It's all in the wrist
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The software shown so far isn't really compelling. The incompatibility with the back catalogue of PSVR games doesn't help.
Is Horizon any good? We don’t know.
Most of the announced PSVR2 lineup is just Quest port junk anyway.
Both yes and noWasn't PSVR considered a success?
Didn’t forget about it….and again no. PlayStation is actually making games for VR.You forgot about the Quest 2 already?
Don't forget you can still buy Samsung Gears in some places too although I don't know why you would want them, but for the casuals they probably just see they can use their phone. No console or PC set up required.
Called it. $549 baby. Who is da man? Eddie is da manz.
$500+$549 is $1049 with no game. Unless you get the Horizon bundle which will add $50 totaling $1100. With one $70 game, you are looking at $1120 or $1170(with Horizon) upfront!
Even if you have a PS5 you are paying $50 more than the PS4 in USD!!!!!!!! Without a game!
With Euros, Japanese, and Candian plus other countries that got a price raise you are looking at without Horizon bundle costs converted between $1315-$1525 and $1365-$1575 with Horizon depending on the country. Add a $70 game to that, are you nuts!?
Even if you have a PS5, your headset will cost $600-$825 depending on the country, without a game! Adding a game can add $80-$120 depending on country, for example, Australia I believe the USD $70 games are about $100 there.
You will probably want at least 3 games or more with your console too, you can be paying outside the US close to or more than $2000 buying everything outright.
With a PS5 already, you can cut that in half or so.
This can't possibly work, it can't possibly work guys. Greek man who works at the Italian resturant in downtown Warsaw isn't going to be able to afford this kind of money to play one game in VR. He'll have to take money out his savings and skip a months rent!
Even in US that's a hefty penny during inflation. We are talking about an accessory that costs more than the system required to use it. With LESS quality and graphically impressive titles.
Some people believe Sony will sell out their 2 million unit production in 2-3 months???
Because we already play on psvr1You can also play Beat Saber, Iron Man VR, BONELAB, Moss Book 1, The Climb 2, POPULATION ONE VR, I Expect You to Die games, SUPERHOT VR, Job Simulator, Creed: Rise to Glory, Sniper Elite, The Walking Dead: Saints & Sinners and a lot more on the Quest 2 too but not on PSVR2.
Didn’t forget about it….and again no. PlayStation is actually making games for VR.
Although I would love an untethered PSVR2 and I agree setting up the PSVR1 was a pain that caused me to stop playing it as soon as I got a RIFT S/Quest. Setting up the PSVR2 is much less of a hassle to setup than the PSVR is. Infact it's only one step away from a Quest native and is akin to plugging your Quest into a PC to play PCVR.PSVR2 is still tethered. Without a wireless option, it's going to require roughly the same setup as the first PSVR1, which was already enough for many users to let their headsets gather dust.
Is quest 2/meta developing or publishing games for quest 2 or are games being ported to it?Not sure what you’re on about. The Quest 2 is still getting a lot of dev support.
You couldn't even wear what you want as red clothes had noticeable negative impact on tracking.Although I would love an untethered PSVR2, it is much less of a hassle to setup than the PSVR is. Infact it's only one step away from a Quest native and is akin to plugging your Quest into a PC to play PCVR.
Compare that to having to setup just the camera for the PSVR1
Make sure there is no lights or reflective surfaces behind you.
Find a placement for your camera, set it high enough and pointed in the correct angled position so it can see your headset and move controllers without occlusion and you also have to be at a certain distance away from the camera, too far away and the tracking will cause a back and forth motion in game as the camera struggles to track the lights accurately.
Once you have that all setup be prepared to stay in that exact spot for the remainder of your gametime. Move out of it and you lose tracking.
Not to mention the breakout box and either leaving the camera connected or disconnect after playing (which is what I do)
Saying that the PSVR2 has the same setup problems as PSVR1 is crazy, it's not even close.
Is quest 2/meta developing or publishing games for quest 2 or are games being ported to it?
I have little interest, but if I wanted to buy a VR unit I have to say this would appeal to me the most (maybe).
PS means basically a 5-6 year lifecycle. That's kind of compelling for this tech, knowing it won't be dumped within 18 months.
Sony introduced the Playstation Virtual Reality headset in September 2015, with a launch date expected for the first half of 2016. For some unknown reason, a delay occurred and the new hardware's release date was changed to October
When the PSVR released the cost for the device was set at $400, during this time the PS4, the console you needed to buy to use PSVR, cost $299 which coincided with the release of the PS4 Slim, just before PSVR's release date. Therefore, if you wanted PSVR but did not already have a PS4, you would have had to pay a premium of $700 ($800 if waited for the PS4 Pro) for both devices before any software purchases. If you had a PS4 you had to pay $400, the price the PS4 originally retailed for at launch.
Today, PSVR's base price is still $349, and the PS4 (slim) still costs $299. 6 years later if you want the PSVR experience you need to fork out $650, only a $50 discount from October 2016. The PS4 Pro which provides the best performance for VR, if you can find it, is still being sold officially at the same price point when it launched, $399. This means that if you choose to purchase a PS4 Pro you will need to fork out $750 for the PSVR experience, only $50 in savings. In theory, but in practice with inflation, you are paying $10 more than the 2016 prices, so you aren't saving any money at all and are now paying more for the PS4+PSVR than you would have 6 years ago in 2016.
Since the PSVR launched it has sold only 5 million units. Sony had pushed PSVR hard, even pulled a Microsoft Kinect and sent some of their studios to die on the platform such as Evolution Studios. Sony went to numerous 3p developers to make software for the PSVR, spent heavily on the marketing campaign, and set-up events across thousands of retail stores in US hiring demonstrators, so people could try out PSVR while they shop.
PSVR was essentially a failure. Sony's refusal to make the device more affordable shows that it wasn't generating profits, many companies that had promised to release VR headsets
or were working on them pulled out, including Sony's direct competitor Microsoft. The best selling VR back then was a Samsung Headset that was originally rushed to market and provided a compromised experience, and there were so many other companies releasing headsets and demoing them to customers that major retailers were viewing VR as a fad, and the worst part is they may not have been wrong then.
Fast forward and VR headset sales have been dominated by one company and their Quest series of headsets. The Quest 2 has already sold over 10 million devices in two years, while Sony with costly marketing, demonstrations, software deals, and internal push only sold 5 million in six years. PSVR is still costing you $350 if you have a PS4, or a low of $650 if you don't have a PS4 and buy one new.
It's obvious that Sony wanted the PSVR to be a driver for hardware sales, but this didn't happen, and I don't see how the PSVR 2 could rectify that. it will cost either the same price or more than the original at it's 2016 release, it will be compatible with the PS5 which is $200 more expensive than the PS4 slim was at the release of the original PSVR, and it's going to split Sony's first party output, which has already been hampered by delays, internal staff changes, and higher costs.
Out of 117 million PS4's sold, 5 million PSVR headsets means only 4.5% of owners used PSVR in six years. In less than 2 1/2 years PSVR sold 4.2 million units, this means that the majority of PSVR sales were front loaded and Sony hasn't reported on sales figures since announcing passing 5 million in 2020. A person who is known as Zhuge ex on the Reeeset forum claims it sold 6 million, but that number was never given by Sony, so it's up to you if you want to accept that claim, but it doesn't really change the percentage much, it just bumps it to a bit over 5% instead of 4.5%.
I do not see any benefit to PSVR 2 for Sony, I only see this having consequences for Sonys internal development, costs, and their traditional release output. Microsoft still has no interest in entering the VR field with Series X, and with the Xbox Series consoles being more competitive this gen, there will be less of an audience to sell PSVR 2 to, unlike with Xbox One vs. PS4. The original PSVR wasn't selling many PS4's off the shelves, so I doubt the PSVR 2 will for PS5's.
Assuming the PSVR2 releases at the same price as the original at $400, will consumers buy a PS5+PSVR2 combo for $900 with the disc based PS5 or $800 with the digital PS5? Don't forget that Sony games trend at $70 each, and you have to buy those with your VR headset separately.
This means a PSVR2+PS5 combo and two games would cost someone $1040 BEFORE tax. That's the price of a dead man walking.
Unless they have a surprise $200 price cut for the PS5, and Sony decides it's going to go Hulk Hogan on Xbox taking that loss PS3 style, and releasing PSVR 2 at $299 to add salt in the wound, selling millions of PSVR 2's into bankruptcy, most people aren't going to buy this.
Even the early adopters, the most hardcore of the hardcore gamers, are going to be contemplating a PC VR headset at a price that high. The Quest 2 has sold over 10 million devices and is priced for mass appeal for as low as $350. For the hardcore with good PC's, the Valve Index is $999, HP G2 is $600 but can be found at a discount, Vive Pro 2 $700, and the older PC VR headsets from years ago that were already much more powerful than PSVR, are now $500 or less new/used. That $1040 pre-tax price point for the PS5+PSVR2 doesn't appeal to casuals or the hardcore.
Keep in mind all these prices are making the assumption that it will cost the same as the original at $400, there's a strong chance that it may actually release at a higher price. I can't see how this can possibly succeed, even if the goal was only to do better than the original PSVR, I can't see 5 million PSVR 2's selling unless Sony is willing to cut its own throat to do it.
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New update
If it will be coming in early 2023, that means likely before may and they don't think it's ready for holiday sales. That gives us a hint that there's a high probability the PSVR 2 will not match the PSVR 1;s price of $400, and instead may cost even more. But even if they do decide to match the average consumer will have no choice but to pay $900 for a PSVR2+PS5. The average consumer will likely just buy a PS5, and then reject an additional $400 premium. The original PSVR is still $349, combined with a $300 PS4 brings total spend to $650, only $250 in savings not counting the increased game prices. I feel these prices are still too high for an increase in consumer adoption, even just over the original PSVR.
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UPDATE 3
https://www.gamesradar.com/psvr-2-price/
it costs much more than expected.
Fail or not, there will probably be a PSVR3. VR is here to stay, the tech might not 100% be there yet, but it will one day.
I think it will be fine, plus PS5 will most likely get a slim/ price cut in 2023/2024
Because we already play on psvr1
Not so sure tho, PSVR1 is basically dead HW and SW after few years and I am fairly certain you can still play games (even a new ones) on old PC VR headsets. Being it lock onto specific HW is one disadvantage not advantange.I have little interest, but if I wanted to buy a VR unit I have to say this would appeal to me the most (maybe).
PS means basically a 5-6 year lifecycle. That's kind of compelling for this tech, knowing it won't be dumped within 18 months.
Is quest 2/meta developing or publishing games for quest 2 or are games being ported to it?
Not so sure tho, PSVR1 is basically dead HW and SW after few years and I am fairly certain you can still play games (even a new ones) on old PC VR headsets. Being it lock onto specific HW is one disadvantage not advantange.
And?Ok for you I guess, many of these games are still the most popular titles for PSVR.
PlayStation Store: September 2022’s top downloads
NBA 2K23 and FIFA 23 rack up the points for top downloads around the globe.blog.playstation.com
And?
Psvr2 is for people that wants new stuff and actually want play new games.
It would be new to PlayStation to be fairLOL ok if you say so. And yet people keep asking for Half Life Alyx on PSVR2
I wouldn't worry just yet, the PS5 could still get a few more price increases until launch.I do believe launching a peripheral device that's more expensive than the device itself is sheer madness.
Why? there are plenty of PC VR headsets that are more expensive that your average gaming PC (and the PSVR 2 headset is much cheaper than those)I do believe launching a peripheral device that's more expensive than the device itself is sheer madness.
Boohoo. One game. If comes it comes ain't nobody going to lose sleep over it.LOL ok if you say so. And yet people keep asking for Half Life Alyx on PSVR2
Boohoo. One game. If comes it comes ain't nobody going to lose sleep over it.
We are trying to buy a Porche and yiu out here trying to sell a prius
I agree, that's completely weird, who's saying that by the way?I am not sure, seems weird some people keep insisting it will come as if its some big game that will determine its fate
Lol don't be delusionalI am not sure, seems weird some people keep insisting it will come as if its some big game that will determine its fate
What? The most expensive PC VR headset is the full kit HTC Vive at $1400. The average gaming PC is more than that.Why? there are plenty of PC VR headsets that are more expensive that your average gaming PC
Lol don't be delusional
Get out of here with your salt bruh.well then let just hope PSVR2 doesn't have PSVR enhanced ports then, since PSVR2 owners doesn't want ports.
no the varjo devices are the most expensive, the lower end model is about $2500 and the top end one is like $6000. I think the older pixmar ones are over 1500 aswell, although the new one is 1500 with 8k oled screen in a standalone device with wired and streaming pc support.What? The most expensive PC VR headset is the full kit HTC Vive at $1400. The average gaming PC is more than that.
Those are professional devices. I’m talking about consumer level headsets.varjo devices
Well then think of it as a display. Plenty of people have a display that cost a lot more than a PS5.I do believe launching a peripheral device that's more expensive than the device itself is sheer madness.
Get out of here with your salt bruh.
That's exactly what people want. play those games in a superior headset, with better screen, framerate and controls.
I don't even know what you even on about
These things aren't mutually exclusive. There are plenty of games I skipped on psvr1 because I was hopellful for psvr2 version and that was way before psvr2 was a thing. One of them is Saint and sinners. I'll be playing the definitive version on psvr2 and I'm glad I skiped the psvr1.Nah, its for people who want new VR games only.
ok, maybe a bad analogy (although the Vive isnt the most expensive VR headset, and you can build a VR ready PC for less than $1400 and buy a VR headset that costs more than the PC, but I get your point as a high end gaming PC would cost more), my point was that it shouldn't really matter though.What? The most expensive PC VR headset is the full kit HTC Vive at $1400. The average gaming PC is more than that.
Another who knows the launch lineup, where is it? I still haven't seen it yetIn my mind, the PSVR2 is basically a new console launch. But not this gen of consoles, the last one, with no backwards compatibility and a really lame launch lineup. I have a PS5 so to me it’s $550, and I’m not spending $550 for Horizon and Quest ports. It’s just not good enough. Maybe in a year the lineup will be better and they bring over stuff like Astro Bot. Again, just like a console, the game lineup needs to convince gamers to spend the money. We will see. I’d also love to see official PC support (which is not as outlandish as you might think, considering Sony is pushing towards not just PC games but PC hardware).
They’ve announced like 25 games for it, including another 11 or something when they announced the release date. Whether or not it is strictly speaking the launch or the launch window or later, who cares. Most of the games are fucking LAME.Another who knows the launch lineup, where is it? I still haven't seen it yet
(and as far as updates to PSVR 1 titles, we just don't know yet but I can't see why at least Sony's first party won't be updated)
As of today wireless means shitty visuals, the cable was required to don't make it more expensive and ensure better visuals. The setup is way more simple and easier to use than PSVR1 with no external cameras/sensors and a single cable.PSVR2 has a few issues that the PSVR1 didn't have, and I think the impact will add up.
PSVR2 is still tethered. Without a wireless option,
PSVR2 is cheaper than the PSVR1 setup needed was at launch (PSVR1+camera+controllers) specially considering the inflation, and that the setup that similar headsets had. PSVR2 is way better than Quest 2: bigger resolution, eye tracking, haptic feedback in the headset and controllers, OLED display instead of LCD, bigger field of view, etc. and this is why it costs $150 more.Secondly, the cost. The PSVR1 punched well above its weight, coming in as the cheapest headset at the time of its release, while also providing a pretty great entry level experience. For its small cost, it provided a gateway into VR and was an easy recommendation. Hell, some PSVR1 and PS4 bundles were cheaper than some PC VR headsets on their own. However, times have changed. PSVR2 is not punching above its weight - it's punching at exactly its weight. All of the positive impressions for PSVR2 simply align it with existing PCVR headsets. So, its more expensive than the Quest 2, which is a pretty brilliant piece of kit and works with and without PC, but without really providing much in the way of truly objective improvements.
Quest 2 has some really great games out of the box without requiring a PC, while PSVR2 requires a PS5. If you're just interested in VR, PS5 is now a comparably expensive option, whereas PS4 was really the most cost effective option if you wanted to get into VR. Now, this falls in line with Sony's current PlayStation pricing strategies - charge more for less - but its a proven kiss of death to peripherals. Without the value attraction of the PSVR1, I'm not sure PSVR2 will maintain strong sales after the launch period.
Yes, the library will be smaller at launch. We'll have to see which PSVR1 games are going to be ported to PSVR2. We know some now but obviously won't be like in PC.Another issue is that the PSVR2 will have a tiny library for, potentially, years. PCVR has spent years cultivating a large library, and even then, there's still only a few truly great titles. PSVR1 had this problem too, and it took most of the PS4 generation for it to build up a solid library of titles. PSVR2 throws all that work away. It now requires developers to do porting for free, or, require users to re-buy PSVR2 versions of their PSVR1 titles. Without a built-in day one library of improved titles, PSVR2 is a hard sell. The launch window looks to be almost laughable, and if it wasn't for Horizon, I'd question why Sony are releasing it at all.
PSVR2 will be the lowest priced and easier to setup high end premium VR experience and will have its exclusives from Sony and top devs like Capcom as happened in PSVR1. Sony knows it's a niche of a technology that is on its infancy but they were happy with the results of PSVR1 and expect to sell more with PSVR2. In theory at launch they'll have enough units ready (2M) as would be around a third of what PSVR1 sold (6M).Lastly, the "new" factor is gone, and combined with the above, means PSVR2's target audience is going to be that much smaller. At this point, core gamers have likely tried VR in some form. For a not-insignificant-number, VR isn't for them, or at best, the current crop of VR headsets isn't for them. PSVR2 doesn't really address a lot of that. "The image is less fuzzy" is a nice thing to solve, but if PSVR1 and Job Simulator wasn't for you, then PSVR2 likely won't be something you're chomping at the bit for. At least not at launch, given the low-quality initial offerings. The curiosity for VR has died down, and as part of that, it's found its enthusiasts, but also those you simply aren't coming back for another try just yet. I'm certainly a VR enthusiast, which is why I moved from PSVR1 to PCVR, and once Sony has built up a good raft of exclusives, I'll gladly jump in. But, I feel that I'm in the minority - and it creates a negative feedback loop. I won't buy in until Sony have properly supported it, which they won't do until people buy in. There's a chance there isn't enough critical mass for Sony to be able to fully support it, and we end up with another Vita: brilliant hardware with un-Godly wasted potential.