IGN: Animal Crossing/WiiSpeak Preview

Andrex said:
I can understand being disappointed, but as I said the Animal Crossing games never revolutionized things with each new game, why would the Wii iteration be different? And the things that are changed, enhanced; those things aren't apparent in 20-minute demo sessions.
Isn't that what he said? He's not getting the game because there are hardly any changes? You're the one who jumped on him for not wanting the game for those reasons.

I'm not getting it for the same reason. I loved AC on GCN. I was super-hyped for Wild World. I hunted through 10 different stores across the entire region in Christmas 06 to find it. I finally did and I couldn't get past 20 minutes of it.
 
I am not hyped for this at all; I have AC on gamecube and DS and have played both for an unhealthy amount of time. I haven't mastered/conquered those and I probably never will, but I did a good chunk of the stuff that can be done in both. If I have a craving for that kind of game I'll pop in my GC disk or DS cart. I am in no way, shape, or form interested in playing more or less the same game AGAIN.

This, of course, assumes that the (in my eyes superficial) changes we know of are the only changes, which could or couldn't be the case. I won't buy this if it's just AC:Wii edition, and I certainly won't buy it day one like I did with AC:WW. I'll look for reviews and forum impressions for a week or two at the very least.
 
I'm getting this one for the simple reason that the reason I stopped playing the previous games were from a lack of people to play with. Animal Crossing's magic for me are the little things it does caused by other people living in your town, or friends of yours visiting your town. But getting people to visit your town all the time was annoying. The city area is great because it pretty much runs on WiiConnect24, and other features in the town itself can be enhanced by WiiConnect24 as well. Letters, villagers, contests, holidays, auctions, bottles, fashions, catch phrases, they can all be enhanced and it doesn't even have to be just your friends as it can be friends of friends, or friends of friends of friends, etc. And in the end, if my personal friends fail me now I have GAF.

So for me, the magic of Animal Crossing comes from all humans you play with and discover stuff with together. The problem with GCN Animal Crossing is that it became a very single player experience. Wild World ushered in online play, but you'd have to make time for it like a console game. It's portability once again made it an excellent single player game, and I couldn't leave it in much because I don't ever just play one game on my DS. I even ended up selling it off because of that. City Folk has the ability to realize the asynchronous multiplayer dream I have for Animal Crossing, and with everything I know about it for sure right now, it will at least come close to realizing that dream.

So get this for the multi, not the single, or else you really will be unhappy with it.
 
Andrex said:
I can understand being disappointed, but as I said the Animal Crossing games never revolutionized things with each new game, why would the Wii iteration be different?
Well, considering there'd only been two major entries (the original on N64/GCN and Wild World on DS), I for one didn't take that to be much of a pattern. Recycling of old concepts when turning a game portable isn't unheard of, either. Having the next console iteration be so unchanged is much more disappointing. I'm used to getting infrequent sequels from Nintendo, but they usually mix things up pretty fierce when they do arrive.
Yes Boss! said:
It seems the big innovations this time around are the Wii Speak module, Mii integration (masks), a city world, 480p.
Well, that's been available since the GCN version.
A Link to the Snitch said:
I'm sorry, but there should be more than what they're providing. They need to stop remaking AC constantly and make new ideas for it.
Yeah. I love Animal Crossing, and the decimal upgrades are alright, but I'd really enjoy seeing Animal Crossing 2.
 
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