Mama Smurf said:
I really, really don't see the tablet design happening though guys. I don't think they're going to want DS features on the home machine at all (perhaps with the exception of a microphone). After all, Nintendo have already said (I don't remember who or where, but they said it) that they aren't looking at building a second screen into the controller of the Revolution. Personally I think it'd be great, games like 4 Swords look brilliant but most people won't be able to play them properly because of the difficulties of getting all the equipment together, a problem which would be solved immediately if the screen was built into the controller (I guess the Revolution would have to power it).
But Nintendo don't want it, and i'm sure it has a lot to do with the DS already having 2 screens.
No no no...Nintendo NEVER said they weren't putting a screen on the controller. That quote wasn't even a quote...it was a question posed in regards to what Mr. Iwata said about the "Revolution" being hooked up to a computer monitor. They said they weren't going with a two screen design like the DS, meaning they were saying that the "Revolution" wouldn't use a TV screen *and* a computer monitor...just that you could use one *or* the other. So therefore, the possibility is still there for a lil' screen on each controller and I *really* hope they do it.
VR is not going to happen. Why would Nintendo specifically say you could hook up the "revolution" to a comupter monitor before they would say anything else? Using a TV or PC moniter doesn't equate to VR.
I think they mentioned the monitor thing 'cos they're hinting that they might be doing an online piggy-backing scheme for their free network. I dunno exactly how it would work, but I imagine that they mean that you could hook up one "Revolution" to your TV then LAN with another one that's hooked up to your PC monitor forming a network alot easier for LAN play. And if the system is gonna be LAN focused from the start then it would only take a lil' piggy-packing (like Warp Pipe) to get online. N-Sider had some suppossed "specs" of the "Revolution" and in them they said that each one would have a built-in HD...to me that points to a free network in where each unit is it's own server...you just have to find a way to connect and a simple match-making method (Nintendo has deals going with GameSpy & AOL) and since most people who are interested in online gaming have a PC, why not use it to piggy-back online. That's just my take. I'm also a firm believer in wireless everything.
As far as control goes I do think this will be the revolutionary focus of the system. The future is the interface right? I drew up a lil' bitmap of a conceptual controller I thought up and I put up info on it on my lil' webpage:
http://www.geocities.com/drgakmanx/NintendoSpeculationPage.html
I wrote up the possitives & negatives of each of my concepts and then near the bottom I put the pic there to give you an idea of my final concept. I invision a wireless controller with all the traditional "basic" controls plus tilt sensor & a lil' touch screen built-in. Yeah that sounds extravagant for a controller...but imagine the possibilities. And games that were made specifically for "Revolution" couldn't be ported keeping them exclussive. I say tilt function 'cos for more basic movement (balancing/steering) the regular controller could be used. Tilt would be cheaper than gyro...but I don't mean to say gyro won't be a possibility...
I think there will be a plethora of peripherals with new ways to play games for Revolution". Pad's, camera's, etc will be introduced earlier on so more games could be made for them...but I have one peripheral specifically I've been visualizing. A "GameWand" of sorts with FULL gyro sensor control. It's basically a wireless handle that can be held in various ways to play all sorts of games. It would basically be a virtual baseball bat, golf club, fishing rod, gun, sword, tennis raquet, etc thanks to it's gyro-motion control. It's rather simple...and I can see more non-gaming people getting into games 'cos of it's ease of use. I can even see one "GameWand" being held in each hand and using them to shaddow box a game PunchOut! style...the possibilities are endless.
Those camera theories I've heard are nice, but I don't think controlling games should be limited to them...as I could only see it working with a couple of types of games.