Hulk_Smash
Banned
I have played Warzone since the first day it came out and I decided a couple of weeks ago that I was done with the game. I think most games eventually run out of fun to be had and I have wrung every bit of fun I could possibly have with Warzone.
And the reason why I have stopped playing is due to some reasons specific to Warzone, but some that are related to the Battle Royale genre as a whole.
When I first played PUBG back in the beta days, it was refreshing and different as a multiplayer game. You really felt like you were dropped into this insane world where you had to survive with just the stuff that you found lying on the ground. And maybe you would get lucky and catch a supply drop uncontested or you found your favorite gun with and enough of the best attachments that you felt a bit of safety. Maybe the zone would go your way, maybe it wouldn't. You were constantly having to watch your back because an opponent could come out of nowhere and snipe you from a cliff side.
There was a lot of RNG in those first few BR games. But, it's what made them worth playing. It was adrenaline-pumping. It gave me the same feeling I had playing horror games.
But, now I've played like 5 BR games since then and what I've noticed is either they try to add a gimmick the other BR games didn't have or they tried to alleviate the RNG that PUBG was known for. Adding the ability to build structures or call in loadouts or buy back teammates or giving the player a ton of mobility or the endless ways to know where your enemy is so you can get a leg up on them- all to minimize the RNG effect. I think I'm just getting burned out trying to keep up with all of it. The rush of winning a clutch game is gone. (FULL DISCLOSURE: I am mediocre at all of these games. A few dozen wins per game at best.)
Specifically, with Warzone, my issues with the game have been virtually unchanged since the day it came out.
First, the good. I love the graphical quality of this game. It's easy to forget how GOOD LOOKING Modern Warfare was when it came out two years go. It just had a realism that no other BR had at that time. It shat all over PUBG's janky, asset reusing self. It had lighting and textures that made more sense than Blackout. It didn't look like a cartoon.
Also, the sense of weight is amazing in this game. When you're running with an LMG you feel it. When you shoulder an HDR, you feel it. When you zip around with duel-wielded Renettis, you feel it. The running animation, sliding, mounting, all of it just feels really good.
And for the sake of time, I'll just list the other things I like about warzone: Zip lines, marking things for your teammate without going into menu, not having to sift through a backpack after you kill an enemy. Not having to worry about a backpack at all. Those were good things WZ brought to the table.
And now for the things I've always disliked:
1. Loadouts/leveling up your weapons. It was pretty convenient to have the guns in the MP version of MW level up as you play WZ and vice-versa. That was kinda neat I guess. But all this meant was that unless you were going to buy into Activision's evil marketing scheme of incentivizing you to buy another game, then you were stuck SLOWLY leveling up a weapon over time. This meant a lot of Plunder games where you were doing everything but playing Plunder in them.
WZ might not have been the first to do loadouts, but it is certainly the most prevalent. It takes ALL the tension out of a BR (scrambling to find a good weapon and then looting to make it better or find a better version) and makes it instead about the "meta". It has people (including me at one point) watching youtubers breakdowns of the newest meta and why everyone should use it. And then it just becomes a race to level it up- which means those that bought the MP are going to get it leveled up before you. Then it's another race to get to your loadout first. Ground weapons become useless beyond the first circle. And since there's about 5 different loadouts that players normally use, it makes gunfights repetitive and dull.
On top of that, loadouts come with perks and equipment. Equipment like (shudders) heartbeat sensors. Equipment like C4. And honestly, more often than not, you come back from the gulag, you are going to get destroyed by someone who has their loadout already.
2. Killstreaks. They just don't belong in the game. There's almost no skill in using them. There was some novelty in them at first, but now I just think they're a cheap easy way to get a kill or clean up a kill.
3. Sniper/marksman rifles and shotguns. One is stupidly OP and one is laugh-out-loud bad. Seriously, there is no weapon sway or change in bullet velocity. Sure, there's weight and recoil, but without the other two, it makes sniping stupidly easy. That's why they give sniper scopes glint. It's the only way to combat them. If there were any realism involved, you would have to lead your targets beyond what? 100 meters? But, dude, we've all seen it when a guy downs a chopper pilot without leading it at all and it gives them the downed marker before the bullet can even arrive at the target!
If they made it more challenging to use weapons long-range, then you wouldn't need sniper glint or perks like High Alert. PUBG didn't need it.
4. Buying people back, self-revives, gulag. They all accomplish the same thing: to keep people invested in the game. By giving you hope that you can come back in, you stay invested in the match. Activision doesn't want people leaving their game because they got killed as soon as or even before they touch the ground. (That's another thing, shooting people out of the air- DUMB!). Look, I get it. BRs can be like that. I would hate it when in PUBG or Blackout I die as soon as I touch the ground and have to WAIT and spectate my squad for 20 or 30 minutes before I can play again. It's really frustrating.
But, did we need self- revives AND buy backs AND gulag? It makes it to where the ending of the match is so chaotic. No strategy, just run and gun and hope you're the last person to get blown the hell up. I think one of those three ways to stay in the game would have changed things up without destroying what a battle royale is all about. Maybe limit gulag to the first two circles and then if they win gulag and die on the battlefield again you can't buy them back, and maybe just put self-revives in solos. I don't know. Maybe they should have never included that stuff to begin with.
5. Tinkering with weapon stats. Just fucking stop it already. A new weapon comes out and it is PURPOSEFULLY OP until the complaints go through the roof then it receives a nerf. Other guns received nerfs and buffs every single season and sometimes more than one in a season. It's all so tiring to keep up with. Just get it right the first time and then leave it alone.
5 1/2: No swimming. Ugh. So dumb that you can't swim in this game. Why?
Anyway, I think I'm done with BRs altogether. The luster of the chicken dinners or helicopter ride outro has long since worn off. October is going to be a long wait for Battlefield 2042 though.
That's my two cents.
And the reason why I have stopped playing is due to some reasons specific to Warzone, but some that are related to the Battle Royale genre as a whole.
When I first played PUBG back in the beta days, it was refreshing and different as a multiplayer game. You really felt like you were dropped into this insane world where you had to survive with just the stuff that you found lying on the ground. And maybe you would get lucky and catch a supply drop uncontested or you found your favorite gun with and enough of the best attachments that you felt a bit of safety. Maybe the zone would go your way, maybe it wouldn't. You were constantly having to watch your back because an opponent could come out of nowhere and snipe you from a cliff side.
There was a lot of RNG in those first few BR games. But, it's what made them worth playing. It was adrenaline-pumping. It gave me the same feeling I had playing horror games.
But, now I've played like 5 BR games since then and what I've noticed is either they try to add a gimmick the other BR games didn't have or they tried to alleviate the RNG that PUBG was known for. Adding the ability to build structures or call in loadouts or buy back teammates or giving the player a ton of mobility or the endless ways to know where your enemy is so you can get a leg up on them- all to minimize the RNG effect. I think I'm just getting burned out trying to keep up with all of it. The rush of winning a clutch game is gone. (FULL DISCLOSURE: I am mediocre at all of these games. A few dozen wins per game at best.)
Specifically, with Warzone, my issues with the game have been virtually unchanged since the day it came out.
First, the good. I love the graphical quality of this game. It's easy to forget how GOOD LOOKING Modern Warfare was when it came out two years go. It just had a realism that no other BR had at that time. It shat all over PUBG's janky, asset reusing self. It had lighting and textures that made more sense than Blackout. It didn't look like a cartoon.
Also, the sense of weight is amazing in this game. When you're running with an LMG you feel it. When you shoulder an HDR, you feel it. When you zip around with duel-wielded Renettis, you feel it. The running animation, sliding, mounting, all of it just feels really good.
And for the sake of time, I'll just list the other things I like about warzone: Zip lines, marking things for your teammate without going into menu, not having to sift through a backpack after you kill an enemy. Not having to worry about a backpack at all. Those were good things WZ brought to the table.
And now for the things I've always disliked:
1. Loadouts/leveling up your weapons. It was pretty convenient to have the guns in the MP version of MW level up as you play WZ and vice-versa. That was kinda neat I guess. But all this meant was that unless you were going to buy into Activision's evil marketing scheme of incentivizing you to buy another game, then you were stuck SLOWLY leveling up a weapon over time. This meant a lot of Plunder games where you were doing everything but playing Plunder in them.
WZ might not have been the first to do loadouts, but it is certainly the most prevalent. It takes ALL the tension out of a BR (scrambling to find a good weapon and then looting to make it better or find a better version) and makes it instead about the "meta". It has people (including me at one point) watching youtubers breakdowns of the newest meta and why everyone should use it. And then it just becomes a race to level it up- which means those that bought the MP are going to get it leveled up before you. Then it's another race to get to your loadout first. Ground weapons become useless beyond the first circle. And since there's about 5 different loadouts that players normally use, it makes gunfights repetitive and dull.
On top of that, loadouts come with perks and equipment. Equipment like (shudders) heartbeat sensors. Equipment like C4. And honestly, more often than not, you come back from the gulag, you are going to get destroyed by someone who has their loadout already.
2. Killstreaks. They just don't belong in the game. There's almost no skill in using them. There was some novelty in them at first, but now I just think they're a cheap easy way to get a kill or clean up a kill.
3. Sniper/marksman rifles and shotguns. One is stupidly OP and one is laugh-out-loud bad. Seriously, there is no weapon sway or change in bullet velocity. Sure, there's weight and recoil, but without the other two, it makes sniping stupidly easy. That's why they give sniper scopes glint. It's the only way to combat them. If there were any realism involved, you would have to lead your targets beyond what? 100 meters? But, dude, we've all seen it when a guy downs a chopper pilot without leading it at all and it gives them the downed marker before the bullet can even arrive at the target!
If they made it more challenging to use weapons long-range, then you wouldn't need sniper glint or perks like High Alert. PUBG didn't need it.
4. Buying people back, self-revives, gulag. They all accomplish the same thing: to keep people invested in the game. By giving you hope that you can come back in, you stay invested in the match. Activision doesn't want people leaving their game because they got killed as soon as or even before they touch the ground. (That's another thing, shooting people out of the air- DUMB!). Look, I get it. BRs can be like that. I would hate it when in PUBG or Blackout I die as soon as I touch the ground and have to WAIT and spectate my squad for 20 or 30 minutes before I can play again. It's really frustrating.
But, did we need self- revives AND buy backs AND gulag? It makes it to where the ending of the match is so chaotic. No strategy, just run and gun and hope you're the last person to get blown the hell up. I think one of those three ways to stay in the game would have changed things up without destroying what a battle royale is all about. Maybe limit gulag to the first two circles and then if they win gulag and die on the battlefield again you can't buy them back, and maybe just put self-revives in solos. I don't know. Maybe they should have never included that stuff to begin with.
5. Tinkering with weapon stats. Just fucking stop it already. A new weapon comes out and it is PURPOSEFULLY OP until the complaints go through the roof then it receives a nerf. Other guns received nerfs and buffs every single season and sometimes more than one in a season. It's all so tiring to keep up with. Just get it right the first time and then leave it alone.
5 1/2: No swimming. Ugh. So dumb that you can't swim in this game. Why?
Anyway, I think I'm done with BRs altogether. The luster of the chicken dinners or helicopter ride outro has long since worn off. October is going to be a long wait for Battlefield 2042 though.
That's my two cents.
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