20 or less, you're overall making less money, still.
This effect would be worsened by the complete loss of hardware revenue, which is more than half of Nintendo's annually revenue stream.
It's also important to note that mass profit isn't the main strategy for their mobile games. It's marketing and awareness to convert people to their hardware and software. They've said so many times now. I mean, they care to a degree about the profit but not the degree of hurting the quality of their product and going with game design focus first.
John Harker in another thread made a good post on it.
http://www.neogaf.com/forum/showpost.php?p=226773697&postcount=538