I'd like a higher resolution
The offline only restriction was patched out.
I'm curious what's going on with Japanese Steam developers and them, either accidentally or not, pushing games out with that.
I agree, would be nice. This was extracted from the game files by a friend and unfortunately a little small.
I agree, would be nice. This was extracted from the game files by a friend and unfortunately a little small.
This is a good point, and I guess it comes down to style of play. If one is going for chains and points, as opposed to "seeing the end of the game" (which is tangentially related, but only in the points-for-extra-lives sense), Ikaruga is all about memorization, but at my humble level of skill, I was never interested in playing like that. Switching between playing it like a typical, frantic bullet-dodging shooter and plaing it with a continuous polarity-altering rhythm (this is more the kind of rhythm game I was half-seriously talking about), it almost feels like a change of tempo, and it's not like a whole lot of other shooters I've played.It's funny how you first differentiate Ikaruga from "bullet hells" which you characterize as "twitch-based memorization", then compare Ikaruga to rhythm games. Yet, rhythm games are virtually the purest twitch-based memorization there is. The latter is actually sort of appropriate, because Ikaruga is a bullet hell with a particularly heavy focus on rigid memorization.
Let me know if I should remove or edit it please.ModBot said:Instructions for participants:
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Ikaruga --MB-3345D4BC5B09E2B5- Taken by YianGaruga
Volgarr the Viking --MB-06F9AB8501345DAC- Taken by fspm
Really? Wow that makes the final level a lot tougher execution wise... Especially THAT sequence against the boss. So awesome, so very demanding to be on point.Ikaruga's a 2 button game. A shoots, B is polarity, A+B is the 'homing' attack.
So I did stumble across something neat while playing while sick. Kind of amusing.
And getting to know the game a little better... Ikaruga is a puzzle game, isn't it? I mean sure, bullets everywhere, big explosions, split second timing and all that... but it really all boils down to solving the puzzle. Where do I fly? When do I shoot/not shoot? When do I use the homing missiles? And so on. And all of those questions actually have an answer that's the same every time you play.
Technically, you could play Ikaruga blindfolded as long as you have the puzzle solution memorized.
Hm. figuring that out actually kills a bit of the magic watching the replays. It's not someone with superhuman doding ability playing. It's someone who knows the puzzle solution. If you're actually dodging, you're going to die. You need to be in the right spot at the right time, every time. And with the right color active, of course.
I'll be honest, I felt really clever when I noticed I could hide in the openings of the Chapter 4 boss with a white ship. And then get nearly unlimited homing missiles as fast as I could hit fire. That's probably the solution to that puzzle, at least it's a valid one. Just need to practice staying in position since the boss moves around.
Picked it up today on Steam, and finally I get to play it as it's meant to be played ^_^
http://farm8.staticflickr.com/7448/12837693924_c12448e653_h.jpg[IMG]
[IMG]http://farm8.staticflickr.com/7400/12837244575_3b1a5d9391_h.jpg[IMG][/QUOTE]
Awesome, I came into this thread specifically to see if portrait mode was supported. Looks like I'll have to get it now.
Picked it up today on Steam, and finally I get to play it as it's meant to be played ^_^
I couldn't tell you definitively, but the specs for this would be quite, quite low. Remember, this ran on a DreamcastAnyone know how this would perform (if at all) on an i5-2500 with Intel IGP?
-Fixed shutdown error in some environments
Loading
- Fixed slow loading in some fullscreen environments
- Added "load_retry" option in boot.txt
- Added "load_all" option in boot.txt (for rich memory PC)
* boot.txt is a config file which is created in local folder
Fixed audio noise when many effects are played at once
Change subtitle textures to HD, and Screen layout tweak
Fixed other minor bugs
アップデートしました (ビルドID 215401)
環境によって、終了時にエラーが出ていた問題を修正
ロード関連
- 環境によって、フルスクリーン時にロードが遅くなっていたのを修正
- boot.txt に "load_retry" の項目を追加(読み込みエラー対策)
- boot.txt に "load_all" の項目を追加(メモリの多い PC 向け)
* boot.txt はローカルフォルダに作成される起動設定ファイルです
多くの効果音が一度に再生された際の音割れを修正
字幕をHD化、画面レイアウト微調整
他、バグ修正など
Probably a U2713HM. They pivot and their characteristics are better for gaming. U2711 is older and more focused on image quality. Dell probably didn't make it pivot since it's much heavier due to non-LED backlighting.Is that a Dell U2711? How did you rotate it?
lol, this is hilarious.
https://www.youtube.com/watch?v=FMl5kxi6AzA