TekunoRobby
Tag of Excellence
Yes this was announced on the 10th but I couldn't find any posts regarding it.
I'm pretty sure there's a small group of people at GAF who are share a love for indie games. I highly suggest all of you to check some of the entrants this year and give their demos a good spin.
http://www.mysan.de/article52697.html
http://www.gamasutra.com/php-bin/news_index.php?story=5097
Here's the list of all the entrants:
http://www.igf.com/2005entrants.shtml
I'm pretty sure there's a small group of people at GAF who are share a love for indie games. I highly suggest all of you to check some of the entrants this year and give their demos a good spin.
http://www.mysan.de/article52697.html
http://www.gamasutra.com/php-bin/news_index.php?story=5097
Gamesutra said:Gish and Wik and the Fable of Souls have been selected as the top titles of the Independent Games Festival, the Sundance Festival of the video game world. Gish and Wik were awarded in the open and web downloadable categories, respectively, at a ceremony at the Game Developers Conference in San Francisco.
The IGF recognized the following awards in each category, also highlighting a number of other excellent indie games which won other categories:
Seamus McNally Award:
Gish by Chronic Logic (Open)
Wik and the Fable of Souls by Reflexive Entertainment (Web/Downloadable)
Innovation in Game Design:
Gish by Chronic Logic (Open)
Wik and the Fable of Souls by Reflexive Entertainment (Web/Downloadable)
Innovation in Audio:
Steer Madness by Veggie Games (Open)
Global Defense Network by Evertt.com (Web/Downloadable)
Innovation in Visual Art:
Alien Hominid by The Behemoth (Open)
Wik and the Fable of Souls by Reflexive Entertainment (Web/Downloadable)
Technical Excellence:
Alien Hominid by The Behemoth (Open)
RocketBowl by Large Animal Games (Web/Downloadable)
Audience Award:
Alien Hominid by The Behemoth (Open)
N by Metanet Software Inc. (Web/Downloadable)
Cartoon Network also announced the winner of Project Goldmaster. Digital Builders has been selected to design a game based on a Cartoon Network character.
Here's the list of all the entrants:
http://www.igf.com/2005entrants.shtml
IGF.com said:Number of Entries: 78
Number of Countries Represented: 11
Average Development Cost: $49,252.68
Average Development Time: 16.7 months
Average team size (full and part time developers): 5.1 people
Longest development schedule: 9 years
Shortest development schedule: 1 month