Slo said:Couple of thoughts:
1) People who want to "support the developers" should love steam. More of your money goes to the people making the game, rather then the retailers and the packaging/marketing guys.
2) If Valve licenses Steam to other game developers, won't Steam just replace publishers as the middlemen, thus defeating my first thought?
Well now you have a legitimate reason to burn games to cdr/dvdr.dark10x said:I hate the idea. I want original, hard copies of my games...
Yusaku said:Also, from what I've read, Vivendi gets paid regardless of whether you buy over Steam or in-stores.
Yusaku said:Isn't Valve gonna try and have other developers publish their games over Steam too? I got HL2 pre-loaded, and I'm sure I'll buy it over Steam just because I'm lazy.
Uh, swoon, why would they use a less effective method of marketing just because a game is downloadable? Almost no PC games are advertised on TV, anyways.
Also, from what I've read, Vivendi gets paid regardless of whether you buy over Steam or in-stores. So there's not much to the "support the developers" argument.
The same was said about iTunes when it came out, that it wouldn't catch on since the user got 'data' not a disc. But iTuens have proven that people don't mind buying 'data' and not getting a hardcopy of the product.snapty00 said:1.) Many people, especially if they're going to pay over $30 for a game, want a hard copy straight from the manufacturer.
well considering how difficult it was to play Counterstrike Source without buying CSZ. Valve has done a pretty good job.2.) Piracy is already popular, but if downloading games becomes popular too, piracy is going to absolutely skyrocket. It makes it that much easier to pirate games, despite anti-piracy measures taken. One of the best measures against GameCube piracy, for example, is that the disc itself is difficult to copy. Physical protection goes a long ways in stopping casual piracy.
there are tons of shitty games already. While their might be an easier way for them to get to the user, it doesn't mean people would buy them.5.) If something like Steam took over, even more shitty games would be released. A lot of people complain about low-budget games now, but they'd explode in number if Steam became popular, since the cost of distribution would be lower. A few gems might come from it, but a lot more shit would be released.
Society said:Well now you have a legitimate reason to burn games to cdr/dvdr.
You can rent games on Steam as well.ravingloon said:Considering I think collecting of anything is a waste, this idea sucks IMO. Probably be something stupid like 5 or 10 dollars cheaper and be a non-transferable transaction. Games are over-priced as it is, we don't need to be paying those prices for what are essentially rentals.
Hooker said:You can rent games on Steam as well.
Well, it's more like a monthly thing, where you pay an amount and can download and play all the games they ever made for that month. At least, that was in the plans
DSN2K said:what will it mean to the industry ? are publishers eventually doomed ? would more PC developers opted for this sort of system bypassing the middle man and taking all the spoils ?.
I wonder if Valve have plans to license Steam out.....
Slo said:Couple of thoughts:
1) People who want to "support the developers" should love steam. More of your money goes to the people making the game, rather then the retailers and the packaging/marketing guys.
2) If Valve licenses Steam to other game developers, won't Steam just replace publishers as the middlemen, thus defeating my first thought?
element said:The same was said about iTunes when it came out, that it wouldn't catch on since the user got 'data' not a disc. But iTuens have proven that people don't mind buying 'data' and not getting a hardcopy of the product.
G4life98 said:but cant you burn a copy of what you buy on itunes?
how does steam deliver the game anyway? is it directly intalling the game or does it send you a big file containing the whole game? and does steam allow you to burn a hard copy?
there is an offline mode. i *think* you have to connect to the internet one time with each game for it to be available with said game, but i'm not very familiar with the mode.dark10x said:The games downloaded from Steam can't be used as a standalone product, from what I've seen. You NEED to be connected to the Steam network in order to play...
DSN2K said:Valve could really screw the pirates if they make you connect to their servers even when you play SP half life 2.
can people with the cracked games play in legitimate servers?dark10x said:Look at Counter Strike: Source...
That is a multiplayer game and they managed to crack it.
epmode said:can people with the cracked games play in legitimate servers?
dark10x said:I hate the idea. I want original, hard copies of my games...
is everyone ignoring something here? you can easily make backup copies of all steam games. hell, it's encouraged. no copy protection involved.Firest0rm said:IAWTP, I dont want to end up uninstalling it or getting a new computer and then pay to download it again or to wait for it to download again.
epmode said:is everyone ignoring something here? you can easily make backup copies of all steam games. hell, it's encouraged. no copy protection involved.
also, once buying a steam game, you can download it as many times as you want, on as many different machines as you want. however, only one of them will work with your cd key at one time.
i understand, and even agree with you. but i think of it this way: if this digital delivery phenomenon can free talented (but small) developers from horrible publishing deals that destroy so many other companies, i'm all for it. for the system to be perfect, all they'd need to implement is an option to order a legitimate copy/manual directly from the company for a small charge.dark10x said:I want to see a Half-Life 2 box sitting on my shelf and actually have a nicely labeled disc from Valve in my hands...\
epmode said:i understand, and even agree with you. but i think of it this way: if this digital delivery phenomenon can free talented (but small) developers from horrible publishing deals that destroy so many other companies, i'm all for it. for the system to be perfect, all they'd need to implement is an option to order a legitimate copy/manual directly from the company for a small charge.
That'd be easy to get around. One way, of course, would be to simply crack it, disabling that functionality altogether.DSN2K said:Valve could really screw the pirates if they make you connect to their servers even when you play SP half life 2.