IGN's preview of ''Destroy All Humans!''

Source: http://ps2.ign.com/articles/575/575119p1.html

New movies available at: http://media.ps2.ign.com/media/681/681173/vids_1.html

...The general story of Destroy All Humans! involves Cryptosporidium-137 (C-137), a short alien with a huge head, as he adventures to Earth in search of his predecessor, Cryptosporidium-136. C-137 is helped along the way by aliens on the mothership, but the work is all his. He has to do everything on foot or by UFO and there are many tools to help him in his task.

We've discussed the various weapons before such as the Zap-o-Matic and the telekinesis powers, but there were a few new details here. While the Zap-o-Matic, a gun that shoots lightning, can kill humans with prolonged bursts it can also be used to wipe their memory as well and leave them in a dizzy state for a few seconds. This helps for avoiding attention and making sure that someone won't call an alarm from one sighting. The weapons also advance in power during the course of the game so it's especially important in the early levels to just go for the quick dizzy shot than stick around for the full execution.

Advancing the weapons in the game is a matter of collecting missing probes that are scattered around the levels. Aliens love the probe and by bringing them back to the mothership C-137 can purchase upgrades to his weapons. Once a level has been completed the first time, C-137 can always go back later to get all of the objects as well as complete any other side quests that were passed the first time through.

Other things can be upgraded a well such as C-137's telekinetic powers, but these require some serious brains. Not like intellectual power, but a large supply of brains that have been grabbed from the dead humans. Way back in the day some aliens hooked up with some humans and now there is a little bit of alien DNA in all of the humans. So by taking all the brain stems it's possible that the aliens can improve themselves. This gives more incentive to do what the title says and destroy all the humans.

While the telekinetic power before looked like a cool party trick the new level that was shown featured a new use for it. A black car is driving around a suburban town and it's up to C-137 to take it out. It's possible to run after it, guns a blazing, but there's an even sneakier way that is a little slower, but safer. By copying the look of a nearby human and putting up a hologram of him over himself, C-137 is able to wander the streets safely. Without any weapons to use, C-137 can still use his telekinetic powers. Fortunately, outdoor grills are popular and there are lots of propane tanks around. By picking them up and throwing them at the car, the target is easily taken out...
 
This game looks like so much fun to me. I can't wait.

EDIT: These new movies don't look as fun as the old ones.
I loved the one at the drive-in movie theatre where the alien was tossing around cars.
The new stuff doesn't look as polished as the old stuff.

And the fade-in is horrible.
 
I've enjoyed each IGN preview of this title... I'll be there at launch day.... to add it to my backlog. ;)
 
I'm so on the fence about this title, i've got paint up my ass

It seems like the kind of game that, if done correctly, will be a load of fun to play, but if done poorly, will suck in brutal ways
 
Jack Random said:
It seems like the kind of game that, if done correctly, will be a load of fun to play, but if done poorly, will suck in brutal ways

I won't be surprised to see THQ acquire Pandemic if DAH does become a ''hit.'' After all, THQ needs a killer app badly to enter the ''M market.''
 
Gamespot has released the latest preview of DAH as well:

Source: http://www.gamespot.com/ps2/action/destroyallhumans/preview_6115586.html

...The demo we tried started us out at the game's opening, when, hot on the heels of Crypto Sporidium 136's untimely demise in the intro cinema, Crypto Sporidium 137 arrives on the earth. You'll be brought up to speed by your prickly mentor Pox, who is quite wise and thoughtful for an alien invader. Unfortunately, whereas Pox is a mellow kind of guy who's all about getting the job done right, Crypto 137 is more about just getting the job done. The end result is an alien "odd couple" that will be clashing quite a bit. The early levels start out where all good alien invasions do...on a farm in the countryside. Pox will put you through your paces and familiarize you with Crypto's main abilities, in addition to acquainting you with Crypto's psychokinesis, telepathy, hypnotism, camouflaging, and, of course, ability to extract the necessary Furon DNA from unsuspecting humans. Aside from Crypto's own inherent abilities, he'll also have access to a handy death ray and a fully armed flying saucer.

The farm level serves as a tutorial, and it gives you a rough idea of how the game is going to play out. Levels will have several objectives to complete that will entail you going about and interacting with humans, as well as causing some old-school destruction with your flying saucer. In addition, there will also be collectibles you can find that, along with the brain stems you collect, can go toward either upgrading Crypto's abilities or his arsenal of weapons. The later levels send you on journeys through such farmland landmarks as the town square and the country fair to seek out specific individuals or to destroy cars. What we've played so far represents a good mix of challenges, and this mix features a surprising amount of methodical gameplay and stealth on Crypto's part.

While you'll obviously want to avoid being recognized as Crypto, the feisty alien has a few tricks up his sleeve and can actually mimic a human's appearance. While he can maintain the illusion just fine when cavorting about with your garden-variety slack-jawed yokels from town, suspicious law enforcement officers will scrutinize Crypto. The extra attention forces his concentration bar to quickly dwindle, and once this bar is depleted, the illusion fades, and Crypto is hosed. Once you're discovered for whom you really are, you can use whatever weapon you have handy, or you can run until your concentration bar refills. A full bar improves your chances for survival because it powers all your psychic abilities.

In addition to having the ability to mimic humans, your psychic arsenal will also include psychokinesis, which lets you toss people and objects around by force of will; telepathy, which lets you read the thoughts of others; and hypnotism, which lets you bend others to your will by giving you the power to implant such subconscious commands as "Follow me." into their tiny minds. If all of the above isn't enough to keep you alive, never fear. You'll return (thanks to the magic of cloning) a little worse for wear.

The graphics continue to shape up well. Pandemic has an almost unearthly grasp of both the PlayStation 2 and Xbox hardware that's showcased by the game's impressive engine. Crypto is a fine-looking extraterrestrial who both sports a detailed character model and animates smoothly. The assorted humans you'll interact with/torment aren't at quite the same level but they still look good.

While the audio was still pretty rough, there was still plenty to enjoy thanks to the retro feel of the game and its excellent sense of humor. The music we've heard so far represents a faithful homage to the classic B movies of the '50s, with dramatic instrumentation and an unearthly whine in the background. The voice work is obviously placeholder, but we have to say it's pretty awesome for placeholder material because of the snappy one-liners and inherent humor to be found in a grown man trying to sound like a hypnotized beauty queen...
 
UbiSoftologist said:
I won't be surprised to see THQ acquire Pandemic if DAH does become a ''hit.'' After all, THQ needs a killer app badly to enter the ''M market.''

Can THQ afford Pandemic? Pandemic is probably worth few hundred millions...
 
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