ThatObviousUser
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Right from the start of the meeting, I was already connected to someone's village back in Nintendo's Treehouse facility in Redmond, Washington. As I walked around the village I could converse with the folks just by speaking towards the television -- the conference room had the WiiSpeak mounted on top of the television where the sensor bar is. [...]
At the start of the experience I felt I needed to shout since I was speaking towards a television about six to eight feet from my seat. But I realized that it was unnecessary, the other side could hear me at my normal speaking voice so I brought my conversation down to natural levels. [...]
With a non-focused microphone picking up pretty much everything in the room, did I hear feedback or the other person's game? The answer is yes, sometimes. It seems that the WiiSpeak does do a bit of software noise cancelling, but it's not perfect. When someone spoke I could hear the faint sound of their Animal Crossing background noise playing through as well. And when I cranked up the volume of the microphone output in the Animal Crossing menu, the feedback made the sound so echoed and distorted that I had to back it down immediately. And there is a bit of lag between conversations -- nothing terribly long, but there was a significant pause between when I said something to the guys back in Redmond and when they would reply. And this was during questions when they didn't have to pause and check the PR script to answer the question. Kidding. [...]
The questionable option within the menu: you had the ability to turn on and off a suspicious "Use Headphones" switch. On the one hand, it could just be an option to adjust the sound equalizer so you're not blowing out your eardrums. On the other hand, I was thinking that this could be an optional ability to separate and send the voice through optional headphones, but you don't plug headphones into the Wii. If you want personal sound you have to plug into a sound system or directly into the television, so maybe this option sends voice through one audio channel and the in-game sound through the other? It was a feature I couldn't test, but keep your ears peeled. [...]
-http://wii.ign.com/articles/922/922191p1.html
Yay.
